v1.js 2.9 KB

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  1. var rng = require('./lib/rng');
  2. var bytesToUuid = require('./lib/bytesToUuid');
  3. // **`v1()` - Generate time-based UUID**
  4. //
  5. // Inspired by https://github.com/LiosK/UUID.js
  6. // and http://docs.python.org/library/uuid.html
  7. // random #'s we need to init node and clockseq
  8. var _seedBytes = rng();
  9. // Per 4.5, create and 48-bit node id, (47 random bits + multicast bit = 1)
  10. var _nodeId = [
  11. _seedBytes[0] | 0x01,
  12. _seedBytes[1], _seedBytes[2], _seedBytes[3], _seedBytes[4], _seedBytes[5]
  13. ];
  14. // Per 4.2.2, randomize (14 bit) clockseq
  15. var _clockseq = (_seedBytes[6] << 8 | _seedBytes[7]) & 0x3fff;
  16. // Previous uuid creation time
  17. var _lastMSecs = 0, _lastNSecs = 0;
  18. // See https://github.com/broofa/node-uuid for API details
  19. function v1(options, buf, offset) {
  20. var i = buf && offset || 0;
  21. var b = buf || [];
  22. options = options || {};
  23. var clockseq = options.clockseq !== undefined ? options.clockseq : _clockseq;
  24. // UUID timestamps are 100 nano-second units since the Gregorian epoch,
  25. // (1582-10-15 00:00). JSNumbers aren't precise enough for this, so
  26. // time is handled internally as 'msecs' (integer milliseconds) and 'nsecs'
  27. // (100-nanoseconds offset from msecs) since unix epoch, 1970-01-01 00:00.
  28. var msecs = options.msecs !== undefined ? options.msecs : new Date().getTime();
  29. // Per 4.2.1.2, use count of uuid's generated during the current clock
  30. // cycle to simulate higher resolution clock
  31. var nsecs = options.nsecs !== undefined ? options.nsecs : _lastNSecs + 1;
  32. // Time since last uuid creation (in msecs)
  33. var dt = (msecs - _lastMSecs) + (nsecs - _lastNSecs)/10000;
  34. // Per 4.2.1.2, Bump clockseq on clock regression
  35. if (dt < 0 && options.clockseq === undefined) {
  36. clockseq = clockseq + 1 & 0x3fff;
  37. }
  38. // Reset nsecs if clock regresses (new clockseq) or we've moved onto a new
  39. // time interval
  40. if ((dt < 0 || msecs > _lastMSecs) && options.nsecs === undefined) {
  41. nsecs = 0;
  42. }
  43. // Per 4.2.1.2 Throw error if too many uuids are requested
  44. if (nsecs >= 10000) {
  45. throw new Error('uuid.v1(): Can\'t create more than 10M uuids/sec');
  46. }
  47. _lastMSecs = msecs;
  48. _lastNSecs = nsecs;
  49. _clockseq = clockseq;
  50. // Per 4.1.4 - Convert from unix epoch to Gregorian epoch
  51. msecs += 12219292800000;
  52. // `time_low`
  53. var tl = ((msecs & 0xfffffff) * 10000 + nsecs) % 0x100000000;
  54. b[i++] = tl >>> 24 & 0xff;
  55. b[i++] = tl >>> 16 & 0xff;
  56. b[i++] = tl >>> 8 & 0xff;
  57. b[i++] = tl & 0xff;
  58. // `time_mid`
  59. var tmh = (msecs / 0x100000000 * 10000) & 0xfffffff;
  60. b[i++] = tmh >>> 8 & 0xff;
  61. b[i++] = tmh & 0xff;
  62. // `time_high_and_version`
  63. b[i++] = tmh >>> 24 & 0xf | 0x10; // include version
  64. b[i++] = tmh >>> 16 & 0xff;
  65. // `clock_seq_hi_and_reserved` (Per 4.2.2 - include variant)
  66. b[i++] = clockseq >>> 8 | 0x80;
  67. // `clock_seq_low`
  68. b[i++] = clockseq & 0xff;
  69. // `node`
  70. var node = options.node || _nodeId;
  71. for (var n = 0; n < 6; ++n) {
  72. b[i + n] = node[n];
  73. }
  74. return buf ? buf : bytesToUuid(b);
  75. }
  76. module.exports = v1;