diff --git a/static/js/angular-animate.js b/static/js/angular-animate.js new file mode 100644 index 0000000..c30fed7 --- /dev/null +++ b/static/js/angular-animate.js @@ -0,0 +1,4115 @@ +/** + * @license AngularJS v1.5.3 + * (c) 2010-2016 Google, Inc. http://angularjs.org + * License: MIT + */ +(function(window, angular, undefined) {'use strict'; + +/* jshint ignore:start */ +var noop = angular.noop; +var copy = angular.copy; +var extend = angular.extend; +var jqLite = angular.element; +var forEach = angular.forEach; +var isArray = angular.isArray; +var isString = angular.isString; +var isObject = angular.isObject; +var isUndefined = angular.isUndefined; +var isDefined = angular.isDefined; +var isFunction = angular.isFunction; +var isElement = angular.isElement; + +var ELEMENT_NODE = 1; +var COMMENT_NODE = 8; + +var ADD_CLASS_SUFFIX = '-add'; +var REMOVE_CLASS_SUFFIX = '-remove'; +var EVENT_CLASS_PREFIX = 'ng-'; +var ACTIVE_CLASS_SUFFIX = '-active'; +var PREPARE_CLASS_SUFFIX = '-prepare'; + +var NG_ANIMATE_CLASSNAME = 'ng-animate'; +var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren'; + +// Detect proper transitionend/animationend event names. +var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT; + +// If unprefixed events are not supported but webkit-prefixed are, use the latter. +// Otherwise, just use W3C names, browsers not supporting them at all will just ignore them. +// Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend` +// but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`. +// Register both events in case `window.onanimationend` is not supported because of that, +// do the same for `transitionend` as Safari is likely to exhibit similar behavior. +// Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit +// therefore there is no reason to test anymore for other vendor prefixes: +// http://caniuse.com/#search=transition +if (isUndefined(window.ontransitionend) && isDefined(window.onwebkittransitionend)) { + CSS_PREFIX = '-webkit-'; + TRANSITION_PROP = 'WebkitTransition'; + TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend'; +} else { + TRANSITION_PROP = 'transition'; + TRANSITIONEND_EVENT = 'transitionend'; +} + +if (isUndefined(window.onanimationend) && isDefined(window.onwebkitanimationend)) { + CSS_PREFIX = '-webkit-'; + ANIMATION_PROP = 'WebkitAnimation'; + ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend'; +} else { + ANIMATION_PROP = 'animation'; + ANIMATIONEND_EVENT = 'animationend'; +} + +var DURATION_KEY = 'Duration'; +var PROPERTY_KEY = 'Property'; +var DELAY_KEY = 'Delay'; +var TIMING_KEY = 'TimingFunction'; +var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount'; +var ANIMATION_PLAYSTATE_KEY = 'PlayState'; +var SAFE_FAST_FORWARD_DURATION_VALUE = 9999; + +var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY; +var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY; +var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY; +var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY; + +var isPromiseLike = function(p) { + return p && p.then ? true : false; +}; + +var ngMinErr = angular.$$minErr('ng'); +function assertArg(arg, name, reason) { + if (!arg) { + throw ngMinErr('areq', "Argument '{0}' is {1}", (name || '?'), (reason || "required")); + } + return arg; +} + +function mergeClasses(a,b) { + if (!a && !b) return ''; + if (!a) return b; + if (!b) return a; + if (isArray(a)) a = a.join(' '); + if (isArray(b)) b = b.join(' '); + return a + ' ' + b; +} + +function packageStyles(options) { + var styles = {}; + if (options && (options.to || options.from)) { + styles.to = options.to; + styles.from = options.from; + } + return styles; +} + +function pendClasses(classes, fix, isPrefix) { + var className = ''; + classes = isArray(classes) + ? classes + : classes && isString(classes) && classes.length + ? classes.split(/\s+/) + : []; + forEach(classes, function(klass, i) { + if (klass && klass.length > 0) { + className += (i > 0) ? ' ' : ''; + className += isPrefix ? fix + klass + : klass + fix; + } + }); + return className; +} + +function removeFromArray(arr, val) { + var index = arr.indexOf(val); + if (val >= 0) { + arr.splice(index, 1); + } +} + +function stripCommentsFromElement(element) { + if (element instanceof jqLite) { + switch (element.length) { + case 0: + return []; + break; + + case 1: + // there is no point of stripping anything if the element + // is the only element within the jqLite wrapper. + // (it's important that we retain the element instance.) + if (element[0].nodeType === ELEMENT_NODE) { + return element; + } + break; + + default: + return jqLite(extractElementNode(element)); + break; + } + } + + if (element.nodeType === ELEMENT_NODE) { + return jqLite(element); + } +} + +function extractElementNode(element) { + if (!element[0]) return element; + for (var i = 0; i < element.length; i++) { + var elm = element[i]; + if (elm.nodeType == ELEMENT_NODE) { + return elm; + } + } +} + +function $$addClass($$jqLite, element, className) { + forEach(element, function(elm) { + $$jqLite.addClass(elm, className); + }); +} + +function $$removeClass($$jqLite, element, className) { + forEach(element, function(elm) { + $$jqLite.removeClass(elm, className); + }); +} + +function applyAnimationClassesFactory($$jqLite) { + return function(element, options) { + if (options.addClass) { + $$addClass($$jqLite, element, options.addClass); + options.addClass = null; + } + if (options.removeClass) { + $$removeClass($$jqLite, element, options.removeClass); + options.removeClass = null; + } + } +} + +function prepareAnimationOptions(options) { + options = options || {}; + if (!options.$$prepared) { + var domOperation = options.domOperation || noop; + options.domOperation = function() { + options.$$domOperationFired = true; + domOperation(); + domOperation = noop; + }; + options.$$prepared = true; + } + return options; +} + +function applyAnimationStyles(element, options) { + applyAnimationFromStyles(element, options); + applyAnimationToStyles(element, options); +} + +function applyAnimationFromStyles(element, options) { + if (options.from) { + element.css(options.from); + options.from = null; + } +} + +function applyAnimationToStyles(element, options) { + if (options.to) { + element.css(options.to); + options.to = null; + } +} + +function mergeAnimationDetails(element, oldAnimation, newAnimation) { + var target = oldAnimation.options || {}; + var newOptions = newAnimation.options || {}; + + var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || ''); + var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || ''); + var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove); + + if (newOptions.preparationClasses) { + target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses); + delete newOptions.preparationClasses; + } + + // noop is basically when there is no callback; otherwise something has been set + var realDomOperation = target.domOperation !== noop ? target.domOperation : null; + + extend(target, newOptions); + + // TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this. + if (realDomOperation) { + target.domOperation = realDomOperation; + } + + if (classes.addClass) { + target.addClass = classes.addClass; + } else { + target.addClass = null; + } + + if (classes.removeClass) { + target.removeClass = classes.removeClass; + } else { + target.removeClass = null; + } + + oldAnimation.addClass = target.addClass; + oldAnimation.removeClass = target.removeClass; + + return target; +} + +function resolveElementClasses(existing, toAdd, toRemove) { + var ADD_CLASS = 1; + var REMOVE_CLASS = -1; + + var flags = {}; + existing = splitClassesToLookup(existing); + + toAdd = splitClassesToLookup(toAdd); + forEach(toAdd, function(value, key) { + flags[key] = ADD_CLASS; + }); + + toRemove = splitClassesToLookup(toRemove); + forEach(toRemove, function(value, key) { + flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS; + }); + + var classes = { + addClass: '', + removeClass: '' + }; + + forEach(flags, function(val, klass) { + var prop, allow; + if (val === ADD_CLASS) { + prop = 'addClass'; + allow = !existing[klass]; + } else if (val === REMOVE_CLASS) { + prop = 'removeClass'; + allow = existing[klass]; + } + if (allow) { + if (classes[prop].length) { + classes[prop] += ' '; + } + classes[prop] += klass; + } + }); + + function splitClassesToLookup(classes) { + if (isString(classes)) { + classes = classes.split(' '); + } + + var obj = {}; + forEach(classes, function(klass) { + // sometimes the split leaves empty string values + // incase extra spaces were applied to the options + if (klass.length) { + obj[klass] = true; + } + }); + return obj; + } + + return classes; +} + +function getDomNode(element) { + return (element instanceof angular.element) ? element[0] : element; +} + +function applyGeneratedPreparationClasses(element, event, options) { + var classes = ''; + if (event) { + classes = pendClasses(event, EVENT_CLASS_PREFIX, true); + } + if (options.addClass) { + classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX)); + } + if (options.removeClass) { + classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX)); + } + if (classes.length) { + options.preparationClasses = classes; + element.addClass(classes); + } +} + +function clearGeneratedClasses(element, options) { + if (options.preparationClasses) { + element.removeClass(options.preparationClasses); + options.preparationClasses = null; + } + if (options.activeClasses) { + element.removeClass(options.activeClasses); + options.activeClasses = null; + } +} + +function blockTransitions(node, duration) { + // we use a negative delay value since it performs blocking + // yet it doesn't kill any existing transitions running on the + // same element which makes this safe for class-based animations + var value = duration ? '-' + duration + 's' : ''; + applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]); + return [TRANSITION_DELAY_PROP, value]; +} + +function blockKeyframeAnimations(node, applyBlock) { + var value = applyBlock ? 'paused' : ''; + var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY; + applyInlineStyle(node, [key, value]); + return [key, value]; +} + +function applyInlineStyle(node, styleTuple) { + var prop = styleTuple[0]; + var value = styleTuple[1]; + node.style[prop] = value; +} + +function concatWithSpace(a,b) { + if (!a) return b; + if (!b) return a; + return a + ' ' + b; +} + +var $$rAFSchedulerFactory = ['$$rAF', function($$rAF) { + var queue, cancelFn; + + function scheduler(tasks) { + // we make a copy since RAFScheduler mutates the state + // of the passed in array variable and this would be difficult + // to track down on the outside code + queue = queue.concat(tasks); + nextTick(); + } + + queue = scheduler.queue = []; + + /* waitUntilQuiet does two things: + * 1. It will run the FINAL `fn` value only when an uncanceled RAF has passed through + * 2. It will delay the next wave of tasks from running until the quiet `fn` has run. + * + * The motivation here is that animation code can request more time from the scheduler + * before the next wave runs. This allows for certain DOM properties such as classes to + * be resolved in time for the next animation to run. + */ + scheduler.waitUntilQuiet = function(fn) { + if (cancelFn) cancelFn(); + + cancelFn = $$rAF(function() { + cancelFn = null; + fn(); + nextTick(); + }); + }; + + return scheduler; + + function nextTick() { + if (!queue.length) return; + + var items = queue.shift(); + for (var i = 0; i < items.length; i++) { + items[i](); + } + + if (!cancelFn) { + $$rAF(function() { + if (!cancelFn) nextTick(); + }); + } + } +}]; + +/** + * @ngdoc directive + * @name ngAnimateChildren + * @restrict AE + * @element ANY + * + * @description + * + * ngAnimateChildren allows you to specify that children of this element should animate even if any + * of the children's parents are currently animating. By default, when an element has an active `enter`, `leave`, or `move` + * (structural) animation, child elements that also have an active structural animation are not animated. + * + * Note that even if `ngAnimteChildren` is set, no child animations will run when the parent element is removed from the DOM (`leave` animation). + * + * + * @param {string} ngAnimateChildren If the value is empty, `true` or `on`, + * then child animations are allowed. If the value is `false`, child animations are not allowed. + * + * @example + * + +
+ + +
+
+
+ List of items: +
Item {{item}}
+
+
+
+
+ + + .container.ng-enter, + .container.ng-leave { + transition: all ease 1.5s; + } + + .container.ng-enter, + .container.ng-leave-active { + opacity: 0; + } + + .container.ng-leave, + .container.ng-enter-active { + opacity: 1; + } + + .item { + background: firebrick; + color: #FFF; + margin-bottom: 10px; + } + + .item.ng-enter, + .item.ng-leave { + transition: transform 1.5s ease; + } + + .item.ng-enter { + transform: translateX(50px); + } + + .item.ng-enter-active { + transform: translateX(0); + } + + + angular.module('ngAnimateChildren', ['ngAnimate']) + .controller('mainController', function() { + this.animateChildren = false; + this.enterElement = false; + }); + +
+ */ +var $$AnimateChildrenDirective = ['$interpolate', function($interpolate) { + return { + link: function(scope, element, attrs) { + var val = attrs.ngAnimateChildren; + if (angular.isString(val) && val.length === 0) { //empty attribute + element.data(NG_ANIMATE_CHILDREN_DATA, true); + } else { + // Interpolate and set the value, so that it is available to + // animations that run right after compilation + setData($interpolate(val)(scope)); + attrs.$observe('ngAnimateChildren', setData); + } + + function setData(value) { + value = value === 'on' || value === 'true'; + element.data(NG_ANIMATE_CHILDREN_DATA, value); + } + } + }; +}]; + +var ANIMATE_TIMER_KEY = '$$animateCss'; + +/** + * @ngdoc service + * @name $animateCss + * @kind object + * + * @description + * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes + * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT + * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or + * directives to create more complex animations that can be purely driven using CSS code. + * + * Note that only browsers that support CSS transitions and/or keyframe animations are capable of + * rendering animations triggered via `$animateCss` (bad news for IE9 and lower). + * + * ## Usage + * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that + * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however, + * any automatic control over cancelling animations and/or preventing animations from being run on + * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to + * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger + * the CSS animation. + * + * The example below shows how we can create a folding animation on an element using `ng-if`: + * + * ```html + * + *
+ * This element will go BOOM + *
+ * + * ``` + * + * Now we create the **JavaScript animation** that will trigger the CSS transition: + * + * ```js + * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { + * return { + * enter: function(element, doneFn) { + * var height = element[0].offsetHeight; + * return $animateCss(element, { + * from: { height:'0px' }, + * to: { height:height + 'px' }, + * duration: 1 // one second + * }); + * } + * } + * }]); + * ``` + * + * ## More Advanced Uses + * + * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks + * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code. + * + * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation, + * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with + * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order + * to provide a working animation that will run in CSS. + * + * The example below showcases a more advanced version of the `.fold-animation` from the example above: + * + * ```js + * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) { + * return { + * enter: function(element, doneFn) { + * var height = element[0].offsetHeight; + * return $animateCss(element, { + * addClass: 'red large-text pulse-twice', + * easing: 'ease-out', + * from: { height:'0px' }, + * to: { height:height + 'px' }, + * duration: 1 // one second + * }); + * } + * } + * }]); + * ``` + * + * Since we're adding/removing CSS classes then the CSS transition will also pick those up: + * + * ```css + * /* since a hardcoded duration value of 1 was provided in the JavaScript animation code, + * the CSS classes below will be transitioned despite them being defined as regular CSS classes */ + * .red { background:red; } + * .large-text { font-size:20px; } + * + * /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */ + * .pulse-twice { + * animation: 0.5s pulse linear 2; + * -webkit-animation: 0.5s pulse linear 2; + * } + * + * @keyframes pulse { + * from { transform: scale(0.5); } + * to { transform: scale(1.5); } + * } + * + * @-webkit-keyframes pulse { + * from { -webkit-transform: scale(0.5); } + * to { -webkit-transform: scale(1.5); } + * } + * ``` + * + * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen. + * + * ## How the Options are handled + * + * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation + * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline + * styles using the `from` and `to` properties. + * + * ```js + * var animator = $animateCss(element, { + * from: { background:'red' }, + * to: { background:'blue' } + * }); + * animator.start(); + * ``` + * + * ```css + * .rotating-animation { + * animation:0.5s rotate linear; + * -webkit-animation:0.5s rotate linear; + * } + * + * @keyframes rotate { + * from { transform: rotate(0deg); } + * to { transform: rotate(360deg); } + * } + * + * @-webkit-keyframes rotate { + * from { -webkit-transform: rotate(0deg); } + * to { -webkit-transform: rotate(360deg); } + * } + * ``` + * + * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is + * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition + * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition + * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied + * and spread across the transition and keyframe animation. + * + * ## What is returned + * + * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually + * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are + * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties: + * + * ```js + * var animator = $animateCss(element, { ... }); + * ``` + * + * Now what do the contents of our `animator` variable look like: + * + * ```js + * { + * // starts the animation + * start: Function, + * + * // ends (aborts) the animation + * end: Function + * } + * ``` + * + * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends. + * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and styles may have been + * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties + * and that changing them will not reconfigure the parameters of the animation. + * + * ### runner.done() vs runner.then() + * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the + * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**. + * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()` + * unless you really need a digest to kick off afterwards. + * + * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss + * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code). + * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works. + * + * @param {DOMElement} element the element that will be animated + * @param {object} options the animation-related options that will be applied during the animation + * + * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied + * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.) + * * `structural` - Indicates that the `ng-` prefix will be added to the event class. Setting to `false` or omitting will turn `ng-EVENT` and + * `ng-EVENT-active` in `EVENT` and `EVENT-active`. Unused if `event` is omitted. + * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both). + * * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`). + * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`). + * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation. + * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition. + * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation. + * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation. + * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0` + * is provided then the animation will be skipped entirely. + * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is + * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value + * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same + * CSS delay value. + * * `stagger` - A numeric time value representing the delay between successively animated elements + * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.}) + * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a + * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`) + * * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occurring on the classes being added and removed.) + * * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once + * the animation is closed. This is useful for when the styles are used purely for the sake of + * the animation and do not have a lasting visual effect on the element (e.g. a collapse and open animation). + * By default this value is set to `false`. + * + * @return {object} an object with start and end methods and details about the animation. + * + * * `start` - The method to start the animation. This will return a `Promise` when called. + * * `end` - This method will cancel the animation and remove all applied CSS classes and styles. + */ +var ONE_SECOND = 1000; +var BASE_TEN = 10; + +var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3; +var CLOSING_TIME_BUFFER = 1.5; + +var DETECT_CSS_PROPERTIES = { + transitionDuration: TRANSITION_DURATION_PROP, + transitionDelay: TRANSITION_DELAY_PROP, + transitionProperty: TRANSITION_PROP + PROPERTY_KEY, + animationDuration: ANIMATION_DURATION_PROP, + animationDelay: ANIMATION_DELAY_PROP, + animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY +}; + +var DETECT_STAGGER_CSS_PROPERTIES = { + transitionDuration: TRANSITION_DURATION_PROP, + transitionDelay: TRANSITION_DELAY_PROP, + animationDuration: ANIMATION_DURATION_PROP, + animationDelay: ANIMATION_DELAY_PROP +}; + +function getCssKeyframeDurationStyle(duration) { + return [ANIMATION_DURATION_PROP, duration + 's']; +} + +function getCssDelayStyle(delay, isKeyframeAnimation) { + var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP; + return [prop, delay + 's']; +} + +function computeCssStyles($window, element, properties) { + var styles = Object.create(null); + var detectedStyles = $window.getComputedStyle(element) || {}; + forEach(properties, function(formalStyleName, actualStyleName) { + var val = detectedStyles[formalStyleName]; + if (val) { + var c = val.charAt(0); + + // only numerical-based values have a negative sign or digit as the first value + if (c === '-' || c === '+' || c >= 0) { + val = parseMaxTime(val); + } + + // by setting this to null in the event that the delay is not set or is set directly as 0 + // then we can still allow for negative values to be used later on and not mistake this + // value for being greater than any other negative value. + if (val === 0) { + val = null; + } + styles[actualStyleName] = val; + } + }); + + return styles; +} + +function parseMaxTime(str) { + var maxValue = 0; + var values = str.split(/\s*,\s*/); + forEach(values, function(value) { + // it's always safe to consider only second values and omit `ms` values since + // getComputedStyle will always handle the conversion for us + if (value.charAt(value.length - 1) == 's') { + value = value.substring(0, value.length - 1); + } + value = parseFloat(value) || 0; + maxValue = maxValue ? Math.max(value, maxValue) : value; + }); + return maxValue; +} + +function truthyTimingValue(val) { + return val === 0 || val != null; +} + +function getCssTransitionDurationStyle(duration, applyOnlyDuration) { + var style = TRANSITION_PROP; + var value = duration + 's'; + if (applyOnlyDuration) { + style += DURATION_KEY; + } else { + value += ' linear all'; + } + return [style, value]; +} + +function createLocalCacheLookup() { + var cache = Object.create(null); + return { + flush: function() { + cache = Object.create(null); + }, + + count: function(key) { + var entry = cache[key]; + return entry ? entry.total : 0; + }, + + get: function(key) { + var entry = cache[key]; + return entry && entry.value; + }, + + put: function(key, value) { + if (!cache[key]) { + cache[key] = { total: 1, value: value }; + } else { + cache[key].total++; + } + } + }; +} + +// we do not reassign an already present style value since +// if we detect the style property value again we may be +// detecting styles that were added via the `from` styles. +// We make use of `isDefined` here since an empty string +// or null value (which is what getPropertyValue will return +// for a non-existing style) will still be marked as a valid +// value for the style (a falsy value implies that the style +// is to be removed at the end of the animation). If we had a simple +// "OR" statement then it would not be enough to catch that. +function registerRestorableStyles(backup, node, properties) { + forEach(properties, function(prop) { + backup[prop] = isDefined(backup[prop]) + ? backup[prop] + : node.style.getPropertyValue(prop); + }); +} + +var $AnimateCssProvider = ['$animateProvider', function($animateProvider) { + var gcsLookup = createLocalCacheLookup(); + var gcsStaggerLookup = createLocalCacheLookup(); + + this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout', + '$$forceReflow', '$sniffer', '$$rAFScheduler', '$$animateQueue', + function($window, $$jqLite, $$AnimateRunner, $timeout, + $$forceReflow, $sniffer, $$rAFScheduler, $$animateQueue) { + + var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); + + var parentCounter = 0; + function gcsHashFn(node, extraClasses) { + var KEY = "$$ngAnimateParentKey"; + var parentNode = node.parentNode; + var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter); + return parentID + '-' + node.getAttribute('class') + '-' + extraClasses; + } + + function computeCachedCssStyles(node, className, cacheKey, properties) { + var timings = gcsLookup.get(cacheKey); + + if (!timings) { + timings = computeCssStyles($window, node, properties); + if (timings.animationIterationCount === 'infinite') { + timings.animationIterationCount = 1; + } + } + + // we keep putting this in multiple times even though the value and the cacheKey are the same + // because we're keeping an internal tally of how many duplicate animations are detected. + gcsLookup.put(cacheKey, timings); + return timings; + } + + function computeCachedCssStaggerStyles(node, className, cacheKey, properties) { + var stagger; + + // if we have one or more existing matches of matching elements + // containing the same parent + CSS styles (which is how cacheKey works) + // then staggering is possible + if (gcsLookup.count(cacheKey) > 0) { + stagger = gcsStaggerLookup.get(cacheKey); + + if (!stagger) { + var staggerClassName = pendClasses(className, '-stagger'); + + $$jqLite.addClass(node, staggerClassName); + + stagger = computeCssStyles($window, node, properties); + + // force the conversion of a null value to zero incase not set + stagger.animationDuration = Math.max(stagger.animationDuration, 0); + stagger.transitionDuration = Math.max(stagger.transitionDuration, 0); + + $$jqLite.removeClass(node, staggerClassName); + + gcsStaggerLookup.put(cacheKey, stagger); + } + } + + return stagger || {}; + } + + var cancelLastRAFRequest; + var rafWaitQueue = []; + function waitUntilQuiet(callback) { + rafWaitQueue.push(callback); + $$rAFScheduler.waitUntilQuiet(function() { + gcsLookup.flush(); + gcsStaggerLookup.flush(); + + // DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable. + // PLEASE EXAMINE THE `$$forceReflow` service to understand why. + var pageWidth = $$forceReflow(); + + // we use a for loop to ensure that if the queue is changed + // during this looping then it will consider new requests + for (var i = 0; i < rafWaitQueue.length; i++) { + rafWaitQueue[i](pageWidth); + } + rafWaitQueue.length = 0; + }); + } + + function computeTimings(node, className, cacheKey) { + var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES); + var aD = timings.animationDelay; + var tD = timings.transitionDelay; + timings.maxDelay = aD && tD + ? Math.max(aD, tD) + : (aD || tD); + timings.maxDuration = Math.max( + timings.animationDuration * timings.animationIterationCount, + timings.transitionDuration); + + return timings; + } + + return function init(element, initialOptions) { + // all of the animation functions should create + // a copy of the options data, however, if a + // parent service has already created a copy then + // we should stick to using that + var options = initialOptions || {}; + if (!options.$$prepared) { + options = prepareAnimationOptions(copy(options)); + } + + var restoreStyles = {}; + var node = getDomNode(element); + if (!node + || !node.parentNode + || !$$animateQueue.enabled()) { + return closeAndReturnNoopAnimator(); + } + + var temporaryStyles = []; + var classes = element.attr('class'); + var styles = packageStyles(options); + var animationClosed; + var animationPaused; + var animationCompleted; + var runner; + var runnerHost; + var maxDelay; + var maxDelayTime; + var maxDuration; + var maxDurationTime; + var startTime; + var events = []; + + if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) { + return closeAndReturnNoopAnimator(); + } + + var method = options.event && isArray(options.event) + ? options.event.join(' ') + : options.event; + + var isStructural = method && options.structural; + var structuralClassName = ''; + var addRemoveClassName = ''; + + if (isStructural) { + structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true); + } else if (method) { + structuralClassName = method; + } + + if (options.addClass) { + addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX); + } + + if (options.removeClass) { + if (addRemoveClassName.length) { + addRemoveClassName += ' '; + } + addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX); + } + + // there may be a situation where a structural animation is combined together + // with CSS classes that need to resolve before the animation is computed. + // However this means that there is no explicit CSS code to block the animation + // from happening (by setting 0s none in the class name). If this is the case + // we need to apply the classes before the first rAF so we know to continue if + // there actually is a detected transition or keyframe animation + if (options.applyClassesEarly && addRemoveClassName.length) { + applyAnimationClasses(element, options); + } + + var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim(); + var fullClassName = classes + ' ' + preparationClasses; + var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX); + var hasToStyles = styles.to && Object.keys(styles.to).length > 0; + var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0; + + // there is no way we can trigger an animation if no styles and + // no classes are being applied which would then trigger a transition, + // unless there a is raw keyframe value that is applied to the element. + if (!containsKeyframeAnimation + && !hasToStyles + && !preparationClasses) { + return closeAndReturnNoopAnimator(); + } + + var cacheKey, stagger; + if (options.stagger > 0) { + var staggerVal = parseFloat(options.stagger); + stagger = { + transitionDelay: staggerVal, + animationDelay: staggerVal, + transitionDuration: 0, + animationDuration: 0 + }; + } else { + cacheKey = gcsHashFn(node, fullClassName); + stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES); + } + + if (!options.$$skipPreparationClasses) { + $$jqLite.addClass(element, preparationClasses); + } + + var applyOnlyDuration; + + if (options.transitionStyle) { + var transitionStyle = [TRANSITION_PROP, options.transitionStyle]; + applyInlineStyle(node, transitionStyle); + temporaryStyles.push(transitionStyle); + } + + if (options.duration >= 0) { + applyOnlyDuration = node.style[TRANSITION_PROP].length > 0; + var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration); + + // we set the duration so that it will be picked up by getComputedStyle later + applyInlineStyle(node, durationStyle); + temporaryStyles.push(durationStyle); + } + + if (options.keyframeStyle) { + var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle]; + applyInlineStyle(node, keyframeStyle); + temporaryStyles.push(keyframeStyle); + } + + var itemIndex = stagger + ? options.staggerIndex >= 0 + ? options.staggerIndex + : gcsLookup.count(cacheKey) + : 0; + + var isFirst = itemIndex === 0; + + // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY + // without causing any combination of transitions to kick in. By adding a negative delay value + // it forces the setup class' transition to end immediately. We later then remove the negative + // transition delay to allow for the transition to naturally do it's thing. The beauty here is + // that if there is no transition defined then nothing will happen and this will also allow + // other transitions to be stacked on top of each other without any chopping them out. + if (isFirst && !options.skipBlocking) { + blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE); + } + + var timings = computeTimings(node, fullClassName, cacheKey); + var relativeDelay = timings.maxDelay; + maxDelay = Math.max(relativeDelay, 0); + maxDuration = timings.maxDuration; + + var flags = {}; + flags.hasTransitions = timings.transitionDuration > 0; + flags.hasAnimations = timings.animationDuration > 0; + flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty == 'all'; + flags.applyTransitionDuration = hasToStyles && ( + (flags.hasTransitions && !flags.hasTransitionAll) + || (flags.hasAnimations && !flags.hasTransitions)); + flags.applyAnimationDuration = options.duration && flags.hasAnimations; + flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions); + flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations; + flags.recalculateTimingStyles = addRemoveClassName.length > 0; + + if (flags.applyTransitionDuration || flags.applyAnimationDuration) { + maxDuration = options.duration ? parseFloat(options.duration) : maxDuration; + + if (flags.applyTransitionDuration) { + flags.hasTransitions = true; + timings.transitionDuration = maxDuration; + applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0; + temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration)); + } + + if (flags.applyAnimationDuration) { + flags.hasAnimations = true; + timings.animationDuration = maxDuration; + temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration)); + } + } + + if (maxDuration === 0 && !flags.recalculateTimingStyles) { + return closeAndReturnNoopAnimator(); + } + + if (options.delay != null) { + var delayStyle; + if (typeof options.delay !== "boolean") { + delayStyle = parseFloat(options.delay); + // number in options.delay means we have to recalculate the delay for the closing timeout + maxDelay = Math.max(delayStyle, 0); + } + + if (flags.applyTransitionDelay) { + temporaryStyles.push(getCssDelayStyle(delayStyle)); + } + + if (flags.applyAnimationDelay) { + temporaryStyles.push(getCssDelayStyle(delayStyle, true)); + } + } + + // we need to recalculate the delay value since we used a pre-emptive negative + // delay value and the delay value is required for the final event checking. This + // property will ensure that this will happen after the RAF phase has passed. + if (options.duration == null && timings.transitionDuration > 0) { + flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst; + } + + maxDelayTime = maxDelay * ONE_SECOND; + maxDurationTime = maxDuration * ONE_SECOND; + if (!options.skipBlocking) { + flags.blockTransition = timings.transitionDuration > 0; + flags.blockKeyframeAnimation = timings.animationDuration > 0 && + stagger.animationDelay > 0 && + stagger.animationDuration === 0; + } + + if (options.from) { + if (options.cleanupStyles) { + registerRestorableStyles(restoreStyles, node, Object.keys(options.from)); + } + applyAnimationFromStyles(element, options); + } + + if (flags.blockTransition || flags.blockKeyframeAnimation) { + applyBlocking(maxDuration); + } else if (!options.skipBlocking) { + blockTransitions(node, false); + } + + // TODO(matsko): for 1.5 change this code to have an animator object for better debugging + return { + $$willAnimate: true, + end: endFn, + start: function() { + if (animationClosed) return; + + runnerHost = { + end: endFn, + cancel: cancelFn, + resume: null, //this will be set during the start() phase + pause: null + }; + + runner = new $$AnimateRunner(runnerHost); + + waitUntilQuiet(start); + + // we don't have access to pause/resume the animation + // since it hasn't run yet. AnimateRunner will therefore + // set noop functions for resume and pause and they will + // later be overridden once the animation is triggered + return runner; + } + }; + + function endFn() { + close(); + } + + function cancelFn() { + close(true); + } + + function close(rejected) { // jshint ignore:line + // if the promise has been called already then we shouldn't close + // the animation again + if (animationClosed || (animationCompleted && animationPaused)) return; + animationClosed = true; + animationPaused = false; + + if (!options.$$skipPreparationClasses) { + $$jqLite.removeClass(element, preparationClasses); + } + $$jqLite.removeClass(element, activeClasses); + + blockKeyframeAnimations(node, false); + blockTransitions(node, false); + + forEach(temporaryStyles, function(entry) { + // There is only one way to remove inline style properties entirely from elements. + // By using `removeProperty` this works, but we need to convert camel-cased CSS + // styles down to hyphenated values. + node.style[entry[0]] = ''; + }); + + applyAnimationClasses(element, options); + applyAnimationStyles(element, options); + + if (Object.keys(restoreStyles).length) { + forEach(restoreStyles, function(value, prop) { + value ? node.style.setProperty(prop, value) + : node.style.removeProperty(prop); + }); + } + + // the reason why we have this option is to allow a synchronous closing callback + // that is fired as SOON as the animation ends (when the CSS is removed) or if + // the animation never takes off at all. A good example is a leave animation since + // the element must be removed just after the animation is over or else the element + // will appear on screen for one animation frame causing an overbearing flicker. + if (options.onDone) { + options.onDone(); + } + + if (events && events.length) { + // Remove the transitionend / animationend listener(s) + element.off(events.join(' '), onAnimationProgress); + } + + //Cancel the fallback closing timeout and remove the timer data + var animationTimerData = element.data(ANIMATE_TIMER_KEY); + if (animationTimerData) { + $timeout.cancel(animationTimerData[0].timer); + element.removeData(ANIMATE_TIMER_KEY); + } + + // if the preparation function fails then the promise is not setup + if (runner) { + runner.complete(!rejected); + } + } + + function applyBlocking(duration) { + if (flags.blockTransition) { + blockTransitions(node, duration); + } + + if (flags.blockKeyframeAnimation) { + blockKeyframeAnimations(node, !!duration); + } + } + + function closeAndReturnNoopAnimator() { + runner = new $$AnimateRunner({ + end: endFn, + cancel: cancelFn + }); + + // should flush the cache animation + waitUntilQuiet(noop); + close(); + + return { + $$willAnimate: false, + start: function() { + return runner; + }, + end: endFn + }; + } + + function onAnimationProgress(event) { + event.stopPropagation(); + var ev = event.originalEvent || event; + + // we now always use `Date.now()` due to the recent changes with + // event.timeStamp in Firefox, Webkit and Chrome (see #13494 for more info) + var timeStamp = ev.$manualTimeStamp || Date.now(); + + /* Firefox (or possibly just Gecko) likes to not round values up + * when a ms measurement is used for the animation */ + var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES)); + + /* $manualTimeStamp is a mocked timeStamp value which is set + * within browserTrigger(). This is only here so that tests can + * mock animations properly. Real events fallback to event.timeStamp, + * or, if they don't, then a timeStamp is automatically created for them. + * We're checking to see if the timeStamp surpasses the expected delay, + * but we're using elapsedTime instead of the timeStamp on the 2nd + * pre-condition since animationPauseds sometimes close off early */ + if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) { + // we set this flag to ensure that if the transition is paused then, when resumed, + // the animation will automatically close itself since transitions cannot be paused. + animationCompleted = true; + close(); + } + } + + function start() { + if (animationClosed) return; + if (!node.parentNode) { + close(); + return; + } + + // even though we only pause keyframe animations here the pause flag + // will still happen when transitions are used. Only the transition will + // not be paused since that is not possible. If the animation ends when + // paused then it will not complete until unpaused or cancelled. + var playPause = function(playAnimation) { + if (!animationCompleted) { + animationPaused = !playAnimation; + if (timings.animationDuration) { + var value = blockKeyframeAnimations(node, animationPaused); + animationPaused + ? temporaryStyles.push(value) + : removeFromArray(temporaryStyles, value); + } + } else if (animationPaused && playAnimation) { + animationPaused = false; + close(); + } + }; + + // checking the stagger duration prevents an accidentally cascade of the CSS delay style + // being inherited from the parent. If the transition duration is zero then we can safely + // rely that the delay value is an intentional stagger delay style. + var maxStagger = itemIndex > 0 + && ((timings.transitionDuration && stagger.transitionDuration === 0) || + (timings.animationDuration && stagger.animationDuration === 0)) + && Math.max(stagger.animationDelay, stagger.transitionDelay); + if (maxStagger) { + $timeout(triggerAnimationStart, + Math.floor(maxStagger * itemIndex * ONE_SECOND), + false); + } else { + triggerAnimationStart(); + } + + // this will decorate the existing promise runner with pause/resume methods + runnerHost.resume = function() { + playPause(true); + }; + + runnerHost.pause = function() { + playPause(false); + }; + + function triggerAnimationStart() { + // just incase a stagger animation kicks in when the animation + // itself was cancelled entirely + if (animationClosed) return; + + applyBlocking(false); + + forEach(temporaryStyles, function(entry) { + var key = entry[0]; + var value = entry[1]; + node.style[key] = value; + }); + + applyAnimationClasses(element, options); + $$jqLite.addClass(element, activeClasses); + + if (flags.recalculateTimingStyles) { + fullClassName = node.className + ' ' + preparationClasses; + cacheKey = gcsHashFn(node, fullClassName); + + timings = computeTimings(node, fullClassName, cacheKey); + relativeDelay = timings.maxDelay; + maxDelay = Math.max(relativeDelay, 0); + maxDuration = timings.maxDuration; + + if (maxDuration === 0) { + close(); + return; + } + + flags.hasTransitions = timings.transitionDuration > 0; + flags.hasAnimations = timings.animationDuration > 0; + } + + if (flags.applyAnimationDelay) { + relativeDelay = typeof options.delay !== "boolean" && truthyTimingValue(options.delay) + ? parseFloat(options.delay) + : relativeDelay; + + maxDelay = Math.max(relativeDelay, 0); + timings.animationDelay = relativeDelay; + delayStyle = getCssDelayStyle(relativeDelay, true); + temporaryStyles.push(delayStyle); + node.style[delayStyle[0]] = delayStyle[1]; + } + + maxDelayTime = maxDelay * ONE_SECOND; + maxDurationTime = maxDuration * ONE_SECOND; + + if (options.easing) { + var easeProp, easeVal = options.easing; + if (flags.hasTransitions) { + easeProp = TRANSITION_PROP + TIMING_KEY; + temporaryStyles.push([easeProp, easeVal]); + node.style[easeProp] = easeVal; + } + if (flags.hasAnimations) { + easeProp = ANIMATION_PROP + TIMING_KEY; + temporaryStyles.push([easeProp, easeVal]); + node.style[easeProp] = easeVal; + } + } + + if (timings.transitionDuration) { + events.push(TRANSITIONEND_EVENT); + } + + if (timings.animationDuration) { + events.push(ANIMATIONEND_EVENT); + } + + startTime = Date.now(); + var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime; + var endTime = startTime + timerTime; + + var animationsData = element.data(ANIMATE_TIMER_KEY) || []; + var setupFallbackTimer = true; + if (animationsData.length) { + var currentTimerData = animationsData[0]; + setupFallbackTimer = endTime > currentTimerData.expectedEndTime; + if (setupFallbackTimer) { + $timeout.cancel(currentTimerData.timer); + } else { + animationsData.push(close); + } + } + + if (setupFallbackTimer) { + var timer = $timeout(onAnimationExpired, timerTime, false); + animationsData[0] = { + timer: timer, + expectedEndTime: endTime + }; + animationsData.push(close); + element.data(ANIMATE_TIMER_KEY, animationsData); + } + + if (events.length) { + element.on(events.join(' '), onAnimationProgress); + } + + if (options.to) { + if (options.cleanupStyles) { + registerRestorableStyles(restoreStyles, node, Object.keys(options.to)); + } + applyAnimationToStyles(element, options); + } + } + + function onAnimationExpired() { + var animationsData = element.data(ANIMATE_TIMER_KEY); + + // this will be false in the event that the element was + // removed from the DOM (via a leave animation or something + // similar) + if (animationsData) { + for (var i = 1; i < animationsData.length; i++) { + animationsData[i](); + } + element.removeData(ANIMATE_TIMER_KEY); + } + } + } + }; + }]; +}]; + +var $$AnimateCssDriverProvider = ['$$animationProvider', function($$animationProvider) { + $$animationProvider.drivers.push('$$animateCssDriver'); + + var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim'; + var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor'; + + var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out'; + var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in'; + + function isDocumentFragment(node) { + return node.parentNode && node.parentNode.nodeType === 11; + } + + this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$sniffer', '$$jqLite', '$document', + function($animateCss, $rootScope, $$AnimateRunner, $rootElement, $sniffer, $$jqLite, $document) { + + // only browsers that support these properties can render animations + if (!$sniffer.animations && !$sniffer.transitions) return noop; + + var bodyNode = $document[0].body; + var rootNode = getDomNode($rootElement); + + var rootBodyElement = jqLite( + // this is to avoid using something that exists outside of the body + // we also special case the doc fragment case because our unit test code + // appends the $rootElement to the body after the app has been bootstrapped + isDocumentFragment(rootNode) || bodyNode.contains(rootNode) ? rootNode : bodyNode + ); + + var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); + + return function initDriverFn(animationDetails) { + return animationDetails.from && animationDetails.to + ? prepareFromToAnchorAnimation(animationDetails.from, + animationDetails.to, + animationDetails.classes, + animationDetails.anchors) + : prepareRegularAnimation(animationDetails); + }; + + function filterCssClasses(classes) { + //remove all the `ng-` stuff + return classes.replace(/\bng-\S+\b/g, ''); + } + + function getUniqueValues(a, b) { + if (isString(a)) a = a.split(' '); + if (isString(b)) b = b.split(' '); + return a.filter(function(val) { + return b.indexOf(val) === -1; + }).join(' '); + } + + function prepareAnchoredAnimation(classes, outAnchor, inAnchor) { + var clone = jqLite(getDomNode(outAnchor).cloneNode(true)); + var startingClasses = filterCssClasses(getClassVal(clone)); + + outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME); + inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME); + + clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME); + + rootBodyElement.append(clone); + + var animatorIn, animatorOut = prepareOutAnimation(); + + // the user may not end up using the `out` animation and + // only making use of the `in` animation or vice-versa. + // In either case we should allow this and not assume the + // animation is over unless both animations are not used. + if (!animatorOut) { + animatorIn = prepareInAnimation(); + if (!animatorIn) { + return end(); + } + } + + var startingAnimator = animatorOut || animatorIn; + + return { + start: function() { + var runner; + + var currentAnimation = startingAnimator.start(); + currentAnimation.done(function() { + currentAnimation = null; + if (!animatorIn) { + animatorIn = prepareInAnimation(); + if (animatorIn) { + currentAnimation = animatorIn.start(); + currentAnimation.done(function() { + currentAnimation = null; + end(); + runner.complete(); + }); + return currentAnimation; + } + } + // in the event that there is no `in` animation + end(); + runner.complete(); + }); + + runner = new $$AnimateRunner({ + end: endFn, + cancel: endFn + }); + + return runner; + + function endFn() { + if (currentAnimation) { + currentAnimation.end(); + } + } + } + }; + + function calculateAnchorStyles(anchor) { + var styles = {}; + + var coords = getDomNode(anchor).getBoundingClientRect(); + + // we iterate directly since safari messes up and doesn't return + // all the keys for the coords object when iterated + forEach(['width','height','top','left'], function(key) { + var value = coords[key]; + switch (key) { + case 'top': + value += bodyNode.scrollTop; + break; + case 'left': + value += bodyNode.scrollLeft; + break; + } + styles[key] = Math.floor(value) + 'px'; + }); + return styles; + } + + function prepareOutAnimation() { + var animator = $animateCss(clone, { + addClass: NG_OUT_ANCHOR_CLASS_NAME, + delay: true, + from: calculateAnchorStyles(outAnchor) + }); + + // read the comment within `prepareRegularAnimation` to understand + // why this check is necessary + return animator.$$willAnimate ? animator : null; + } + + function getClassVal(element) { + return element.attr('class') || ''; + } + + function prepareInAnimation() { + var endingClasses = filterCssClasses(getClassVal(inAnchor)); + var toAdd = getUniqueValues(endingClasses, startingClasses); + var toRemove = getUniqueValues(startingClasses, endingClasses); + + var animator = $animateCss(clone, { + to: calculateAnchorStyles(inAnchor), + addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd, + removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove, + delay: true + }); + + // read the comment within `prepareRegularAnimation` to understand + // why this check is necessary + return animator.$$willAnimate ? animator : null; + } + + function end() { + clone.remove(); + outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME); + inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME); + } + } + + function prepareFromToAnchorAnimation(from, to, classes, anchors) { + var fromAnimation = prepareRegularAnimation(from, noop); + var toAnimation = prepareRegularAnimation(to, noop); + + var anchorAnimations = []; + forEach(anchors, function(anchor) { + var outElement = anchor['out']; + var inElement = anchor['in']; + var animator = prepareAnchoredAnimation(classes, outElement, inElement); + if (animator) { + anchorAnimations.push(animator); + } + }); + + // no point in doing anything when there are no elements to animate + if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return; + + return { + start: function() { + var animationRunners = []; + + if (fromAnimation) { + animationRunners.push(fromAnimation.start()); + } + + if (toAnimation) { + animationRunners.push(toAnimation.start()); + } + + forEach(anchorAnimations, function(animation) { + animationRunners.push(animation.start()); + }); + + var runner = new $$AnimateRunner({ + end: endFn, + cancel: endFn // CSS-driven animations cannot be cancelled, only ended + }); + + $$AnimateRunner.all(animationRunners, function(status) { + runner.complete(status); + }); + + return runner; + + function endFn() { + forEach(animationRunners, function(runner) { + runner.end(); + }); + } + } + }; + } + + function prepareRegularAnimation(animationDetails) { + var element = animationDetails.element; + var options = animationDetails.options || {}; + + if (animationDetails.structural) { + options.event = animationDetails.event; + options.structural = true; + options.applyClassesEarly = true; + + // we special case the leave animation since we want to ensure that + // the element is removed as soon as the animation is over. Otherwise + // a flicker might appear or the element may not be removed at all + if (animationDetails.event === 'leave') { + options.onDone = options.domOperation; + } + } + + // We assign the preparationClasses as the actual animation event since + // the internals of $animateCss will just suffix the event token values + // with `-active` to trigger the animation. + if (options.preparationClasses) { + options.event = concatWithSpace(options.event, options.preparationClasses); + } + + var animator = $animateCss(element, options); + + // the driver lookup code inside of $$animation attempts to spawn a + // driver one by one until a driver returns a.$$willAnimate animator object. + // $animateCss will always return an object, however, it will pass in + // a flag as a hint as to whether an animation was detected or not + return animator.$$willAnimate ? animator : null; + } + }]; +}]; + +// TODO(matsko): use caching here to speed things up for detection +// TODO(matsko): add documentation +// by the time... + +var $$AnimateJsProvider = ['$animateProvider', function($animateProvider) { + this.$get = ['$injector', '$$AnimateRunner', '$$jqLite', + function($injector, $$AnimateRunner, $$jqLite) { + + var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); + // $animateJs(element, 'enter'); + return function(element, event, classes, options) { + var animationClosed = false; + + // the `classes` argument is optional and if it is not used + // then the classes will be resolved from the element's className + // property as well as options.addClass/options.removeClass. + if (arguments.length === 3 && isObject(classes)) { + options = classes; + classes = null; + } + + options = prepareAnimationOptions(options); + if (!classes) { + classes = element.attr('class') || ''; + if (options.addClass) { + classes += ' ' + options.addClass; + } + if (options.removeClass) { + classes += ' ' + options.removeClass; + } + } + + var classesToAdd = options.addClass; + var classesToRemove = options.removeClass; + + // the lookupAnimations function returns a series of animation objects that are + // matched up with one or more of the CSS classes. These animation objects are + // defined via the module.animation factory function. If nothing is detected then + // we don't return anything which then makes $animation query the next driver. + var animations = lookupAnimations(classes); + var before, after; + if (animations.length) { + var afterFn, beforeFn; + if (event == 'leave') { + beforeFn = 'leave'; + afterFn = 'afterLeave'; // TODO(matsko): get rid of this + } else { + beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1); + afterFn = event; + } + + if (event !== 'enter' && event !== 'move') { + before = packageAnimations(element, event, options, animations, beforeFn); + } + after = packageAnimations(element, event, options, animations, afterFn); + } + + // no matching animations + if (!before && !after) return; + + function applyOptions() { + options.domOperation(); + applyAnimationClasses(element, options); + } + + function close() { + animationClosed = true; + applyOptions(); + applyAnimationStyles(element, options); + } + + var runner; + + return { + $$willAnimate: true, + end: function() { + if (runner) { + runner.end(); + } else { + close(); + runner = new $$AnimateRunner(); + runner.complete(true); + } + return runner; + }, + start: function() { + if (runner) { + return runner; + } + + runner = new $$AnimateRunner(); + var closeActiveAnimations; + var chain = []; + + if (before) { + chain.push(function(fn) { + closeActiveAnimations = before(fn); + }); + } + + if (chain.length) { + chain.push(function(fn) { + applyOptions(); + fn(true); + }); + } else { + applyOptions(); + } + + if (after) { + chain.push(function(fn) { + closeActiveAnimations = after(fn); + }); + } + + runner.setHost({ + end: function() { + endAnimations(); + }, + cancel: function() { + endAnimations(true); + } + }); + + $$AnimateRunner.chain(chain, onComplete); + return runner; + + function onComplete(success) { + close(success); + runner.complete(success); + } + + function endAnimations(cancelled) { + if (!animationClosed) { + (closeActiveAnimations || noop)(cancelled); + onComplete(cancelled); + } + } + } + }; + + function executeAnimationFn(fn, element, event, options, onDone) { + var args; + switch (event) { + case 'animate': + args = [element, options.from, options.to, onDone]; + break; + + case 'setClass': + args = [element, classesToAdd, classesToRemove, onDone]; + break; + + case 'addClass': + args = [element, classesToAdd, onDone]; + break; + + case 'removeClass': + args = [element, classesToRemove, onDone]; + break; + + default: + args = [element, onDone]; + break; + } + + args.push(options); + + var value = fn.apply(fn, args); + if (value) { + if (isFunction(value.start)) { + value = value.start(); + } + + if (value instanceof $$AnimateRunner) { + value.done(onDone); + } else if (isFunction(value)) { + // optional onEnd / onCancel callback + return value; + } + } + + return noop; + } + + function groupEventedAnimations(element, event, options, animations, fnName) { + var operations = []; + forEach(animations, function(ani) { + var animation = ani[fnName]; + if (!animation) return; + + // note that all of these animations will run in parallel + operations.push(function() { + var runner; + var endProgressCb; + + var resolved = false; + var onAnimationComplete = function(rejected) { + if (!resolved) { + resolved = true; + (endProgressCb || noop)(rejected); + runner.complete(!rejected); + } + }; + + runner = new $$AnimateRunner({ + end: function() { + onAnimationComplete(); + }, + cancel: function() { + onAnimationComplete(true); + } + }); + + endProgressCb = executeAnimationFn(animation, element, event, options, function(result) { + var cancelled = result === false; + onAnimationComplete(cancelled); + }); + + return runner; + }); + }); + + return operations; + } + + function packageAnimations(element, event, options, animations, fnName) { + var operations = groupEventedAnimations(element, event, options, animations, fnName); + if (operations.length === 0) { + var a,b; + if (fnName === 'beforeSetClass') { + a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass'); + b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass'); + } else if (fnName === 'setClass') { + a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass'); + b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass'); + } + + if (a) { + operations = operations.concat(a); + } + if (b) { + operations = operations.concat(b); + } + } + + if (operations.length === 0) return; + + // TODO(matsko): add documentation + return function startAnimation(callback) { + var runners = []; + if (operations.length) { + forEach(operations, function(animateFn) { + runners.push(animateFn()); + }); + } + + runners.length ? $$AnimateRunner.all(runners, callback) : callback(); + + return function endFn(reject) { + forEach(runners, function(runner) { + reject ? runner.cancel() : runner.end(); + }); + }; + }; + } + }; + + function lookupAnimations(classes) { + classes = isArray(classes) ? classes : classes.split(' '); + var matches = [], flagMap = {}; + for (var i=0; i < classes.length; i++) { + var klass = classes[i], + animationFactory = $animateProvider.$$registeredAnimations[klass]; + if (animationFactory && !flagMap[klass]) { + matches.push($injector.get(animationFactory)); + flagMap[klass] = true; + } + } + return matches; + } + }]; +}]; + +var $$AnimateJsDriverProvider = ['$$animationProvider', function($$animationProvider) { + $$animationProvider.drivers.push('$$animateJsDriver'); + this.$get = ['$$animateJs', '$$AnimateRunner', function($$animateJs, $$AnimateRunner) { + return function initDriverFn(animationDetails) { + if (animationDetails.from && animationDetails.to) { + var fromAnimation = prepareAnimation(animationDetails.from); + var toAnimation = prepareAnimation(animationDetails.to); + if (!fromAnimation && !toAnimation) return; + + return { + start: function() { + var animationRunners = []; + + if (fromAnimation) { + animationRunners.push(fromAnimation.start()); + } + + if (toAnimation) { + animationRunners.push(toAnimation.start()); + } + + $$AnimateRunner.all(animationRunners, done); + + var runner = new $$AnimateRunner({ + end: endFnFactory(), + cancel: endFnFactory() + }); + + return runner; + + function endFnFactory() { + return function() { + forEach(animationRunners, function(runner) { + // at this point we cannot cancel animations for groups just yet. 1.5+ + runner.end(); + }); + }; + } + + function done(status) { + runner.complete(status); + } + } + }; + } else { + return prepareAnimation(animationDetails); + } + }; + + function prepareAnimation(animationDetails) { + // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations + var element = animationDetails.element; + var event = animationDetails.event; + var options = animationDetails.options; + var classes = animationDetails.classes; + return $$animateJs(element, event, classes, options); + } + }]; +}]; + +var NG_ANIMATE_ATTR_NAME = 'data-ng-animate'; +var NG_ANIMATE_PIN_DATA = '$ngAnimatePin'; +var $$AnimateQueueProvider = ['$animateProvider', function($animateProvider) { + var PRE_DIGEST_STATE = 1; + var RUNNING_STATE = 2; + var ONE_SPACE = ' '; + + var rules = this.rules = { + skip: [], + cancel: [], + join: [] + }; + + function makeTruthyCssClassMap(classString) { + if (!classString) { + return null; + } + + var keys = classString.split(ONE_SPACE); + var map = Object.create(null); + + forEach(keys, function(key) { + map[key] = true; + }); + return map; + } + + function hasMatchingClasses(newClassString, currentClassString) { + if (newClassString && currentClassString) { + var currentClassMap = makeTruthyCssClassMap(currentClassString); + return newClassString.split(ONE_SPACE).some(function(className) { + return currentClassMap[className]; + }); + } + } + + function isAllowed(ruleType, element, currentAnimation, previousAnimation) { + return rules[ruleType].some(function(fn) { + return fn(element, currentAnimation, previousAnimation); + }); + } + + function hasAnimationClasses(animation, and) { + var a = (animation.addClass || '').length > 0; + var b = (animation.removeClass || '').length > 0; + return and ? a && b : a || b; + } + + rules.join.push(function(element, newAnimation, currentAnimation) { + // if the new animation is class-based then we can just tack that on + return !newAnimation.structural && hasAnimationClasses(newAnimation); + }); + + rules.skip.push(function(element, newAnimation, currentAnimation) { + // there is no need to animate anything if no classes are being added and + // there is no structural animation that will be triggered + return !newAnimation.structural && !hasAnimationClasses(newAnimation); + }); + + rules.skip.push(function(element, newAnimation, currentAnimation) { + // why should we trigger a new structural animation if the element will + // be removed from the DOM anyway? + return currentAnimation.event == 'leave' && newAnimation.structural; + }); + + rules.skip.push(function(element, newAnimation, currentAnimation) { + // if there is an ongoing current animation then don't even bother running the class-based animation + return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural; + }); + + rules.cancel.push(function(element, newAnimation, currentAnimation) { + // there can never be two structural animations running at the same time + return currentAnimation.structural && newAnimation.structural; + }); + + rules.cancel.push(function(element, newAnimation, currentAnimation) { + // if the previous animation is already running, but the new animation will + // be triggered, but the new animation is structural + return currentAnimation.state === RUNNING_STATE && newAnimation.structural; + }); + + rules.cancel.push(function(element, newAnimation, currentAnimation) { + // cancel the animation if classes added / removed in both animation cancel each other out, + // but only if the current animation isn't structural + + if (currentAnimation.structural) return false; + + var nA = newAnimation.addClass; + var nR = newAnimation.removeClass; + var cA = currentAnimation.addClass; + var cR = currentAnimation.removeClass; + + // early detection to save the global CPU shortage :) + if ((isUndefined(nA) && isUndefined(nR)) || (isUndefined(cA) && isUndefined(cR))) { + return false; + } + + return hasMatchingClasses(nA, cR) || hasMatchingClasses(nR, cA); + }); + + this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$HashMap', + '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow', + function($$rAF, $rootScope, $rootElement, $document, $$HashMap, + $$animation, $$AnimateRunner, $templateRequest, $$jqLite, $$forceReflow) { + + var activeAnimationsLookup = new $$HashMap(); + var disabledElementsLookup = new $$HashMap(); + var animationsEnabled = null; + + function postDigestTaskFactory() { + var postDigestCalled = false; + return function(fn) { + // we only issue a call to postDigest before + // it has first passed. This prevents any callbacks + // from not firing once the animation has completed + // since it will be out of the digest cycle. + if (postDigestCalled) { + fn(); + } else { + $rootScope.$$postDigest(function() { + postDigestCalled = true; + fn(); + }); + } + }; + } + + // Wait until all directive and route-related templates are downloaded and + // compiled. The $templateRequest.totalPendingRequests variable keeps track of + // all of the remote templates being currently downloaded. If there are no + // templates currently downloading then the watcher will still fire anyway. + var deregisterWatch = $rootScope.$watch( + function() { return $templateRequest.totalPendingRequests === 0; }, + function(isEmpty) { + if (!isEmpty) return; + deregisterWatch(); + + // Now that all templates have been downloaded, $animate will wait until + // the post digest queue is empty before enabling animations. By having two + // calls to $postDigest calls we can ensure that the flag is enabled at the + // very end of the post digest queue. Since all of the animations in $animate + // use $postDigest, it's important that the code below executes at the end. + // This basically means that the page is fully downloaded and compiled before + // any animations are triggered. + $rootScope.$$postDigest(function() { + $rootScope.$$postDigest(function() { + // we check for null directly in the event that the application already called + // .enabled() with whatever arguments that it provided it with + if (animationsEnabled === null) { + animationsEnabled = true; + } + }); + }); + } + ); + + var callbackRegistry = {}; + + // remember that the classNameFilter is set during the provider/config + // stage therefore we can optimize here and setup a helper function + var classNameFilter = $animateProvider.classNameFilter(); + var isAnimatableClassName = !classNameFilter + ? function() { return true; } + : function(className) { + return classNameFilter.test(className); + }; + + var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); + + function normalizeAnimationDetails(element, animation) { + return mergeAnimationDetails(element, animation, {}); + } + + // IE9-11 has no method "contains" in SVG element and in Node.prototype. Bug #10259. + var contains = Node.prototype.contains || function(arg) { + // jshint bitwise: false + return this === arg || !!(this.compareDocumentPosition(arg) & 16); + // jshint bitwise: true + }; + + function findCallbacks(parent, element, event) { + var targetNode = getDomNode(element); + var targetParentNode = getDomNode(parent); + + var matches = []; + var entries = callbackRegistry[event]; + if (entries) { + forEach(entries, function(entry) { + if (contains.call(entry.node, targetNode)) { + matches.push(entry.callback); + } else if (event === 'leave' && contains.call(entry.node, targetParentNode)) { + matches.push(entry.callback); + } + }); + } + + return matches; + } + + var $animate = { + on: function(event, container, callback) { + var node = extractElementNode(container); + callbackRegistry[event] = callbackRegistry[event] || []; + callbackRegistry[event].push({ + node: node, + callback: callback + }); + + // Remove the callback when the element is removed from the DOM + jqLite(container).on('$destroy', function() { + $animate.off(event, container, callback); + }); + }, + + off: function(event, container, callback) { + var entries = callbackRegistry[event]; + if (!entries) return; + + callbackRegistry[event] = arguments.length === 1 + ? null + : filterFromRegistry(entries, container, callback); + + function filterFromRegistry(list, matchContainer, matchCallback) { + var containerNode = extractElementNode(matchContainer); + return list.filter(function(entry) { + var isMatch = entry.node === containerNode && + (!matchCallback || entry.callback === matchCallback); + return !isMatch; + }); + } + }, + + pin: function(element, parentElement) { + assertArg(isElement(element), 'element', 'not an element'); + assertArg(isElement(parentElement), 'parentElement', 'not an element'); + element.data(NG_ANIMATE_PIN_DATA, parentElement); + }, + + push: function(element, event, options, domOperation) { + options = options || {}; + options.domOperation = domOperation; + return queueAnimation(element, event, options); + }, + + // this method has four signatures: + // () - global getter + // (bool) - global setter + // (element) - element getter + // (element, bool) - element setter + enabled: function(element, bool) { + var argCount = arguments.length; + + if (argCount === 0) { + // () - Global getter + bool = !!animationsEnabled; + } else { + var hasElement = isElement(element); + + if (!hasElement) { + // (bool) - Global setter + bool = animationsEnabled = !!element; + } else { + var node = getDomNode(element); + var recordExists = disabledElementsLookup.get(node); + + if (argCount === 1) { + // (element) - Element getter + bool = !recordExists; + } else { + // (element, bool) - Element setter + disabledElementsLookup.put(node, !bool); + } + } + } + + return bool; + } + }; + + return $animate; + + function queueAnimation(element, event, initialOptions) { + // we always make a copy of the options since + // there should never be any side effects on + // the input data when running `$animateCss`. + var options = copy(initialOptions); + + var node, parent; + element = stripCommentsFromElement(element); + if (element) { + node = getDomNode(element); + parent = element.parent(); + } + + options = prepareAnimationOptions(options); + + // we create a fake runner with a working promise. + // These methods will become available after the digest has passed + var runner = new $$AnimateRunner(); + + // this is used to trigger callbacks in postDigest mode + var runInNextPostDigestOrNow = postDigestTaskFactory(); + + if (isArray(options.addClass)) { + options.addClass = options.addClass.join(' '); + } + + if (options.addClass && !isString(options.addClass)) { + options.addClass = null; + } + + if (isArray(options.removeClass)) { + options.removeClass = options.removeClass.join(' '); + } + + if (options.removeClass && !isString(options.removeClass)) { + options.removeClass = null; + } + + if (options.from && !isObject(options.from)) { + options.from = null; + } + + if (options.to && !isObject(options.to)) { + options.to = null; + } + + // there are situations where a directive issues an animation for + // a jqLite wrapper that contains only comment nodes... If this + // happens then there is no way we can perform an animation + if (!node) { + close(); + return runner; + } + + var className = [node.className, options.addClass, options.removeClass].join(' '); + if (!isAnimatableClassName(className)) { + close(); + return runner; + } + + var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0; + + // this is a hard disable of all animations for the application or on + // the element itself, therefore there is no need to continue further + // past this point if not enabled + // Animations are also disabled if the document is currently hidden (page is not visible + // to the user), because browsers slow down or do not flush calls to requestAnimationFrame + var skipAnimations = !animationsEnabled || $document[0].hidden || disabledElementsLookup.get(node); + var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {}; + var hasExistingAnimation = !!existingAnimation.state; + + // there is no point in traversing the same collection of parent ancestors if a followup + // animation will be run on the same element that already did all that checking work + if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state != PRE_DIGEST_STATE)) { + skipAnimations = !areAnimationsAllowed(element, parent, event); + } + + if (skipAnimations) { + close(); + return runner; + } + + if (isStructural) { + closeChildAnimations(element); + } + + var newAnimation = { + structural: isStructural, + element: element, + event: event, + addClass: options.addClass, + removeClass: options.removeClass, + close: close, + options: options, + runner: runner + }; + + if (hasExistingAnimation) { + var skipAnimationFlag = isAllowed('skip', element, newAnimation, existingAnimation); + if (skipAnimationFlag) { + if (existingAnimation.state === RUNNING_STATE) { + close(); + return runner; + } else { + mergeAnimationDetails(element, existingAnimation, newAnimation); + return existingAnimation.runner; + } + } + var cancelAnimationFlag = isAllowed('cancel', element, newAnimation, existingAnimation); + if (cancelAnimationFlag) { + if (existingAnimation.state === RUNNING_STATE) { + // this will end the animation right away and it is safe + // to do so since the animation is already running and the + // runner callback code will run in async + existingAnimation.runner.end(); + } else if (existingAnimation.structural) { + // this means that the animation is queued into a digest, but + // hasn't started yet. Therefore it is safe to run the close + // method which will call the runner methods in async. + existingAnimation.close(); + } else { + // this will merge the new animation options into existing animation options + mergeAnimationDetails(element, existingAnimation, newAnimation); + + return existingAnimation.runner; + } + } else { + // a joined animation means that this animation will take over the existing one + // so an example would involve a leave animation taking over an enter. Then when + // the postDigest kicks in the enter will be ignored. + var joinAnimationFlag = isAllowed('join', element, newAnimation, existingAnimation); + if (joinAnimationFlag) { + if (existingAnimation.state === RUNNING_STATE) { + normalizeAnimationDetails(element, newAnimation); + } else { + applyGeneratedPreparationClasses(element, isStructural ? event : null, options); + + event = newAnimation.event = existingAnimation.event; + options = mergeAnimationDetails(element, existingAnimation, newAnimation); + + //we return the same runner since only the option values of this animation will + //be fed into the `existingAnimation`. + return existingAnimation.runner; + } + } + } + } else { + // normalization in this case means that it removes redundant CSS classes that + // already exist (addClass) or do not exist (removeClass) on the element + normalizeAnimationDetails(element, newAnimation); + } + + // when the options are merged and cleaned up we may end up not having to do + // an animation at all, therefore we should check this before issuing a post + // digest callback. Structural animations will always run no matter what. + var isValidAnimation = newAnimation.structural; + if (!isValidAnimation) { + // animate (from/to) can be quickly checked first, otherwise we check if any classes are present + isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0) + || hasAnimationClasses(newAnimation); + } + + if (!isValidAnimation) { + close(); + clearElementAnimationState(element); + return runner; + } + + // the counter keeps track of cancelled animations + var counter = (existingAnimation.counter || 0) + 1; + newAnimation.counter = counter; + + markElementAnimationState(element, PRE_DIGEST_STATE, newAnimation); + + $rootScope.$$postDigest(function() { + var animationDetails = activeAnimationsLookup.get(node); + var animationCancelled = !animationDetails; + animationDetails = animationDetails || {}; + + // if addClass/removeClass is called before something like enter then the + // registered parent element may not be present. The code below will ensure + // that a final value for parent element is obtained + var parentElement = element.parent() || []; + + // animate/structural/class-based animations all have requirements. Otherwise there + // is no point in performing an animation. The parent node must also be set. + var isValidAnimation = parentElement.length > 0 + && (animationDetails.event === 'animate' + || animationDetails.structural + || hasAnimationClasses(animationDetails)); + + // this means that the previous animation was cancelled + // even if the follow-up animation is the same event + if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) { + // if another animation did not take over then we need + // to make sure that the domOperation and options are + // handled accordingly + if (animationCancelled) { + applyAnimationClasses(element, options); + applyAnimationStyles(element, options); + } + + // if the event changed from something like enter to leave then we do + // it, otherwise if it's the same then the end result will be the same too + if (animationCancelled || (isStructural && animationDetails.event !== event)) { + options.domOperation(); + runner.end(); + } + + // in the event that the element animation was not cancelled or a follow-up animation + // isn't allowed to animate from here then we need to clear the state of the element + // so that any future animations won't read the expired animation data. + if (!isValidAnimation) { + clearElementAnimationState(element); + } + + return; + } + + // this combined multiple class to addClass / removeClass into a setClass event + // so long as a structural event did not take over the animation + event = !animationDetails.structural && hasAnimationClasses(animationDetails, true) + ? 'setClass' + : animationDetails.event; + + markElementAnimationState(element, RUNNING_STATE); + var realRunner = $$animation(element, event, animationDetails.options); + + realRunner.done(function(status) { + close(!status); + var animationDetails = activeAnimationsLookup.get(node); + if (animationDetails && animationDetails.counter === counter) { + clearElementAnimationState(getDomNode(element)); + } + notifyProgress(runner, event, 'close', {}); + }); + + // this will update the runner's flow-control events based on + // the `realRunner` object. + runner.setHost(realRunner); + notifyProgress(runner, event, 'start', {}); + }); + + return runner; + + function notifyProgress(runner, event, phase, data) { + runInNextPostDigestOrNow(function() { + var callbacks = findCallbacks(parent, element, event); + if (callbacks.length) { + // do not optimize this call here to RAF because + // we don't know how heavy the callback code here will + // be and if this code is buffered then this can + // lead to a performance regression. + $$rAF(function() { + forEach(callbacks, function(callback) { + callback(element, phase, data); + }); + }); + } + }); + runner.progress(event, phase, data); + } + + function close(reject) { // jshint ignore:line + clearGeneratedClasses(element, options); + applyAnimationClasses(element, options); + applyAnimationStyles(element, options); + options.domOperation(); + runner.complete(!reject); + } + } + + function closeChildAnimations(element) { + var node = getDomNode(element); + var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']'); + forEach(children, function(child) { + var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME)); + var animationDetails = activeAnimationsLookup.get(child); + if (animationDetails) { + switch (state) { + case RUNNING_STATE: + animationDetails.runner.end(); + /* falls through */ + case PRE_DIGEST_STATE: + activeAnimationsLookup.remove(child); + break; + } + } + }); + } + + function clearElementAnimationState(element) { + var node = getDomNode(element); + node.removeAttribute(NG_ANIMATE_ATTR_NAME); + activeAnimationsLookup.remove(node); + } + + function isMatchingElement(nodeOrElmA, nodeOrElmB) { + return getDomNode(nodeOrElmA) === getDomNode(nodeOrElmB); + } + + /** + * This fn returns false if any of the following is true: + * a) animations on any parent element are disabled, and animations on the element aren't explicitly allowed + * b) a parent element has an ongoing structural animation, and animateChildren is false + * c) the element is not a child of the body + * d) the element is not a child of the $rootElement + */ + function areAnimationsAllowed(element, parentElement, event) { + var bodyElement = jqLite($document[0].body); + var bodyElementDetected = isMatchingElement(element, bodyElement) || element[0].nodeName === 'HTML'; + var rootElementDetected = isMatchingElement(element, $rootElement); + var parentAnimationDetected = false; + var animateChildren; + var elementDisabled = disabledElementsLookup.get(getDomNode(element)); + + var parentHost = jqLite.data(element[0], NG_ANIMATE_PIN_DATA); + if (parentHost) { + parentElement = parentHost; + } + + parentElement = getDomNode(parentElement); + + while (parentElement) { + if (!rootElementDetected) { + // angular doesn't want to attempt to animate elements outside of the application + // therefore we need to ensure that the rootElement is an ancestor of the current element + rootElementDetected = isMatchingElement(parentElement, $rootElement); + } + + if (parentElement.nodeType !== ELEMENT_NODE) { + // no point in inspecting the #document element + break; + } + + var details = activeAnimationsLookup.get(parentElement) || {}; + // either an enter, leave or move animation will commence + // therefore we can't allow any animations to take place + // but if a parent animation is class-based then that's ok + if (!parentAnimationDetected) { + var parentElementDisabled = disabledElementsLookup.get(parentElement); + + if (parentElementDisabled === true && elementDisabled !== false) { + // disable animations if the user hasn't explicitly enabled animations on the + // current element + elementDisabled = true; + // element is disabled via parent element, no need to check anything else + break; + } else if (parentElementDisabled === false) { + elementDisabled = false; + } + parentAnimationDetected = details.structural; + } + + if (isUndefined(animateChildren) || animateChildren === true) { + var value = jqLite.data(parentElement, NG_ANIMATE_CHILDREN_DATA); + if (isDefined(value)) { + animateChildren = value; + } + } + + // there is no need to continue traversing at this point + if (parentAnimationDetected && animateChildren === false) break; + + if (!bodyElementDetected) { + // we also need to ensure that the element is or will be a part of the body element + // otherwise it is pointless to even issue an animation to be rendered + bodyElementDetected = isMatchingElement(parentElement, bodyElement); + } + + if (bodyElementDetected && rootElementDetected) { + // If both body and root have been found, any other checks are pointless, + // as no animation data should live outside the application + break; + } + + if (!rootElementDetected) { + // If no rootElement is detected, check if the parentElement is pinned to another element + parentHost = jqLite.data(parentElement, NG_ANIMATE_PIN_DATA); + if (parentHost) { + // The pin target element becomes the next parent element + parentElement = getDomNode(parentHost); + continue; + } + } + + parentElement = parentElement.parentNode; + } + + var allowAnimation = (!parentAnimationDetected || animateChildren) && elementDisabled !== true; + return allowAnimation && rootElementDetected && bodyElementDetected; + } + + function markElementAnimationState(element, state, details) { + details = details || {}; + details.state = state; + + var node = getDomNode(element); + node.setAttribute(NG_ANIMATE_ATTR_NAME, state); + + var oldValue = activeAnimationsLookup.get(node); + var newValue = oldValue + ? extend(oldValue, details) + : details; + activeAnimationsLookup.put(node, newValue); + } + }]; +}]; + +var $$AnimationProvider = ['$animateProvider', function($animateProvider) { + var NG_ANIMATE_REF_ATTR = 'ng-animate-ref'; + + var drivers = this.drivers = []; + + var RUNNER_STORAGE_KEY = '$$animationRunner'; + + function setRunner(element, runner) { + element.data(RUNNER_STORAGE_KEY, runner); + } + + function removeRunner(element) { + element.removeData(RUNNER_STORAGE_KEY); + } + + function getRunner(element) { + return element.data(RUNNER_STORAGE_KEY); + } + + this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$HashMap', '$$rAFScheduler', + function($$jqLite, $rootScope, $injector, $$AnimateRunner, $$HashMap, $$rAFScheduler) { + + var animationQueue = []; + var applyAnimationClasses = applyAnimationClassesFactory($$jqLite); + + function sortAnimations(animations) { + var tree = { children: [] }; + var i, lookup = new $$HashMap(); + + // this is done first beforehand so that the hashmap + // is filled with a list of the elements that will be animated + for (i = 0; i < animations.length; i++) { + var animation = animations[i]; + lookup.put(animation.domNode, animations[i] = { + domNode: animation.domNode, + fn: animation.fn, + children: [] + }); + } + + for (i = 0; i < animations.length; i++) { + processNode(animations[i]); + } + + return flatten(tree); + + function processNode(entry) { + if (entry.processed) return entry; + entry.processed = true; + + var elementNode = entry.domNode; + var parentNode = elementNode.parentNode; + lookup.put(elementNode, entry); + + var parentEntry; + while (parentNode) { + parentEntry = lookup.get(parentNode); + if (parentEntry) { + if (!parentEntry.processed) { + parentEntry = processNode(parentEntry); + } + break; + } + parentNode = parentNode.parentNode; + } + + (parentEntry || tree).children.push(entry); + return entry; + } + + function flatten(tree) { + var result = []; + var queue = []; + var i; + + for (i = 0; i < tree.children.length; i++) { + queue.push(tree.children[i]); + } + + var remainingLevelEntries = queue.length; + var nextLevelEntries = 0; + var row = []; + + for (i = 0; i < queue.length; i++) { + var entry = queue[i]; + if (remainingLevelEntries <= 0) { + remainingLevelEntries = nextLevelEntries; + nextLevelEntries = 0; + result.push(row); + row = []; + } + row.push(entry.fn); + entry.children.forEach(function(childEntry) { + nextLevelEntries++; + queue.push(childEntry); + }); + remainingLevelEntries--; + } + + if (row.length) { + result.push(row); + } + + return result; + } + } + + // TODO(matsko): document the signature in a better way + return function(element, event, options) { + options = prepareAnimationOptions(options); + var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0; + + // there is no animation at the current moment, however + // these runner methods will get later updated with the + // methods leading into the driver's end/cancel methods + // for now they just stop the animation from starting + var runner = new $$AnimateRunner({ + end: function() { close(); }, + cancel: function() { close(true); } + }); + + if (!drivers.length) { + close(); + return runner; + } + + setRunner(element, runner); + + var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass)); + var tempClasses = options.tempClasses; + if (tempClasses) { + classes += ' ' + tempClasses; + options.tempClasses = null; + } + + var prepareClassName; + if (isStructural) { + prepareClassName = 'ng-' + event + PREPARE_CLASS_SUFFIX; + $$jqLite.addClass(element, prepareClassName); + } + + animationQueue.push({ + // this data is used by the postDigest code and passed into + // the driver step function + element: element, + classes: classes, + event: event, + structural: isStructural, + options: options, + beforeStart: beforeStart, + close: close + }); + + element.on('$destroy', handleDestroyedElement); + + // we only want there to be one function called within the post digest + // block. This way we can group animations for all the animations that + // were apart of the same postDigest flush call. + if (animationQueue.length > 1) return runner; + + $rootScope.$$postDigest(function() { + var animations = []; + forEach(animationQueue, function(entry) { + // the element was destroyed early on which removed the runner + // form its storage. This means we can't animate this element + // at all and it already has been closed due to destruction. + if (getRunner(entry.element)) { + animations.push(entry); + } else { + entry.close(); + } + }); + + // now any future animations will be in another postDigest + animationQueue.length = 0; + + var groupedAnimations = groupAnimations(animations); + var toBeSortedAnimations = []; + + forEach(groupedAnimations, function(animationEntry) { + toBeSortedAnimations.push({ + domNode: getDomNode(animationEntry.from ? animationEntry.from.element : animationEntry.element), + fn: function triggerAnimationStart() { + // it's important that we apply the `ng-animate` CSS class and the + // temporary classes before we do any driver invoking since these + // CSS classes may be required for proper CSS detection. + animationEntry.beforeStart(); + + var startAnimationFn, closeFn = animationEntry.close; + + // in the event that the element was removed before the digest runs or + // during the RAF sequencing then we should not trigger the animation. + var targetElement = animationEntry.anchors + ? (animationEntry.from.element || animationEntry.to.element) + : animationEntry.element; + + if (getRunner(targetElement)) { + var operation = invokeFirstDriver(animationEntry); + if (operation) { + startAnimationFn = operation.start; + } + } + + if (!startAnimationFn) { + closeFn(); + } else { + var animationRunner = startAnimationFn(); + animationRunner.done(function(status) { + closeFn(!status); + }); + updateAnimationRunners(animationEntry, animationRunner); + } + } + }); + }); + + // we need to sort each of the animations in order of parent to child + // relationships. This ensures that the child classes are applied at the + // right time. + $$rAFScheduler(sortAnimations(toBeSortedAnimations)); + }); + + return runner; + + // TODO(matsko): change to reference nodes + function getAnchorNodes(node) { + var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']'; + var items = node.hasAttribute(NG_ANIMATE_REF_ATTR) + ? [node] + : node.querySelectorAll(SELECTOR); + var anchors = []; + forEach(items, function(node) { + var attr = node.getAttribute(NG_ANIMATE_REF_ATTR); + if (attr && attr.length) { + anchors.push(node); + } + }); + return anchors; + } + + function groupAnimations(animations) { + var preparedAnimations = []; + var refLookup = {}; + forEach(animations, function(animation, index) { + var element = animation.element; + var node = getDomNode(element); + var event = animation.event; + var enterOrMove = ['enter', 'move'].indexOf(event) >= 0; + var anchorNodes = animation.structural ? getAnchorNodes(node) : []; + + if (anchorNodes.length) { + var direction = enterOrMove ? 'to' : 'from'; + + forEach(anchorNodes, function(anchor) { + var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR); + refLookup[key] = refLookup[key] || {}; + refLookup[key][direction] = { + animationID: index, + element: jqLite(anchor) + }; + }); + } else { + preparedAnimations.push(animation); + } + }); + + var usedIndicesLookup = {}; + var anchorGroups = {}; + forEach(refLookup, function(operations, key) { + var from = operations.from; + var to = operations.to; + + if (!from || !to) { + // only one of these is set therefore we can't have an + // anchor animation since all three pieces are required + var index = from ? from.animationID : to.animationID; + var indexKey = index.toString(); + if (!usedIndicesLookup[indexKey]) { + usedIndicesLookup[indexKey] = true; + preparedAnimations.push(animations[index]); + } + return; + } + + var fromAnimation = animations[from.animationID]; + var toAnimation = animations[to.animationID]; + var lookupKey = from.animationID.toString(); + if (!anchorGroups[lookupKey]) { + var group = anchorGroups[lookupKey] = { + structural: true, + beforeStart: function() { + fromAnimation.beforeStart(); + toAnimation.beforeStart(); + }, + close: function() { + fromAnimation.close(); + toAnimation.close(); + }, + classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes), + from: fromAnimation, + to: toAnimation, + anchors: [] // TODO(matsko): change to reference nodes + }; + + // the anchor animations require that the from and to elements both have at least + // one shared CSS class which effectively marries the two elements together to use + // the same animation driver and to properly sequence the anchor animation. + if (group.classes.length) { + preparedAnimations.push(group); + } else { + preparedAnimations.push(fromAnimation); + preparedAnimations.push(toAnimation); + } + } + + anchorGroups[lookupKey].anchors.push({ + 'out': from.element, 'in': to.element + }); + }); + + return preparedAnimations; + } + + function cssClassesIntersection(a,b) { + a = a.split(' '); + b = b.split(' '); + var matches = []; + + for (var i = 0; i < a.length; i++) { + var aa = a[i]; + if (aa.substring(0,3) === 'ng-') continue; + + for (var j = 0; j < b.length; j++) { + if (aa === b[j]) { + matches.push(aa); + break; + } + } + } + + return matches.join(' '); + } + + function invokeFirstDriver(animationDetails) { + // we loop in reverse order since the more general drivers (like CSS and JS) + // may attempt more elements, but custom drivers are more particular + for (var i = drivers.length - 1; i >= 0; i--) { + var driverName = drivers[i]; + if (!$injector.has(driverName)) continue; // TODO(matsko): remove this check + + var factory = $injector.get(driverName); + var driver = factory(animationDetails); + if (driver) { + return driver; + } + } + } + + function beforeStart() { + element.addClass(NG_ANIMATE_CLASSNAME); + if (tempClasses) { + $$jqLite.addClass(element, tempClasses); + } + if (prepareClassName) { + $$jqLite.removeClass(element, prepareClassName); + prepareClassName = null; + } + } + + function updateAnimationRunners(animation, newRunner) { + if (animation.from && animation.to) { + update(animation.from.element); + update(animation.to.element); + } else { + update(animation.element); + } + + function update(element) { + getRunner(element).setHost(newRunner); + } + } + + function handleDestroyedElement() { + var runner = getRunner(element); + if (runner && (event !== 'leave' || !options.$$domOperationFired)) { + runner.end(); + } + } + + function close(rejected) { // jshint ignore:line + element.off('$destroy', handleDestroyedElement); + removeRunner(element); + + applyAnimationClasses(element, options); + applyAnimationStyles(element, options); + options.domOperation(); + + if (tempClasses) { + $$jqLite.removeClass(element, tempClasses); + } + + element.removeClass(NG_ANIMATE_CLASSNAME); + runner.complete(!rejected); + } + }; + }]; +}]; + +/** + * @ngdoc directive + * @name ngAnimateSwap + * @restrict A + * @scope + * + * @description + * + * ngAnimateSwap is a animation-oriented directive that allows for the container to + * be removed and entered in whenever the associated expression changes. A + * common usecase for this directive is a rotating banner or slider component which + * contains one image being present at a time. When the active image changes + * then the old image will perform a `leave` animation and the new element + * will be inserted via an `enter` animation. + * + * @animations + * | Animation | Occurs | + * |----------------------------------|--------------------------------------| + * | {@link ng.$animate#enter enter} | when the new element is inserted to the DOM | + * | {@link ng.$animate#leave leave} | when the old element is removed from the DOM | + * + * @example + * + * + *
+ *
+ * {{ number }} + *
+ *
+ *
+ * + * angular.module('ngAnimateSwapExample', ['ngAnimate']) + * .controller('AppCtrl', ['$scope', '$interval', function($scope, $interval) { + * $scope.number = 0; + * $interval(function() { + * $scope.number++; + * }, 1000); + * + * var colors = ['red','blue','green','yellow','orange']; + * $scope.colorClass = function(number) { + * return colors[number % colors.length]; + * }; + * }]); + * + * + * .container { + * height:250px; + * width:250px; + * position:relative; + * overflow:hidden; + * border:2px solid black; + * } + * .container .cell { + * font-size:150px; + * text-align:center; + * line-height:250px; + * position:absolute; + * top:0; + * left:0; + * right:0; + * border-bottom:2px solid black; + * } + * .swap-animation.ng-enter, .swap-animation.ng-leave { + * transition:0.5s linear all; + * } + * .swap-animation.ng-enter { + * top:-250px; + * } + * .swap-animation.ng-enter-active { + * top:0px; + * } + * .swap-animation.ng-leave { + * top:0px; + * } + * .swap-animation.ng-leave-active { + * top:250px; + * } + * .red { background:red; } + * .green { background:green; } + * .blue { background:blue; } + * .yellow { background:yellow; } + * .orange { background:orange; } + * + *
+ */ +var ngAnimateSwapDirective = ['$animate', '$rootScope', function($animate, $rootScope) { + return { + restrict: 'A', + transclude: 'element', + terminal: true, + priority: 600, // we use 600 here to ensure that the directive is caught before others + link: function(scope, $element, attrs, ctrl, $transclude) { + var previousElement, previousScope; + scope.$watchCollection(attrs.ngAnimateSwap || attrs['for'], function(value) { + if (previousElement) { + $animate.leave(previousElement); + } + if (previousScope) { + previousScope.$destroy(); + previousScope = null; + } + if (value || value === 0) { + previousScope = scope.$new(); + $transclude(previousScope, function(element) { + previousElement = element; + $animate.enter(element, null, $element); + }); + } + }); + } + }; +}]; + +/* global angularAnimateModule: true, + + ngAnimateSwapDirective, + $$AnimateAsyncRunFactory, + $$rAFSchedulerFactory, + $$AnimateChildrenDirective, + $$AnimateQueueProvider, + $$AnimationProvider, + $AnimateCssProvider, + $$AnimateCssDriverProvider, + $$AnimateJsProvider, + $$AnimateJsDriverProvider, +*/ + +/** + * @ngdoc module + * @name ngAnimate + * @description + * + * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via + * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an Angular app. + * + *
+ * + * # Usage + * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based + * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For + * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within + * the HTML element that the animation will be triggered on. + * + * ## Directive Support + * The following directives are "animation aware": + * + * | Directive | Supported Animations | + * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------| + * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move | + * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave | + * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave | + * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave | + * | {@link ng.directive:ngIf#animations ngIf} | enter and leave | + * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) | + * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) | + * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) | + * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) | + * | {@link module:ngMessages#animations ngMessage} | enter and leave | + * + * (More information can be found by visiting each the documentation associated with each directive.) + * + * ## CSS-based Animations + * + * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML + * and CSS code we can create an animation that will be picked up by Angular when an the underlying directive performs an operation. + * + * The example below shows how an `enter` animation can be made possible on an element using `ng-if`: + * + * ```html + *
+ * Fade me in out + *
+ * + * + * ``` + * + * Notice the CSS class **fade**? We can now create the CSS transition code that references this class: + * + * ```css + * /* The starting CSS styles for the enter animation */ + * .fade.ng-enter { + * transition:0.5s linear all; + * opacity:0; + * } + * + * /* The finishing CSS styles for the enter animation */ + * .fade.ng-enter.ng-enter-active { + * opacity:1; + * } + * ``` + * + * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two + * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition + * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards. + * + * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions: + * + * ```css + * /* now the element will fade out before it is removed from the DOM */ + * .fade.ng-leave { + * transition:0.5s linear all; + * opacity:1; + * } + * .fade.ng-leave.ng-leave-active { + * opacity:0; + * } + * ``` + * + * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class: + * + * ```css + * /* there is no need to define anything inside of the destination + * CSS class since the keyframe will take charge of the animation */ + * .fade.ng-leave { + * animation: my_fade_animation 0.5s linear; + * -webkit-animation: my_fade_animation 0.5s linear; + * } + * + * @keyframes my_fade_animation { + * from { opacity:1; } + * to { opacity:0; } + * } + * + * @-webkit-keyframes my_fade_animation { + * from { opacity:1; } + * to { opacity:0; } + * } + * ``` + * + * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element. + * + * ### CSS Class-based Animations + * + * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different + * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added + * and removed. + * + * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class: + * + * ```html + *
+ * Show and hide me + *
+ * + * + * + * ``` + * + * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since + * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest. + * + * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation + * with CSS styles. + * + * ```html + *
+ * Highlight this box + *
+ * + * + * + * ``` + * + * We can also make use of CSS keyframes by placing them within the CSS classes. + * + * + * ### CSS Staggering Animations + * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a + * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be + * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for + * the animation. The style property expected within the stagger class can either be a **transition-delay** or an + * **animation-delay** property (or both if your animation contains both transitions and keyframe animations). + * + * ```css + * .my-animation.ng-enter { + * /* standard transition code */ + * transition: 1s linear all; + * opacity:0; + * } + * .my-animation.ng-enter-stagger { + * /* this will have a 100ms delay between each successive leave animation */ + * transition-delay: 0.1s; + * + * /* As of 1.4.4, this must always be set: it signals ngAnimate + * to not accidentally inherit a delay property from another CSS class */ + * transition-duration: 0s; + * } + * .my-animation.ng-enter.ng-enter-active { + * /* standard transition styles */ + * opacity:1; + * } + * ``` + * + * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations + * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this + * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation + * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired. + * + * The following code will issue the **ng-leave-stagger** event on the element provided: + * + * ```js + * var kids = parent.children(); + * + * $animate.leave(kids[0]); //stagger index=0 + * $animate.leave(kids[1]); //stagger index=1 + * $animate.leave(kids[2]); //stagger index=2 + * $animate.leave(kids[3]); //stagger index=3 + * $animate.leave(kids[4]); //stagger index=4 + * + * window.requestAnimationFrame(function() { + * //stagger has reset itself + * $animate.leave(kids[5]); //stagger index=0 + * $animate.leave(kids[6]); //stagger index=1 + * + * $scope.$digest(); + * }); + * ``` + * + * Stagger animations are currently only supported within CSS-defined animations. + * + * ### The `ng-animate` CSS class + * + * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation. + * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations). + * + * Therefore, animations can be applied to an element using this temporary class directly via CSS. + * + * ```css + * .zipper.ng-animate { + * transition:0.5s linear all; + * } + * .zipper.ng-enter { + * opacity:0; + * } + * .zipper.ng-enter.ng-enter-active { + * opacity:1; + * } + * .zipper.ng-leave { + * opacity:1; + * } + * .zipper.ng-leave.ng-leave-active { + * opacity:0; + * } + * ``` + * + * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove + * the CSS class once an animation has completed.) + * + * + * ### The `ng-[event]-prepare` class + * + * This is a special class that can be used to prevent unwanted flickering / flash of content before + * the actual animation starts. The class is added as soon as an animation is initialized, but removed + * before the actual animation starts (after waiting for a $digest). + * It is also only added for *structural* animations (`enter`, `move`, and `leave`). + * + * In practice, flickering can appear when nesting elements with structural animations such as `ngIf` + * into elements that have class-based animations such as `ngClass`. + * + * ```html + *
+ *
+ *
+ *
+ *
+ * ``` + * + * It is possible that during the `enter` animation, the `.message` div will be briefly visible before it starts animating. + * In that case, you can add styles to the CSS that make sure the element stays hidden before the animation starts: + * + * ```css + * .message.ng-enter-prepare { + * opacity: 0; + * } + * + * ``` + * + * ## JavaScript-based Animations + * + * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared + * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the + * `module.animation()` module function we can register the animation. + * + * Let's see an example of a enter/leave animation using `ngRepeat`: + * + * ```html + *
+ * {{ item }} + *
+ * ``` + * + * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`: + * + * ```js + * myModule.animation('.slide', [function() { + * return { + * // make note that other events (like addClass/removeClass) + * // have different function input parameters + * enter: function(element, doneFn) { + * jQuery(element).fadeIn(1000, doneFn); + * + * // remember to call doneFn so that angular + * // knows that the animation has concluded + * }, + * + * move: function(element, doneFn) { + * jQuery(element).fadeIn(1000, doneFn); + * }, + * + * leave: function(element, doneFn) { + * jQuery(element).fadeOut(1000, doneFn); + * } + * } + * }]); + * ``` + * + * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as + * greensock.js and velocity.js. + * + * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define + * our animations inside of the same registered animation, however, the function input arguments are a bit different: + * + * ```html + *
+ * this box is moody + *
+ * + * + * + * ``` + * + * ```js + * myModule.animation('.colorful', [function() { + * return { + * addClass: function(element, className, doneFn) { + * // do some cool animation and call the doneFn + * }, + * removeClass: function(element, className, doneFn) { + * // do some cool animation and call the doneFn + * }, + * setClass: function(element, addedClass, removedClass, doneFn) { + * // do some cool animation and call the doneFn + * } + * } + * }]); + * ``` + * + * ## CSS + JS Animations Together + * + * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular, + * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking + * charge of the animation**: + * + * ```html + *
+ * Slide in and out + *
+ * ``` + * + * ```js + * myModule.animation('.slide', [function() { + * return { + * enter: function(element, doneFn) { + * jQuery(element).slideIn(1000, doneFn); + * } + * } + * }]); + * ``` + * + * ```css + * .slide.ng-enter { + * transition:0.5s linear all; + * transform:translateY(-100px); + * } + * .slide.ng-enter.ng-enter-active { + * transform:translateY(0); + * } + * ``` + * + * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the + * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from + * our own JS-based animation code: + * + * ```js + * myModule.animation('.slide', ['$animateCss', function($animateCss) { + * return { + * enter: function(element) { +* // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`. + * return $animateCss(element, { + * event: 'enter', + * structural: true + * }); + * } + * } + * }]); + * ``` + * + * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework. + * + * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or + * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that + * data into `$animateCss` directly: + * + * ```js + * myModule.animation('.slide', ['$animateCss', function($animateCss) { + * return { + * enter: function(element) { + * return $animateCss(element, { + * event: 'enter', + * structural: true, + * addClass: 'maroon-setting', + * from: { height:0 }, + * to: { height: 200 } + * }); + * } + * } + * }]); + * ``` + * + * Now we can fill in the rest via our transition CSS code: + * + * ```css + * /* the transition tells ngAnimate to make the animation happen */ + * .slide.ng-enter { transition:0.5s linear all; } + * + * /* this extra CSS class will be absorbed into the transition + * since the $animateCss code is adding the class */ + * .maroon-setting { background:red; } + * ``` + * + * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over. + * + * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}. + * + * ## Animation Anchoring (via `ng-animate-ref`) + * + * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between + * structural areas of an application (like views) by pairing up elements using an attribute + * called `ng-animate-ref`. + * + * Let's say for example we have two views that are managed by `ng-view` and we want to show + * that there is a relationship between two components situated in within these views. By using the + * `ng-animate-ref` attribute we can identify that the two components are paired together and we + * can then attach an animation, which is triggered when the view changes. + * + * Say for example we have the following template code: + * + * ```html + * + *
+ *
+ * + * + * + * + * + * + * + * + * ``` + * + * Now, when the view changes (once the link is clicked), ngAnimate will examine the + * HTML contents to see if there is a match reference between any components in the view + * that is leaving and the view that is entering. It will scan both the view which is being + * removed (leave) and inserted (enter) to see if there are any paired DOM elements that + * contain a matching ref value. + * + * The two images match since they share the same ref value. ngAnimate will now create a + * transport element (which is a clone of the first image element) and it will then attempt + * to animate to the position of the second image element in the next view. For the animation to + * work a special CSS class called `ng-anchor` will be added to the transported element. + * + * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then + * ngAnimate will handle the entire transition for us as well as the addition and removal of + * any changes of CSS classes between the elements: + * + * ```css + * .banner.ng-anchor { + * /* this animation will last for 1 second since there are + * two phases to the animation (an `in` and an `out` phase) */ + * transition:0.5s linear all; + * } + * ``` + * + * We also **must** include animations for the views that are being entered and removed + * (otherwise anchoring wouldn't be possible since the new view would be inserted right away). + * + * ```css + * .view-animation.ng-enter, .view-animation.ng-leave { + * transition:0.5s linear all; + * position:fixed; + * left:0; + * top:0; + * width:100%; + * } + * .view-animation.ng-enter { + * transform:translateX(100%); + * } + * .view-animation.ng-leave, + * .view-animation.ng-enter.ng-enter-active { + * transform:translateX(0%); + * } + * .view-animation.ng-leave.ng-leave-active { + * transform:translateX(-100%); + * } + * ``` + * + * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur: + * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away + * from its origin. Once that animation is over then the `in` stage occurs which animates the + * element to its destination. The reason why there are two animations is to give enough time + * for the enter animation on the new element to be ready. + * + * The example above sets up a transition for both the in and out phases, but we can also target the out or + * in phases directly via `ng-anchor-out` and `ng-anchor-in`. + * + * ```css + * .banner.ng-anchor-out { + * transition: 0.5s linear all; + * + * /* the scale will be applied during the out animation, + * but will be animated away when the in animation runs */ + * transform: scale(1.2); + * } + * + * .banner.ng-anchor-in { + * transition: 1s linear all; + * } + * ``` + * + * + * + * + * ### Anchoring Demo + * + + + Home +
+
+
+
+
+ + angular.module('anchoringExample', ['ngAnimate', 'ngRoute']) + .config(['$routeProvider', function($routeProvider) { + $routeProvider.when('/', { + templateUrl: 'home.html', + controller: 'HomeController as home' + }); + $routeProvider.when('/profile/:id', { + templateUrl: 'profile.html', + controller: 'ProfileController as profile' + }); + }]) + .run(['$rootScope', function($rootScope) { + $rootScope.records = [ + { id:1, title: "Miss Beulah Roob" }, + { id:2, title: "Trent Morissette" }, + { id:3, title: "Miss Ava Pouros" }, + { id:4, title: "Rod Pouros" }, + { id:5, title: "Abdul Rice" }, + { id:6, title: "Laurie Rutherford Sr." }, + { id:7, title: "Nakia McLaughlin" }, + { id:8, title: "Jordon Blanda DVM" }, + { id:9, title: "Rhoda Hand" }, + { id:10, title: "Alexandrea Sauer" } + ]; + }]) + .controller('HomeController', [function() { + //empty + }]) + .controller('ProfileController', ['$rootScope', '$routeParams', function($rootScope, $routeParams) { + var index = parseInt($routeParams.id, 10); + var record = $rootScope.records[index - 1]; + + this.title = record.title; + this.id = record.id; + }]); + + +

Welcome to the home page

+

Please click on an element

+ + {{ record.title }} + +
+ +
+ {{ profile.title }} +
+
+ + .record { + display:block; + font-size:20px; + } + .profile { + background:black; + color:white; + font-size:100px; + } + .view-container { + position:relative; + } + .view-container > .view.ng-animate { + position:absolute; + top:0; + left:0; + width:100%; + min-height:500px; + } + .view.ng-enter, .view.ng-leave, + .record.ng-anchor { + transition:0.5s linear all; + } + .view.ng-enter { + transform:translateX(100%); + } + .view.ng-enter.ng-enter-active, .view.ng-leave { + transform:translateX(0%); + } + .view.ng-leave.ng-leave-active { + transform:translateX(-100%); + } + .record.ng-anchor-out { + background:red; + } + +
+ * + * ### How is the element transported? + * + * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting + * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element + * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The + * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match + * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied + * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class + * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element + * will become visible since the shim class will be removed. + * + * ### How is the morphing handled? + * + * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out + * what CSS classes differ between the starting element and the destination element. These different CSS classes + * will be added/removed on the anchor element and a transition will be applied (the transition that is provided + * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will + * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that + * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since + * the cloned element is placed inside of root element which is likely close to the body element). + * + * Note that if the root element is on the `` element then the cloned node will be placed inside of body. + * + * + * ## Using $animate in your directive code + * + * So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application? + * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's + * imagine we have a greeting box that shows and hides itself when the data changes + * + * ```html + * Hi there + * ``` + * + * ```js + * ngModule.directive('greetingBox', ['$animate', function($animate) { + * return function(scope, element, attrs) { + * attrs.$observe('active', function(value) { + * value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on'); + * }); + * }); + * }]); + * ``` + * + * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element + * in our HTML code then we can trigger a CSS or JS animation to happen. + * + * ```css + * /* normally we would create a CSS class to reference on the element */ + * greeting-box.on { transition:0.5s linear all; background:green; color:white; } + * ``` + * + * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's + * possible be sure to visit the {@link ng.$animate $animate service API page}. + * + * + * ## Callbacks and Promises + * + * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger + * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has + * ended by chaining onto the returned promise that animation method returns. + * + * ```js + * // somewhere within the depths of the directive + * $animate.enter(element, parent).then(function() { + * //the animation has completed + * }); + * ``` + * + * (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case + * anymore.) + * + * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering + * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view + * routing controller to hook into that: + * + * ```js + * ngModule.controller('HomePageController', ['$animate', function($animate) { + * $animate.on('enter', ngViewElement, function(element) { + * // the animation for this route has completed + * }]); + * }]) + * ``` + * + * (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.) + */ + +/** + * @ngdoc service + * @name $animate + * @kind object + * + * @description + * The ngAnimate `$animate` service documentation is the same for the core `$animate` service. + * + * Click here {@link ng.$animate to learn more about animations with `$animate`}. + */ +angular.module('ngAnimate', []) + .directive('ngAnimateSwap', ngAnimateSwapDirective) + + .directive('ngAnimateChildren', $$AnimateChildrenDirective) + .factory('$$rAFScheduler', $$rAFSchedulerFactory) + + .provider('$$animateQueue', $$AnimateQueueProvider) + .provider('$$animation', $$AnimationProvider) + + .provider('$animateCss', $AnimateCssProvider) + .provider('$$animateCssDriver', $$AnimateCssDriverProvider) + + .provider('$$animateJs', $$AnimateJsProvider) + .provider('$$animateJsDriver', $$AnimateJsDriverProvider); + + +})(window, window.angular); diff --git a/static/js/angular-animate.min.js b/static/js/angular-animate.min.js new file mode 100644 index 0000000..57108b2 --- /dev/null +++ b/static/js/angular-animate.min.js @@ -0,0 +1,56 @@ +/* + AngularJS v1.5.3 + (c) 2010-2016 Google, Inc. http://angularjs.org + License: MIT +*/ +(function(E,w,Va){'use strict';function ya(a,b,c){if(!a)throw Ka("areq",b||"?",c||"required");return a}function za(a,b){if(!a&&!b)return"";if(!a)return b;if(!b)return a;ba(a)&&(a=a.join(" "));ba(b)&&(b=b.join(" "));return a+" "+b}function La(a){var b={};a&&(a.to||a.from)&&(b.to=a.to,b.from=a.from);return b}function V(a,b,c){var d="";a=ba(a)?a:a&&I(a)&&a.length?a.split(/\s+/):[];q(a,function(a,f){a&&0=a&&(a=h,h=0,b.push(e),e=[]);e.push(f.fn);f.children.forEach(function(a){h++;c.push(a)});a--}e.length&&b.push(e);return b}(c)}var l=[],w=Q(a);return function(s,x,v){function h(a){a=a.hasAttribute("ng-animate-ref")?[a]:a.querySelectorAll("[ng-animate-ref]");var b=[];q(a,function(a){var c=a.getAttribute("ng-animate-ref");c&&c.length&&b.push(a)});return b}function P(a){var b=[],c={};q(a,function(a,g){var d=A(a.element),k=0<=["enter","move"].indexOf(a.event),d=a.structural? +h(d):[];if(d.length){var e=k?"to":"from";q(d,function(a){var b=a.getAttribute("ng-animate-ref");c[b]=c[b]||{};c[b][e]={animationID:g,element:H(a)}})}else b.push(a)});var d={},k={};q(c,function(c,h){var e=c.from,f=c.to;if(e&&f){var m=a[e.animationID],C=a[f.animationID],n=e.animationID.toString();if(!k[n]){var D=k[n]={structural:!0,beforeStart:function(){m.beforeStart();C.beforeStart()},close:function(){m.close();C.close()},classes:y(m.classes,C.classes),from:m,to:C,anchors:[]};D.classes.length?b.push(D): +(b.push(m),b.push(C))}k[n].anchors.push({out:e.element,"in":f.element})}else e=e?e.animationID:f.animationID,f=e.toString(),d[f]||(d[f]=!0,b.push(a[e]))});return b}function y(a,b){a=a.split(" ");b=b.split(" ");for(var c=[],d=0;d=Q&&b>=L&&(H=!0,n())}function K(){function b(){if(!P){D(!1);q(y,function(a){m.style[a[0]]=a[1]});h(a,g);e.addClass(a,ga);if(p.recalculateTimingStyles){na=m.className+" "+fa;ia=w(m,na);B=v(m,na,ia);$=B.maxDelay;I=Math.max($,0);L=B.maxDuration;if(0===L){n();return}p.hasTransitions=0z.expectedEndTime)?r.cancel(z.timer):f.push(n)}K&&(l=r(c,l,!1),f[0]={timer:l,expectedEndTime:d},f.push(n),a.data("$$animateCss",f)); +if(ea.length)a.on(ea.join(" "),C);g.to&&(g.cleanupStyles&&Ga(G,m,Object.keys(g.to)),Ba(a,g))}}function c(){var b=a.data("$$animateCss");if(b){for(var d=1;d + * + */ + +// define ngTouch module +/* global -ngTouch */ +var ngTouch = angular.module('ngTouch', []); + +ngTouch.provider('$touch', $TouchProvider); + +function nodeName_(element) { + return angular.lowercase(element.nodeName || (element[0] && element[0].nodeName)); +} + +/** + * @ngdoc provider + * @name $touchProvider + * + * @description + * The `$touchProvider` allows enabling / disabling {@link ngTouch.ngClick ngTouch's ngClick directive}. + */ +$TouchProvider.$inject = ['$provide', '$compileProvider']; +function $TouchProvider($provide, $compileProvider) { + + /** + * @ngdoc method + * @name $touchProvider#ngClickOverrideEnabled + * + * @param {boolean=} enabled update the ngClickOverrideEnabled state if provided, otherwise just return the + * current ngClickOverrideEnabled state + * @returns {*} current value if used as getter or itself (chaining) if used as setter + * + * @kind function + * + * @description + * Call this method to enable/disable {@link ngTouch.ngClick ngTouch's ngClick directive}. If enabled, + * the default ngClick directive will be replaced by a version that eliminates the 300ms delay for + * click events on browser for touch-devices. + * + * The default is `false`. + * + */ + var ngClickOverrideEnabled = false; + var ngClickDirectiveAdded = false; + this.ngClickOverrideEnabled = function(enabled) { + if (angular.isDefined(enabled)) { + + if (enabled && !ngClickDirectiveAdded) { + ngClickDirectiveAdded = true; + + // Use this to identify the correct directive in the delegate + ngTouchClickDirectiveFactory.$$moduleName = 'ngTouch'; + $compileProvider.directive('ngClick', ngTouchClickDirectiveFactory); + + $provide.decorator('ngClickDirective', ['$delegate', function($delegate) { + if (ngClickOverrideEnabled) { + // drop the default ngClick directive + $delegate.shift(); + } else { + // drop the ngTouch ngClick directive if the override has been re-disabled (because + // we cannot de-register added directives) + var i = $delegate.length - 1; + while (i >= 0) { + if ($delegate[i].$$moduleName === 'ngTouch') { + $delegate.splice(i, 1); + break; + } + i--; + } + } + + return $delegate; + }]); + } + + ngClickOverrideEnabled = enabled; + return this; + } + + return ngClickOverrideEnabled; + }; + + /** + * @ngdoc service + * @name $touch + * @kind object + * + * @description + * Provides the {@link ngTouch.$touch#ngClickOverrideEnabled `ngClickOverrideEnabled`} method. + * + */ + this.$get = function() { + return { + /** + * @ngdoc method + * @name $touch#ngClickOverrideEnabled + * + * @returns {*} current value of `ngClickOverrideEnabled` set in the {@link ngTouch.$touchProvider $touchProvider}, + * i.e. if {@link ngTouch.ngClick ngTouch's ngClick} directive is enabled. + * + * @kind function + */ + ngClickOverrideEnabled: function() { + return ngClickOverrideEnabled; + } + }; + }; + +} + +/* global ngTouch: false */ + + /** + * @ngdoc service + * @name $swipe + * + * @description + * The `$swipe` service is a service that abstracts the messier details of hold-and-drag swipe + * behavior, to make implementing swipe-related directives more convenient. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * `$swipe` is used by the `ngSwipeLeft` and `ngSwipeRight` directives in `ngTouch`. + * + * # Usage + * The `$swipe` service is an object with a single method: `bind`. `bind` takes an element + * which is to be watched for swipes, and an object with four handler functions. See the + * documentation for `bind` below. + */ + +ngTouch.factory('$swipe', [function() { + // The total distance in any direction before we make the call on swipe vs. scroll. + var MOVE_BUFFER_RADIUS = 10; + + var POINTER_EVENTS = { + 'mouse': { + start: 'mousedown', + move: 'mousemove', + end: 'mouseup' + }, + 'touch': { + start: 'touchstart', + move: 'touchmove', + end: 'touchend', + cancel: 'touchcancel' + } + }; + + function getCoordinates(event) { + var originalEvent = event.originalEvent || event; + var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent]; + var e = (originalEvent.changedTouches && originalEvent.changedTouches[0]) || touches[0]; + + return { + x: e.clientX, + y: e.clientY + }; + } + + function getEvents(pointerTypes, eventType) { + var res = []; + angular.forEach(pointerTypes, function(pointerType) { + var eventName = POINTER_EVENTS[pointerType][eventType]; + if (eventName) { + res.push(eventName); + } + }); + return res.join(' '); + } + + return { + /** + * @ngdoc method + * @name $swipe#bind + * + * @description + * The main method of `$swipe`. It takes an element to be watched for swipe motions, and an + * object containing event handlers. + * The pointer types that should be used can be specified via the optional + * third argument, which is an array of strings `'mouse'` and `'touch'`. By default, + * `$swipe` will listen for `mouse` and `touch` events. + * + * The four events are `start`, `move`, `end`, and `cancel`. `start`, `move`, and `end` + * receive as a parameter a coordinates object of the form `{ x: 150, y: 310 }` and the raw + * `event`. `cancel` receives the raw `event` as its single parameter. + * + * `start` is called on either `mousedown` or `touchstart`. After this event, `$swipe` is + * watching for `touchmove` or `mousemove` events. These events are ignored until the total + * distance moved in either dimension exceeds a small threshold. + * + * Once this threshold is exceeded, either the horizontal or vertical delta is greater. + * - If the horizontal distance is greater, this is a swipe and `move` and `end` events follow. + * - If the vertical distance is greater, this is a scroll, and we let the browser take over. + * A `cancel` event is sent. + * + * `move` is called on `mousemove` and `touchmove` after the above logic has determined that + * a swipe is in progress. + * + * `end` is called when a swipe is successfully completed with a `touchend` or `mouseup`. + * + * `cancel` is called either on a `touchcancel` from the browser, or when we begin scrolling + * as described above. + * + */ + bind: function(element, eventHandlers, pointerTypes) { + // Absolute total movement, used to control swipe vs. scroll. + var totalX, totalY; + // Coordinates of the start position. + var startCoords; + // Last event's position. + var lastPos; + // Whether a swipe is active. + var active = false; + + pointerTypes = pointerTypes || ['mouse', 'touch']; + element.on(getEvents(pointerTypes, 'start'), function(event) { + startCoords = getCoordinates(event); + active = true; + totalX = 0; + totalY = 0; + lastPos = startCoords; + eventHandlers['start'] && eventHandlers['start'](startCoords, event); + }); + var events = getEvents(pointerTypes, 'cancel'); + if (events) { + element.on(events, function(event) { + active = false; + eventHandlers['cancel'] && eventHandlers['cancel'](event); + }); + } + + element.on(getEvents(pointerTypes, 'move'), function(event) { + if (!active) return; + + // Android will send a touchcancel if it thinks we're starting to scroll. + // So when the total distance (+ or - or both) exceeds 10px in either direction, + // we either: + // - On totalX > totalY, we send preventDefault() and treat this as a swipe. + // - On totalY > totalX, we let the browser handle it as a scroll. + + if (!startCoords) return; + var coords = getCoordinates(event); + + totalX += Math.abs(coords.x - lastPos.x); + totalY += Math.abs(coords.y - lastPos.y); + + lastPos = coords; + + if (totalX < MOVE_BUFFER_RADIUS && totalY < MOVE_BUFFER_RADIUS) { + return; + } + + // One of totalX or totalY has exceeded the buffer, so decide on swipe vs. scroll. + if (totalY > totalX) { + // Allow native scrolling to take over. + active = false; + eventHandlers['cancel'] && eventHandlers['cancel'](event); + return; + } else { + // Prevent the browser from scrolling. + event.preventDefault(); + eventHandlers['move'] && eventHandlers['move'](coords, event); + } + }); + + element.on(getEvents(pointerTypes, 'end'), function(event) { + if (!active) return; + active = false; + eventHandlers['end'] && eventHandlers['end'](getCoordinates(event), event); + }); + } + }; +}]); + +/* global ngTouch: false, + nodeName_: false +*/ + +/** + * @ngdoc directive + * @name ngClick + * @deprecated + * + * @description + *
+ * **DEPRECATION NOTICE**: Beginning with Angular 1.5, this directive is deprecated and by default **disabled**. + * The directive will receive no further support and might be removed from future releases. + * If you need the directive, you can enable it with the {@link ngTouch.$touchProvider $touchProvider#ngClickOverrideEnabled} + * function. We also recommend that you migrate to [FastClick](https://github.com/ftlabs/fastclick). + * To learn more about the 300ms delay, this [Telerik article](http://developer.telerik.com/featured/300-ms-click-delay-ios-8/) + * gives a good overview. + *
+ * A more powerful replacement for the default ngClick designed to be used on touchscreen + * devices. Most mobile browsers wait about 300ms after a tap-and-release before sending + * the click event. This version handles them immediately, and then prevents the + * following click event from propagating. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * This directive can fall back to using an ordinary click event, and so works on desktop + * browsers as well as mobile. + * + * This directive also sets the CSS class `ng-click-active` while the element is being held + * down (by a mouse click or touch) so you can restyle the depressed element if you wish. + * + * @element ANY + * @param {expression} ngClick {@link guide/expression Expression} to evaluate + * upon tap. (Event object is available as `$event`) + * + * @example + + + + count: {{ count }} + + + angular.module('ngClickExample', ['ngTouch']); + + + */ + +var ngTouchClickDirectiveFactory = ['$parse', '$timeout', '$rootElement', + function($parse, $timeout, $rootElement) { + var TAP_DURATION = 750; // Shorter than 750ms is a tap, longer is a taphold or drag. + var MOVE_TOLERANCE = 12; // 12px seems to work in most mobile browsers. + var PREVENT_DURATION = 2500; // 2.5 seconds maximum from preventGhostClick call to click + var CLICKBUSTER_THRESHOLD = 25; // 25 pixels in any dimension is the limit for busting clicks. + + var ACTIVE_CLASS_NAME = 'ng-click-active'; + var lastPreventedTime; + var touchCoordinates; + var lastLabelClickCoordinates; + + + // TAP EVENTS AND GHOST CLICKS + // + // Why tap events? + // Mobile browsers detect a tap, then wait a moment (usually ~300ms) to see if you're + // double-tapping, and then fire a click event. + // + // This delay sucks and makes mobile apps feel unresponsive. + // So we detect touchstart, touchcancel and touchend ourselves and determine when + // the user has tapped on something. + // + // What happens when the browser then generates a click event? + // The browser, of course, also detects the tap and fires a click after a delay. This results in + // tapping/clicking twice. We do "clickbusting" to prevent it. + // + // How does it work? + // We attach global touchstart and click handlers, that run during the capture (early) phase. + // So the sequence for a tap is: + // - global touchstart: Sets an "allowable region" at the point touched. + // - element's touchstart: Starts a touch + // (- touchcancel ends the touch, no click follows) + // - element's touchend: Determines if the tap is valid (didn't move too far away, didn't hold + // too long) and fires the user's tap handler. The touchend also calls preventGhostClick(). + // - preventGhostClick() removes the allowable region the global touchstart created. + // - The browser generates a click event. + // - The global click handler catches the click, and checks whether it was in an allowable region. + // - If preventGhostClick was called, the region will have been removed, the click is busted. + // - If the region is still there, the click proceeds normally. Therefore clicks on links and + // other elements without ngTap on them work normally. + // + // This is an ugly, terrible hack! + // Yeah, tell me about it. The alternatives are using the slow click events, or making our users + // deal with the ghost clicks, so I consider this the least of evils. Fortunately Angular + // encapsulates this ugly logic away from the user. + // + // Why not just put click handlers on the element? + // We do that too, just to be sure. If the tap event caused the DOM to change, + // it is possible another element is now in that position. To take account for these possibly + // distinct elements, the handlers are global and care only about coordinates. + + // Checks if the coordinates are close enough to be within the region. + function hit(x1, y1, x2, y2) { + return Math.abs(x1 - x2) < CLICKBUSTER_THRESHOLD && Math.abs(y1 - y2) < CLICKBUSTER_THRESHOLD; + } + + // Checks a list of allowable regions against a click location. + // Returns true if the click should be allowed. + // Splices out the allowable region from the list after it has been used. + function checkAllowableRegions(touchCoordinates, x, y) { + for (var i = 0; i < touchCoordinates.length; i += 2) { + if (hit(touchCoordinates[i], touchCoordinates[i + 1], x, y)) { + touchCoordinates.splice(i, i + 2); + return true; // allowable region + } + } + return false; // No allowable region; bust it. + } + + // Global click handler that prevents the click if it's in a bustable zone and preventGhostClick + // was called recently. + function onClick(event) { + if (Date.now() - lastPreventedTime > PREVENT_DURATION) { + return; // Too old. + } + + var touches = event.touches && event.touches.length ? event.touches : [event]; + var x = touches[0].clientX; + var y = touches[0].clientY; + // Work around desktop Webkit quirk where clicking a label will fire two clicks (on the label + // and on the input element). Depending on the exact browser, this second click we don't want + // to bust has either (0,0), negative coordinates, or coordinates equal to triggering label + // click event + if (x < 1 && y < 1) { + return; // offscreen + } + if (lastLabelClickCoordinates && + lastLabelClickCoordinates[0] === x && lastLabelClickCoordinates[1] === y) { + return; // input click triggered by label click + } + // reset label click coordinates on first subsequent click + if (lastLabelClickCoordinates) { + lastLabelClickCoordinates = null; + } + // remember label click coordinates to prevent click busting of trigger click event on input + if (nodeName_(event.target) === 'label') { + lastLabelClickCoordinates = [x, y]; + } + + // Look for an allowable region containing this click. + // If we find one, that means it was created by touchstart and not removed by + // preventGhostClick, so we don't bust it. + if (checkAllowableRegions(touchCoordinates, x, y)) { + return; + } + + // If we didn't find an allowable region, bust the click. + event.stopPropagation(); + event.preventDefault(); + + // Blur focused form elements + event.target && event.target.blur && event.target.blur(); + } + + + // Global touchstart handler that creates an allowable region for a click event. + // This allowable region can be removed by preventGhostClick if we want to bust it. + function onTouchStart(event) { + var touches = event.touches && event.touches.length ? event.touches : [event]; + var x = touches[0].clientX; + var y = touches[0].clientY; + touchCoordinates.push(x, y); + + $timeout(function() { + // Remove the allowable region. + for (var i = 0; i < touchCoordinates.length; i += 2) { + if (touchCoordinates[i] == x && touchCoordinates[i + 1] == y) { + touchCoordinates.splice(i, i + 2); + return; + } + } + }, PREVENT_DURATION, false); + } + + // On the first call, attaches some event handlers. Then whenever it gets called, it creates a + // zone around the touchstart where clicks will get busted. + function preventGhostClick(x, y) { + if (!touchCoordinates) { + $rootElement[0].addEventListener('click', onClick, true); + $rootElement[0].addEventListener('touchstart', onTouchStart, true); + touchCoordinates = []; + } + + lastPreventedTime = Date.now(); + + checkAllowableRegions(touchCoordinates, x, y); + } + + // Actual linking function. + return function(scope, element, attr) { + var clickHandler = $parse(attr.ngClick), + tapping = false, + tapElement, // Used to blur the element after a tap. + startTime, // Used to check if the tap was held too long. + touchStartX, + touchStartY; + + function resetState() { + tapping = false; + element.removeClass(ACTIVE_CLASS_NAME); + } + + element.on('touchstart', function(event) { + tapping = true; + tapElement = event.target ? event.target : event.srcElement; // IE uses srcElement. + // Hack for Safari, which can target text nodes instead of containers. + if (tapElement.nodeType == 3) { + tapElement = tapElement.parentNode; + } + + element.addClass(ACTIVE_CLASS_NAME); + + startTime = Date.now(); + + // Use jQuery originalEvent + var originalEvent = event.originalEvent || event; + var touches = originalEvent.touches && originalEvent.touches.length ? originalEvent.touches : [originalEvent]; + var e = touches[0]; + touchStartX = e.clientX; + touchStartY = e.clientY; + }); + + element.on('touchcancel', function(event) { + resetState(); + }); + + element.on('touchend', function(event) { + var diff = Date.now() - startTime; + + // Use jQuery originalEvent + var originalEvent = event.originalEvent || event; + var touches = (originalEvent.changedTouches && originalEvent.changedTouches.length) ? + originalEvent.changedTouches : + ((originalEvent.touches && originalEvent.touches.length) ? originalEvent.touches : [originalEvent]); + var e = touches[0]; + var x = e.clientX; + var y = e.clientY; + var dist = Math.sqrt(Math.pow(x - touchStartX, 2) + Math.pow(y - touchStartY, 2)); + + if (tapping && diff < TAP_DURATION && dist < MOVE_TOLERANCE) { + // Call preventGhostClick so the clickbuster will catch the corresponding click. + preventGhostClick(x, y); + + // Blur the focused element (the button, probably) before firing the callback. + // This doesn't work perfectly on Android Chrome, but seems to work elsewhere. + // I couldn't get anything to work reliably on Android Chrome. + if (tapElement) { + tapElement.blur(); + } + + if (!angular.isDefined(attr.disabled) || attr.disabled === false) { + element.triggerHandler('click', [event]); + } + } + + resetState(); + }); + + // Hack for iOS Safari's benefit. It goes searching for onclick handlers and is liable to click + // something else nearby. + element.onclick = function(event) { }; + + // Actual click handler. + // There are three different kinds of clicks, only two of which reach this point. + // - On desktop browsers without touch events, their clicks will always come here. + // - On mobile browsers, the simulated "fast" click will call this. + // - But the browser's follow-up slow click will be "busted" before it reaches this handler. + // Therefore it's safe to use this directive on both mobile and desktop. + element.on('click', function(event, touchend) { + scope.$apply(function() { + clickHandler(scope, {$event: (touchend || event)}); + }); + }); + + element.on('mousedown', function(event) { + element.addClass(ACTIVE_CLASS_NAME); + }); + + element.on('mousemove mouseup', function(event) { + element.removeClass(ACTIVE_CLASS_NAME); + }); + + }; +}]; + +/* global ngTouch: false */ + +/** + * @ngdoc directive + * @name ngSwipeLeft + * + * @description + * Specify custom behavior when an element is swiped to the left on a touchscreen device. + * A leftward swipe is a quick, right-to-left slide of the finger. + * Though ngSwipeLeft is designed for touch-based devices, it will work with a mouse click and drag + * too. + * + * To disable the mouse click and drag functionality, add `ng-swipe-disable-mouse` to + * the `ng-swipe-left` or `ng-swipe-right` DOM Element. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * @element ANY + * @param {expression} ngSwipeLeft {@link guide/expression Expression} to evaluate + * upon left swipe. (Event object is available as `$event`) + * + * @example + + +
+ Some list content, like an email in the inbox +
+
+ + +
+
+ + angular.module('ngSwipeLeftExample', ['ngTouch']); + +
+ */ + +/** + * @ngdoc directive + * @name ngSwipeRight + * + * @description + * Specify custom behavior when an element is swiped to the right on a touchscreen device. + * A rightward swipe is a quick, left-to-right slide of the finger. + * Though ngSwipeRight is designed for touch-based devices, it will work with a mouse click and drag + * too. + * + * Requires the {@link ngTouch `ngTouch`} module to be installed. + * + * @element ANY + * @param {expression} ngSwipeRight {@link guide/expression Expression} to evaluate + * upon right swipe. (Event object is available as `$event`) + * + * @example + + +
+ Some list content, like an email in the inbox +
+
+ + +
+
+ + angular.module('ngSwipeRightExample', ['ngTouch']); + +
+ */ + +function makeSwipeDirective(directiveName, direction, eventName) { + ngTouch.directive(directiveName, ['$parse', '$swipe', function($parse, $swipe) { + // The maximum vertical delta for a swipe should be less than 75px. + var MAX_VERTICAL_DISTANCE = 75; + // Vertical distance should not be more than a fraction of the horizontal distance. + var MAX_VERTICAL_RATIO = 0.3; + // At least a 30px lateral motion is necessary for a swipe. + var MIN_HORIZONTAL_DISTANCE = 30; + + return function(scope, element, attr) { + var swipeHandler = $parse(attr[directiveName]); + + var startCoords, valid; + + function validSwipe(coords) { + // Check that it's within the coordinates. + // Absolute vertical distance must be within tolerances. + // Horizontal distance, we take the current X - the starting X. + // This is negative for leftward swipes and positive for rightward swipes. + // After multiplying by the direction (-1 for left, +1 for right), legal swipes + // (ie. same direction as the directive wants) will have a positive delta and + // illegal ones a negative delta. + // Therefore this delta must be positive, and larger than the minimum. + if (!startCoords) return false; + var deltaY = Math.abs(coords.y - startCoords.y); + var deltaX = (coords.x - startCoords.x) * direction; + return valid && // Short circuit for already-invalidated swipes. + deltaY < MAX_VERTICAL_DISTANCE && + deltaX > 0 && + deltaX > MIN_HORIZONTAL_DISTANCE && + deltaY / deltaX < MAX_VERTICAL_RATIO; + } + + var pointerTypes = ['touch']; + if (!angular.isDefined(attr['ngSwipeDisableMouse'])) { + pointerTypes.push('mouse'); + } + $swipe.bind(element, { + 'start': function(coords, event) { + startCoords = coords; + valid = true; + }, + 'cancel': function(event) { + valid = false; + }, + 'end': function(coords, event) { + if (validSwipe(coords)) { + scope.$apply(function() { + element.triggerHandler(eventName); + swipeHandler(scope, {$event: event}); + }); + } + } + }, pointerTypes); + }; + }]); +} + +// Left is negative X-coordinate, right is positive. +makeSwipeDirective('ngSwipeLeft', -1, 'swipeleft'); +makeSwipeDirective('ngSwipeRight', 1, 'swiperight'); + + + +})(window, window.angular); diff --git a/static/js/angular-touch.min.js b/static/js/angular-touch.min.js new file mode 100644 index 0000000..91403d9 --- /dev/null +++ b/static/js/angular-touch.min.js @@ -0,0 +1,14 @@ +/* + AngularJS v1.5.3 + (c) 2010-2016 Google, Inc. http://angularjs.org + License: MIT +*/ +(function(x,n,y){'use strict';function s(f,k){var e=!1,a=!1;this.ngClickOverrideEnabled=function(b){return n.isDefined(b)?(b&&!a&&(a=!0,t.$$moduleName="ngTouch",k.directive("ngClick",t),f.decorator("ngClickDirective",["$delegate",function(a){if(e)a.shift();else for(var b=a.length-1;0<=b;){if("ngTouch"===a[b].$$moduleName){a.splice(b,1);break}b--}return a}])),e=b,this):e};this.$get=function(){return{ngClickOverrideEnabled:function(){return e}}}}function v(f,k,e){p.directive(f,["$parse","$swipe",function(a, +b){return function(l,u,g){function h(c){if(!d)return!1;var a=Math.abs(c.y-d.y);c=(c.x-d.x)*k;return r&&75>a&&0a/c}var m=a(g[f]),d,r,c=["touch"];n.isDefined(g.ngSwipeDisableMouse)||c.push("mouse");b.bind(u,{start:function(c,a){d=c;r=!0},cancel:function(c){r=!1},end:function(c,d){h(c)&&l.$apply(function(){u.triggerHandler(e);m(l,{$event:d})})}},c)}}])}var p=n.module("ngTouch",[]);p.provider("$touch",s);s.$inject=["$provide","$compileProvider"];p.factory("$swipe",[function(){function f(a){a= +a.originalEvent||a;var b=a.touches&&a.touches.length?a.touches:[a];a=a.changedTouches&&a.changedTouches[0]||b[0];return{x:a.clientX,y:a.clientY}}function k(a,b){var l=[];n.forEach(a,function(a){(a=e[a][b])&&l.push(a)});return l.join(" ")}var e={mouse:{start:"mousedown",move:"mousemove",end:"mouseup"},touch:{start:"touchstart",move:"touchmove",end:"touchend",cancel:"touchcancel"}};return{bind:function(a,b,l){var e,g,h,m,d=!1;l=l||["mouse","touch"];a.on(k(l,"start"),function(c){h=f(c);d=!0;g=e=0;m= +h;b.start&&b.start(h,c)});var r=k(l,"cancel");if(r)a.on(r,function(c){d=!1;b.cancel&&b.cancel(c)});a.on(k(l,"move"),function(c){if(d&&h){var a=f(c);e+=Math.abs(a.x-m.x);g+=Math.abs(a.y-m.y);m=a;10>e&&10>g||(g>e?(d=!1,b.cancel&&b.cancel(c)):(c.preventDefault(),b.move&&b.move(a,c)))}});a.on(k(l,"end"),function(c){d&&(d=!1,b.end&&b.end(f(c),c))})}}}]);var t=["$parse","$timeout","$rootElement",function(f,k,e){function a(a,d,b){for(var c=0;cMath.abs(a[c]-d)&&25>Math.abs(g- +e))return a.splice(c,c+2),!0}return!1}function b(b){if(!(2500e&&1>d||h&&h[0]===e&&h[1]===d)){h&&(h=null);var c=b.target;"label"===n.lowercase(c.nodeName||c[0]&&c[0].nodeName)&&(h=[e,d]);a(g,e,d)||(b.stopPropagation(),b.preventDefault(),b.target&&b.target.blur&&b.target.blur())}}}function l(a){a=a.touches&&a.touches.length?a.touches:[a];var b=a[0].clientX,e=a[0].clientY;g.push(b,e);k(function(){for(var a= 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