367 строки
14 КиБ
JavaScript
367 строки
14 КиБ
JavaScript
define("dijit/place", [
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"dojo/_base/array", // array.forEach array.map array.some
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"dojo/dom-geometry", // domGeometry.position
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"dojo/dom-style", // domStyle.getComputedStyle
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"dojo/_base/kernel", // kernel.deprecated
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"dojo/_base/window", // win.body
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"dojo/window", // winUtils.getBox
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"./main" // dijit (defining dijit.place to match API doc)
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], function(array, domGeometry, domStyle, kernel, win, winUtils, dijit){
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// module:
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// dijit/place
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function _place(/*DomNode*/ node, choices, layoutNode, aroundNodeCoords){
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// summary:
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// Given a list of spots to put node, put it at the first spot where it fits,
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// of if it doesn't fit anywhere then the place with the least overflow
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// choices: Array
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// Array of elements like: {corner: 'TL', pos: {x: 10, y: 20} }
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// Above example says to put the top-left corner of the node at (10,20)
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// layoutNode: Function(node, aroundNodeCorner, nodeCorner, size)
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// for things like tooltip, they are displayed differently (and have different dimensions)
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// based on their orientation relative to the parent. This adjusts the popup based on orientation.
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// It also passes in the available size for the popup, which is useful for tooltips to
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// tell them that their width is limited to a certain amount. layoutNode() may return a value expressing
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// how much the popup had to be modified to fit into the available space. This is used to determine
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// what the best placement is.
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// aroundNodeCoords: Object
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// Size of aroundNode, ex: {w: 200, h: 50}
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// get {x: 10, y: 10, w: 100, h:100} type obj representing position of
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// viewport over document
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var view = winUtils.getBox(node.ownerDocument);
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// This won't work if the node is inside a <div style="position: relative">,
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// so reattach it to win.doc.body. (Otherwise, the positioning will be wrong
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// and also it might get cutoff)
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if(!node.parentNode || String(node.parentNode.tagName).toLowerCase() != "body"){
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win.body(node.ownerDocument).appendChild(node);
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}
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var best = null;
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array.some(choices, function(choice){
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var corner = choice.corner;
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var pos = choice.pos;
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var overflow = 0;
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// calculate amount of space available given specified position of node
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var spaceAvailable = {
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w: {
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'L': view.l + view.w - pos.x,
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'R': pos.x - view.l,
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'M': view.w
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}[corner.charAt(1)],
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h: {
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'T': view.t + view.h - pos.y,
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'B': pos.y - view.t,
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'M': view.h
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}[corner.charAt(0)]
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};
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// Clear left/right position settings set earlier so they don't interfere with calculations,
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// specifically when layoutNode() (a.k.a. Tooltip.orient()) measures natural width of Tooltip
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var s = node.style;
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s.left = s.right = "auto";
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// configure node to be displayed in given position relative to button
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// (need to do this in order to get an accurate size for the node, because
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// a tooltip's size changes based on position, due to triangle)
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if(layoutNode){
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var res = layoutNode(node, choice.aroundCorner, corner, spaceAvailable, aroundNodeCoords);
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overflow = typeof res == "undefined" ? 0 : res;
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}
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// get node's size
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var style = node.style;
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var oldDisplay = style.display;
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var oldVis = style.visibility;
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if(style.display == "none"){
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style.visibility = "hidden";
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style.display = "";
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}
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var bb = domGeometry.position(node);
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style.display = oldDisplay;
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style.visibility = oldVis;
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// coordinates and size of node with specified corner placed at pos,
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// and clipped by viewport
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var
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startXpos = {
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'L': pos.x,
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'R': pos.x - bb.w,
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'M': Math.max(view.l, Math.min(view.l + view.w, pos.x + (bb.w >> 1)) - bb.w) // M orientation is more flexible
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}[corner.charAt(1)],
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startYpos = {
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'T': pos.y,
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'B': pos.y - bb.h,
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'M': Math.max(view.t, Math.min(view.t + view.h, pos.y + (bb.h >> 1)) - bb.h)
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}[corner.charAt(0)],
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startX = Math.max(view.l, startXpos),
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startY = Math.max(view.t, startYpos),
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endX = Math.min(view.l + view.w, startXpos + bb.w),
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endY = Math.min(view.t + view.h, startYpos + bb.h),
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width = endX - startX,
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height = endY - startY;
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overflow += (bb.w - width) + (bb.h - height);
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if(best == null || overflow < best.overflow){
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best = {
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corner: corner,
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aroundCorner: choice.aroundCorner,
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x: startX,
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y: startY,
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w: width,
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h: height,
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overflow: overflow,
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spaceAvailable: spaceAvailable
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};
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}
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return !overflow;
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});
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// In case the best position is not the last one we checked, need to call
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// layoutNode() again.
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if(best.overflow && layoutNode){
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layoutNode(node, best.aroundCorner, best.corner, best.spaceAvailable, aroundNodeCoords);
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}
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// And then position the node. Do this last, after the layoutNode() above
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// has sized the node, due to browser quirks when the viewport is scrolled
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// (specifically that a Tooltip will shrink to fit as though the window was
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// scrolled to the left).
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//
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// In RTL mode, set style.right rather than style.left so in the common case,
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// window resizes move the popup along with the aroundNode.
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var l = domGeometry.isBodyLtr(node.ownerDocument),
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s = node.style;
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s.top = best.y + "px";
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s[l ? "left" : "right"] = (l ? best.x : view.w - best.x - best.w) + "px";
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s[l ? "right" : "left"] = "auto"; // needed for FF or else tooltip goes to far left
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return best;
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}
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var place = {
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// summary:
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// Code to place a DOMNode relative to another DOMNode.
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// Load using require(["dijit/place"], function(place){ ... }).
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at: function(node, pos, corners, padding){
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// summary:
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// Positions one of the node's corners at specified position
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// such that node is fully visible in viewport.
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// description:
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// NOTE: node is assumed to be absolutely or relatively positioned.
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// node: DOMNode
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// The node to position
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// pos: dijit/place.__Position
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// Object like {x: 10, y: 20}
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// corners: String[]
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// Array of Strings representing order to try corners in, like ["TR", "BL"].
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// Possible values are:
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//
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// - "BL" - bottom left
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// - "BR" - bottom right
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// - "TL" - top left
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// - "TR" - top right
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// padding: dijit/place.__Position?
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// optional param to set padding, to put some buffer around the element you want to position.
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// example:
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// Try to place node's top right corner at (10,20).
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// If that makes node go (partially) off screen, then try placing
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// bottom left corner at (10,20).
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// | place(node, {x: 10, y: 20}, ["TR", "BL"])
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var choices = array.map(corners, function(corner){
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var c = { corner: corner, pos: {x:pos.x,y:pos.y} };
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if(padding){
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c.pos.x += corner.charAt(1) == 'L' ? padding.x : -padding.x;
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c.pos.y += corner.charAt(0) == 'T' ? padding.y : -padding.y;
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}
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return c;
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});
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return _place(node, choices);
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},
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around: function(
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/*DomNode*/ node,
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/*DomNode|dijit/place.__Rectangle*/ anchor,
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/*String[]*/ positions,
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/*Boolean*/ leftToRight,
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/*Function?*/ layoutNode){
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// summary:
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// Position node adjacent or kitty-corner to anchor
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// such that it's fully visible in viewport.
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// description:
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// Place node such that corner of node touches a corner of
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// aroundNode, and that node is fully visible.
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// anchor:
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// Either a DOMNode or a rectangle (object with x, y, width, height).
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// positions:
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// Ordered list of positions to try matching up.
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//
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// - before: places drop down to the left of the anchor node/widget, or to the right in the case
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// of RTL scripts like Hebrew and Arabic; aligns either the top of the drop down
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// with the top of the anchor, or the bottom of the drop down with bottom of the anchor.
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// - after: places drop down to the right of the anchor node/widget, or to the left in the case
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// of RTL scripts like Hebrew and Arabic; aligns either the top of the drop down
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// with the top of the anchor, or the bottom of the drop down with bottom of the anchor.
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// - before-centered: centers drop down to the left of the anchor node/widget, or to the right
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// in the case of RTL scripts like Hebrew and Arabic
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// - after-centered: centers drop down to the right of the anchor node/widget, or to the left
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// in the case of RTL scripts like Hebrew and Arabic
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// - above-centered: drop down is centered above anchor node
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// - above: drop down goes above anchor node, left sides aligned
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// - above-alt: drop down goes above anchor node, right sides aligned
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// - below-centered: drop down is centered above anchor node
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// - below: drop down goes below anchor node
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// - below-alt: drop down goes below anchor node, right sides aligned
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// layoutNode: Function(node, aroundNodeCorner, nodeCorner)
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// For things like tooltip, they are displayed differently (and have different dimensions)
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// based on their orientation relative to the parent. This adjusts the popup based on orientation.
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// leftToRight:
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// True if widget is LTR, false if widget is RTL. Affects the behavior of "above" and "below"
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// positions slightly.
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// example:
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// | placeAroundNode(node, aroundNode, {'BL':'TL', 'TR':'BR'});
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// This will try to position node such that node's top-left corner is at the same position
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// as the bottom left corner of the aroundNode (ie, put node below
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// aroundNode, with left edges aligned). If that fails it will try to put
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// the bottom-right corner of node where the top right corner of aroundNode is
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// (ie, put node above aroundNode, with right edges aligned)
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//
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// if around is a DOMNode (or DOMNode id), convert to coordinates
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var aroundNodePos = (typeof anchor == "string" || "offsetWidth" in anchor)
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? domGeometry.position(anchor, true)
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: anchor;
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// Compute position and size of visible part of anchor (it may be partially hidden by ancestor nodes w/scrollbars)
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if(anchor.parentNode){
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// ignore nodes between position:relative and position:absolute
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var sawPosAbsolute = domStyle.getComputedStyle(anchor).position == "absolute";
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var parent = anchor.parentNode;
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while(parent && parent.nodeType == 1 && parent.nodeName != "BODY"){ //ignoring the body will help performance
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var parentPos = domGeometry.position(parent, true),
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pcs = domStyle.getComputedStyle(parent);
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if(/relative|absolute/.test(pcs.position)){
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sawPosAbsolute = false;
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}
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if(!sawPosAbsolute && /hidden|auto|scroll/.test(pcs.overflow)){
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var bottomYCoord = Math.min(aroundNodePos.y + aroundNodePos.h, parentPos.y + parentPos.h);
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var rightXCoord = Math.min(aroundNodePos.x + aroundNodePos.w, parentPos.x + parentPos.w);
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aroundNodePos.x = Math.max(aroundNodePos.x, parentPos.x);
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aroundNodePos.y = Math.max(aroundNodePos.y, parentPos.y);
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aroundNodePos.h = bottomYCoord - aroundNodePos.y;
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aroundNodePos.w = rightXCoord - aroundNodePos.x;
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}
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if(pcs.position == "absolute"){
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sawPosAbsolute = true;
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}
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parent = parent.parentNode;
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}
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}
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var x = aroundNodePos.x,
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y = aroundNodePos.y,
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width = "w" in aroundNodePos ? aroundNodePos.w : (aroundNodePos.w = aroundNodePos.width),
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height = "h" in aroundNodePos ? aroundNodePos.h : (kernel.deprecated("place.around: dijit/place.__Rectangle: { x:"+x+", y:"+y+", height:"+aroundNodePos.height+", width:"+width+" } has been deprecated. Please use { x:"+x+", y:"+y+", h:"+aroundNodePos.height+", w:"+width+" }", "", "2.0"), aroundNodePos.h = aroundNodePos.height);
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// Convert positions arguments into choices argument for _place()
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var choices = [];
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function push(aroundCorner, corner){
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choices.push({
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aroundCorner: aroundCorner,
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corner: corner,
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pos: {
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x: {
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'L': x,
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'R': x + width,
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'M': x + (width >> 1)
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}[aroundCorner.charAt(1)],
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y: {
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'T': y,
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'B': y + height,
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'M': y + (height >> 1)
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}[aroundCorner.charAt(0)]
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}
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})
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}
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array.forEach(positions, function(pos){
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var ltr = leftToRight;
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switch(pos){
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case "above-centered":
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push("TM", "BM");
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break;
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case "below-centered":
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push("BM", "TM");
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break;
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case "after-centered":
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ltr = !ltr;
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// fall through
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case "before-centered":
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push(ltr ? "ML" : "MR", ltr ? "MR" : "ML");
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break;
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case "after":
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ltr = !ltr;
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// fall through
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case "before":
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push(ltr ? "TL" : "TR", ltr ? "TR" : "TL");
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push(ltr ? "BL" : "BR", ltr ? "BR" : "BL");
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break;
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case "below-alt":
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ltr = !ltr;
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// fall through
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case "below":
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// first try to align left borders, next try to align right borders (or reverse for RTL mode)
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push(ltr ? "BL" : "BR", ltr ? "TL" : "TR");
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push(ltr ? "BR" : "BL", ltr ? "TR" : "TL");
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break;
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case "above-alt":
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ltr = !ltr;
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// fall through
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case "above":
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// first try to align left borders, next try to align right borders (or reverse for RTL mode)
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push(ltr ? "TL" : "TR", ltr ? "BL" : "BR");
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push(ltr ? "TR" : "TL", ltr ? "BR" : "BL");
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break;
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default:
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// To assist dijit/_base/place, accept arguments of type {aroundCorner: "BL", corner: "TL"}.
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// Not meant to be used directly.
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push(pos.aroundCorner, pos.corner);
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}
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});
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var position = _place(node, choices, layoutNode, {w: width, h: height});
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position.aroundNodePos = aroundNodePos;
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return position;
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}
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};
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/*=====
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place.__Position = {
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// x: Integer
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// horizontal coordinate in pixels, relative to document body
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// y: Integer
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// vertical coordinate in pixels, relative to document body
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};
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place.__Rectangle = {
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// x: Integer
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// horizontal offset in pixels, relative to document body
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// y: Integer
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// vertical offset in pixels, relative to document body
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// w: Integer
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// width in pixels. Can also be specified as "width" for backwards-compatibility.
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// h: Integer
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// height in pixels. Can also be specified as "height" for backwards-compatibility.
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};
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=====*/
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return dijit.place = place; // setting dijit.place for back-compat, remove for 2.0
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});
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