185 lines
5 KiB
JavaScript
185 lines
5 KiB
JavaScript
define("dojo/dnd/Moveable", [
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"../_base/array", "../_base/declare", "../_base/event", "../_base/lang",
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"../dom", "../dom-class", "../Evented", "../on", "../topic", "../touch", "./common", "./Mover", "../_base/window"
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], function(array, declare, event, lang, dom, domClass, Evented, on, topic, touch, dnd, Mover, win){
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// module:
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// dojo/dnd/Moveable
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var Moveable = declare("dojo.dnd.Moveable", [Evented], {
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// summary:
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// an object, which makes a node movable
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// object attributes (for markup)
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handle: "",
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delay: 0,
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skip: false,
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constructor: function(node, params){
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// node: Node
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// a node (or node's id) to be moved
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// params: Moveable.__MoveableArgs?
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// optional parameters
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this.node = dom.byId(node);
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if(!params){ params = {}; }
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this.handle = params.handle ? dom.byId(params.handle) : null;
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if(!this.handle){ this.handle = this.node; }
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this.delay = params.delay > 0 ? params.delay : 0;
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this.skip = params.skip;
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this.mover = params.mover ? params.mover : Mover;
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this.events = [
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on(this.handle, touch.press, lang.hitch(this, "onMouseDown")),
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// cancel text selection and text dragging
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on(this.handle, "dragstart", lang.hitch(this, "onSelectStart")),
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on(this.handle, "selectstart", lang.hitch(this, "onSelectStart"))
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];
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},
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// markup methods
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markupFactory: function(params, node, Ctor){
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return new Ctor(node, params);
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},
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// methods
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destroy: function(){
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// summary:
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// stops watching for possible move, deletes all references, so the object can be garbage-collected
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array.forEach(this.events, function(handle){ handle.remove(); });
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this.events = this.node = this.handle = null;
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},
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// mouse event processors
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onMouseDown: function(e){
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// summary:
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// event processor for onmousedown/ontouchstart, creates a Mover for the node
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// e: Event
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// mouse/touch event
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if(this.skip && dnd.isFormElement(e)){ return; }
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if(this.delay){
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this.events.push(
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on(this.handle, touch.move, lang.hitch(this, "onMouseMove")),
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on(this.handle, touch.release, lang.hitch(this, "onMouseUp"))
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);
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this._lastX = e.pageX;
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this._lastY = e.pageY;
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}else{
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this.onDragDetected(e);
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}
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event.stop(e);
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},
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onMouseMove: function(e){
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// summary:
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// event processor for onmousemove/ontouchmove, used only for delayed drags
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// e: Event
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// mouse/touch event
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if(Math.abs(e.pageX - this._lastX) > this.delay || Math.abs(e.pageY - this._lastY) > this.delay){
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this.onMouseUp(e);
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this.onDragDetected(e);
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}
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event.stop(e);
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},
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onMouseUp: function(e){
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// summary:
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// event processor for onmouseup, used only for delayed drags
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// e: Event
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// mouse event
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for(var i = 0; i < 2; ++i){
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this.events.pop().remove();
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}
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event.stop(e);
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},
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onSelectStart: function(e){
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// summary:
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// event processor for onselectevent and ondragevent
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// e: Event
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// mouse event
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if(!this.skip || !dnd.isFormElement(e)){
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event.stop(e);
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}
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},
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// local events
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onDragDetected: function(/*Event*/ e){
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// summary:
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// called when the drag is detected;
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// responsible for creation of the mover
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new this.mover(this.node, e, this);
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},
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onMoveStart: function(/*Mover*/ mover){
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// summary:
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// called before every move operation
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topic.publish("/dnd/move/start", mover);
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domClass.add(win.body(), "dojoMove");
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domClass.add(this.node, "dojoMoveItem");
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},
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onMoveStop: function(/*Mover*/ mover){
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// summary:
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// called after every move operation
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topic.publish("/dnd/move/stop", mover);
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domClass.remove(win.body(), "dojoMove");
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domClass.remove(this.node, "dojoMoveItem");
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},
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onFirstMove: function(/*===== mover, e =====*/){
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// summary:
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// called during the very first move notification;
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// can be used to initialize coordinates, can be overwritten.
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// mover: Mover
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// e: Event
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// default implementation does nothing
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},
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onMove: function(mover, leftTop /*=====, e =====*/){
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// summary:
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// called during every move notification;
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// should actually move the node; can be overwritten.
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// mover: Mover
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// leftTop: Object
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// e: Event
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this.onMoving(mover, leftTop);
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var s = mover.node.style;
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s.left = leftTop.l + "px";
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s.top = leftTop.t + "px";
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this.onMoved(mover, leftTop);
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},
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onMoving: function(/*===== mover, leftTop =====*/){
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// summary:
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// called before every incremental move; can be overwritten.
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// mover: Mover
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// leftTop: Object
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// default implementation does nothing
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},
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onMoved: function(/*===== mover, leftTop =====*/){
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// summary:
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// called after every incremental move; can be overwritten.
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// mover: Mover
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// leftTop: Object
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// default implementation does nothing
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}
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});
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/*=====
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Moveable.__MoveableArgs = declare([], {
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// handle: Node||String
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// A node (or node's id), which is used as a mouse handle.
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// If omitted, the node itself is used as a handle.
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handle: null,
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// delay: Number
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// delay move by this number of pixels
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delay: 0,
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// skip: Boolean
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// skip move of form elements
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skip: false,
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// mover: Object
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// a constructor of custom Mover
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mover: dnd.Mover
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});
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=====*/
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return Moveable;
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});
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