131 lines
4.5 KiB
JavaScript
131 lines
4.5 KiB
JavaScript
define("dijit/a11yclick", [
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"dojo/on",
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"dojo/_base/array", // array.forEach
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"dojo/keys", // keys.ENTER keys.SPACE
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"dojo/_base/declare", // declare
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"dojo/has", // has("dom-addeventlistener")
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"dojo/_base/unload", // unload.addOnWindowUnload
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"dojo/_base/window" // win.doc.addEventListener win.doc.attachEvent win.doc.detachEvent
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], function(on, array, keys, declare, has, unload, win){
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// module:
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// dijit/a11yclick
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// Keep track of where the last keydown event was, to help avoid generating
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// spurious ondijitclick events when:
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// 1. focus is on a <button> or <a>
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// 2. user presses then releases the ENTER key
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// 3. onclick handler fires and shifts focus to another node, with an ondijitclick handler
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// 4. onkeyup event fires, causing the ondijitclick handler to fire
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var lastKeyDownNode = null;
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if(has("dom-addeventlistener")){
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win.doc.addEventListener('keydown', function(evt){
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lastKeyDownNode = evt.target;
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}, true);
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}else{
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// Fallback path for IE6-8
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(function(){
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var keydownCallback = function(evt){
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lastKeyDownNode = evt.srcElement;
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};
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win.doc.attachEvent('onkeydown', keydownCallback);
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unload.addOnWindowUnload(function(){
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win.doc.detachEvent('onkeydown', keydownCallback);
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});
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})();
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}
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function clickKey(/*Event*/ e){
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return (e.keyCode === keys.ENTER || e.keyCode === keys.SPACE) &&
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!e.ctrlKey && !e.shiftKey && !e.altKey && !e.metaKey;
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}
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return function(node, listener){
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// summary:
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// Custom a11yclick (a.k.a. ondijitclick) event
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// which triggers on a mouse click, touch, or space/enter keyup.
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if(/input|button/i.test(node.nodeName)){
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// pass through, the browser already generates click event on SPACE/ENTER key
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return on(node, "click", listener);
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}else{
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// Don't fire the click event unless both the keydown and keyup occur on this node.
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// Avoids problems where focus shifted to this node or away from the node on keydown,
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// either causing this node to process a stray keyup event, or causing another node
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// to get a stray keyup event.
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var handles = [
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on(node, "keydown", function(e){
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//console.log(this.id + ": onkeydown, e.target = ", e.target, ", lastKeyDownNode was ", lastKeyDownNode, ", equality is ", (e.target === lastKeyDownNode));
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if(clickKey(e)){
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// needed on IE for when focus changes between keydown and keyup - otherwise dropdown menus do not work
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lastKeyDownNode = e.target;
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// Prevent viewport scrolling on space key in IE<9.
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// (Reproducible on test_Button.html on any of the first dijit/form/Button examples)
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e.preventDefault();
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}
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}),
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on(node, "keyup", function(e){
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//console.log(this.id + ": onkeyup, e.target = ", e.target, ", lastKeyDownNode was ", lastKeyDownNode, ", equality is ", (e.target === lastKeyDownNode));
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if(clickKey(e) && e.target == lastKeyDownNode){ // === breaks greasemonkey
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//need reset here or have problems in FF when focus returns to trigger element after closing popup/alert
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lastKeyDownNode = null;
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on.emit(e.target, "click", {
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cancelable: true,
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bubbles: true
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});
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}
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}),
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on(node, "click", function(e){
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// catch mouse clicks, plus the on.emit() calls from above and below
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listener.call(this, e);
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})
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];
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if(has("touch")){
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// touchstart-->touchend will automatically generate a click event, but there are problems
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// on iOS after focus has been programatically shifted (#14604, #14918), so setup a failsafe
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// if click doesn't fire naturally.
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var clickTimer;
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handles.push(
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on(node, "touchend", function(e){
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var target = e.target;
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clickTimer = setTimeout(function(){
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clickTimer = null;
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on.emit(target, "click", {
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cancelable: true,
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bubbles: true
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});
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}, 600);
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}),
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on(node, "click", function(e){
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// If browser generates a click naturally, clear the timer to fire a synthetic click event
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if(clickTimer){
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clearTimeout(clickTimer);
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}
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})
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// TODO: if the touchstart and touchend were <100ms apart, and then there's another touchstart
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// event <300ms after the touchend event, then clear the synthetic click timer, because user
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// is doing a zoom. Alternately monitor screen.deviceXDPI (or something similar) to see if
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// zoom level has changed.
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);
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}
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return {
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remove: function(){
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array.forEach(handles, function(h){ h.remove(); });
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if(clickTimer){
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clearTimeout(clickTimer);
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clickTimer = null;
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}
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}
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};
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}
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};
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return ret;
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});
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