268 lines
9.5 KiB
JavaScript
268 lines
9.5 KiB
JavaScript
define("dijit/_CssStateMixin", [
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"dojo/touch",
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"dojo/_base/array", // array.forEach array.map
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"dojo/_base/declare", // declare
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"dojo/dom-class", // domClass.toggle
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"dojo/_base/lang", // lang.hitch
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"dojo/_base/window" // win.body
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], function(touch, array, declare, domClass, lang, win){
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// module:
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// dijit/_CssStateMixin
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// summary:
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// Mixin for widgets to set CSS classes on the widget DOM nodes depending on hover/mouse press/focus
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// state changes, and also higher-level state changes such becoming disabled or selected.
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return declare("dijit._CssStateMixin", [], {
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// summary:
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// Mixin for widgets to set CSS classes on the widget DOM nodes depending on hover/mouse press/focus
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// state changes, and also higher-level state changes such becoming disabled or selected.
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//
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// description:
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// By mixing this class into your widget, and setting the this.baseClass attribute, it will automatically
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// maintain CSS classes on the widget root node (this.domNode) depending on hover,
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// active, focus, etc. state. Ex: with a baseClass of dijitButton, it will apply the classes
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// dijitButtonHovered and dijitButtonActive, as the user moves the mouse over the widget and clicks it.
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//
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// It also sets CSS like dijitButtonDisabled based on widget semantic state.
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//
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// By setting the cssStateNodes attribute, a widget can also track events on subnodes (like buttons
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// within the widget).
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// cssStateNodes: [protected] Object
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// List of sub-nodes within the widget that need CSS classes applied on mouse hover/press and focus
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//.
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// Each entry in the hash is a an attachpoint names (like "upArrowButton") mapped to a CSS class names
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// (like "dijitUpArrowButton"). Example:
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// | {
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// | "upArrowButton": "dijitUpArrowButton",
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// | "downArrowButton": "dijitDownArrowButton"
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// | }
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// The above will set the CSS class dijitUpArrowButton to the this.upArrowButton DOMNode when it
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// is hovered, etc.
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cssStateNodes: {},
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// hovering: [readonly] Boolean
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// True if cursor is over this widget
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hovering: false,
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// active: [readonly] Boolean
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// True if mouse was pressed while over this widget, and hasn't been released yet
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active: false,
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_applyAttributes: function(){
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// This code would typically be in postCreate(), but putting in _applyAttributes() for
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// performance: so the class changes happen before DOM is inserted into the document.
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// Change back to postCreate() in 2.0. See #11635.
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this.inherited(arguments);
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// Automatically monitor mouse events (essentially :hover and :active) on this.domNode
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array.forEach(["onmouseenter", "onmouseleave", touch.press], function(e){
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this.connect(this.domNode, e, "_cssMouseEvent");
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}, this);
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// Monitoring changes to disabled, readonly, etc. state, and update CSS class of root node
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array.forEach(["disabled", "readOnly", "checked", "selected", "focused", "state", "hovering", "active"], function(attr){
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this.watch(attr, lang.hitch(this, "_setStateClass"));
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}, this);
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// Events on sub nodes within the widget
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for(var ap in this.cssStateNodes){
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this._trackMouseState(this[ap], this.cssStateNodes[ap]);
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}
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// Set state initially; there's probably no hover/active/focus state but widget might be
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// disabled/readonly/checked/selected so we want to set CSS classes for those conditions.
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this._setStateClass();
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},
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_cssMouseEvent: function(/*Event*/ event){
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// summary:
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// Sets hovering and active properties depending on mouse state,
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// which triggers _setStateClass() to set appropriate CSS classes for this.domNode.
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if(!this.disabled){
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switch(event.type){
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case "mouseenter":
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case "mouseover": // generated on non-IE browsers even though we connected to mouseenter
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this._set("hovering", true);
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this._set("active", this._mouseDown);
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break;
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case "mouseleave":
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case "mouseout": // generated on non-IE browsers even though we connected to mouseleave
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this._set("hovering", false);
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this._set("active", false);
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break;
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case "mousedown":
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case "touchpress":
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this._set("active", true);
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this._mouseDown = true;
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// Set a global event to handle mouseup, so it fires properly
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// even if the cursor leaves this.domNode before the mouse up event.
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// Alternately could set active=false on mouseout.
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var mouseUpConnector = this.connect(win.body(), touch.release, function(){
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this._mouseDown = false;
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this._set("active", false);
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this.disconnect(mouseUpConnector);
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});
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break;
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}
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}
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},
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_setStateClass: function(){
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// summary:
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// Update the visual state of the widget by setting the css classes on this.domNode
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// (or this.stateNode if defined) by combining this.baseClass with
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// various suffixes that represent the current widget state(s).
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//
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// description:
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// In the case where a widget has multiple
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// states, it sets the class based on all possible
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// combinations. For example, an invalid form widget that is being hovered
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// will be "dijitInput dijitInputInvalid dijitInputHover dijitInputInvalidHover".
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//
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// The widget may have one or more of the following states, determined
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// by this.state, this.checked, this.valid, and this.selected:
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// - Error - ValidationTextBox sets this.state to "Error" if the current input value is invalid
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// - Incomplete - ValidationTextBox sets this.state to "Incomplete" if the current input value is not finished yet
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// - Checked - ex: a checkmark or a ToggleButton in a checked state, will have this.checked==true
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// - Selected - ex: currently selected tab will have this.selected==true
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//
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// In addition, it may have one or more of the following states,
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// based on this.disabled and flags set in _onMouse (this.active, this.hovering) and from focus manager (this.focused):
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// - Disabled - if the widget is disabled
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// - Active - if the mouse (or space/enter key?) is being pressed down
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// - Focused - if the widget has focus
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// - Hover - if the mouse is over the widget
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// Compute new set of classes
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var newStateClasses = this.baseClass.split(" ");
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function multiply(modifier){
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newStateClasses = newStateClasses.concat(array.map(newStateClasses, function(c){ return c+modifier; }), "dijit"+modifier);
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}
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if(!this.isLeftToRight()){
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// For RTL mode we need to set an addition class like dijitTextBoxRtl.
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multiply("Rtl");
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}
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var checkedState = this.checked == "mixed" ? "Mixed" : (this.checked ? "Checked" : "");
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if(this.checked){
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multiply(checkedState);
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}
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if(this.state){
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multiply(this.state);
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}
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if(this.selected){
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multiply("Selected");
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}
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if(this.disabled){
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multiply("Disabled");
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}else if(this.readOnly){
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multiply("ReadOnly");
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}else{
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if(this.active){
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multiply("Active");
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}else if(this.hovering){
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multiply("Hover");
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}
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}
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if(this.focused){
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multiply("Focused");
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}
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// Remove old state classes and add new ones.
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// For performance concerns we only write into domNode.className once.
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var tn = this.stateNode || this.domNode,
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classHash = {}; // set of all classes (state and otherwise) for node
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array.forEach(tn.className.split(" "), function(c){ classHash[c] = true; });
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if("_stateClasses" in this){
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array.forEach(this._stateClasses, function(c){ delete classHash[c]; });
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}
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array.forEach(newStateClasses, function(c){ classHash[c] = true; });
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var newClasses = [];
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for(var c in classHash){
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newClasses.push(c);
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}
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tn.className = newClasses.join(" ");
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this._stateClasses = newStateClasses;
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},
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_trackMouseState: function(/*DomNode*/ node, /*String*/ clazz){
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// summary:
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// Track mouse/focus events on specified node and set CSS class on that node to indicate
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// current state. Usually not called directly, but via cssStateNodes attribute.
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// description:
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// Given class=foo, will set the following CSS class on the node
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// - fooActive: if the user is currently pressing down the mouse button while over the node
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// - fooHover: if the user is hovering the mouse over the node, but not pressing down a button
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// - fooFocus: if the node is focused
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//
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// Note that it won't set any classes if the widget is disabled.
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// node: DomNode
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// Should be a sub-node of the widget, not the top node (this.domNode), since the top node
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// is handled specially and automatically just by mixing in this class.
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// clazz: String
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// CSS class name (ex: dijitSliderUpArrow).
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// Current state of node (initially false)
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// NB: setting specifically to false because domClass.toggle() needs true boolean as third arg
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var hovering=false, active=false, focused=false;
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var self = this,
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cn = lang.hitch(this, "connect", node);
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function setClass(){
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var disabled = ("disabled" in self && self.disabled) || ("readonly" in self && self.readonly);
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domClass.toggle(node, clazz+"Hover", hovering && !active && !disabled);
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domClass.toggle(node, clazz+"Active", active && !disabled);
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domClass.toggle(node, clazz+"Focused", focused && !disabled);
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}
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// Mouse
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cn("onmouseenter", function(){
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hovering = true;
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setClass();
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});
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cn("onmouseleave", function(){
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hovering = false;
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active = false;
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setClass();
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});
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cn(touch.press, function(){
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active = true;
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setClass();
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});
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cn(touch.release, function(){
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active = false;
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setClass();
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});
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// Focus
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cn("onfocus", function(){
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focused = true;
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setClass();
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});
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cn("onblur", function(){
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focused = false;
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setClass();
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});
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// Just in case widget is enabled/disabled while it has focus/hover/active state.
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// Maybe this is overkill.
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this.watch("disabled", setClass);
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this.watch("readOnly", setClass);
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}
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});
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});
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