294 lines
8.8 KiB
JavaScript
294 lines
8.8 KiB
JavaScript
define("dijit/_editor/_Plugin", [
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"dojo/_base/connect", // connect.connect
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"dojo/_base/declare", // declare
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"dojo/_base/lang", // lang.mixin, lang.hitch
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"../form/Button"
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], function(connect, declare, lang, Button){
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// module:
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// dijit/_editor/_Plugin
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// summary:
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// Base class for a "plugin" to the editor, which is usually
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// a single button on the Toolbar and some associated code
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var _Plugin = declare("dijit._editor._Plugin", null, {
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// summary:
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// Base class for a "plugin" to the editor, which is usually
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// a single button on the Toolbar and some associated code
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constructor: function(/*Object?*/args){
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this.params = args || {};
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lang.mixin(this, this.params);
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this._connects=[];
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this._attrPairNames = {};
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},
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// editor: [const] dijit.Editor
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// Points to the parent editor
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editor: null,
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// iconClassPrefix: [const] String
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// The CSS class name for the button node is formed from `iconClassPrefix` and `command`
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iconClassPrefix: "dijitEditorIcon",
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// button: dijit._Widget?
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// Pointer to `dijit.form.Button` or other widget (ex: `dijit.form.FilteringSelect`)
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// that is added to the toolbar to control this plugin.
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// If not specified, will be created on initialization according to `buttonClass`
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button: null,
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// command: String
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// String like "insertUnorderedList", "outdent", "justifyCenter", etc. that represents an editor command.
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// Passed to editor.execCommand() if `useDefaultCommand` is true.
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command: "",
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// useDefaultCommand: Boolean
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// If true, this plugin executes by calling Editor.execCommand() with the argument specified in `command`.
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useDefaultCommand: true,
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// buttonClass: Widget Class
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// Class of widget (ex: dijit.form.Button or dijit.form.FilteringSelect)
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// that is added to the toolbar to control this plugin.
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// This is used to instantiate the button, unless `button` itself is specified directly.
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buttonClass: Button,
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// disabled: Boolean
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// Flag to indicate if this plugin has been disabled and should do nothing
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// helps control button state, among other things. Set via the setter api.
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disabled: false,
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getLabel: function(/*String*/key){
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// summary:
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// Returns the label to use for the button
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// tags:
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// private
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return this.editor.commands[key]; // String
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},
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_initButton: function(){
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// summary:
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// Initialize the button or other widget that will control this plugin.
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// This code only works for plugins controlling built-in commands in the editor.
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// tags:
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// protected extension
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if(this.command.length){
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var label = this.getLabel(this.command),
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editor = this.editor,
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className = this.iconClassPrefix+" "+this.iconClassPrefix + this.command.charAt(0).toUpperCase() + this.command.substr(1);
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if(!this.button){
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var props = lang.mixin({
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label: label,
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dir: editor.dir,
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lang: editor.lang,
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showLabel: false,
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iconClass: className,
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dropDown: this.dropDown,
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tabIndex: "-1"
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}, this.params || {});
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this.button = new this.buttonClass(props);
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}
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}
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if(this.get("disabled") && this.button){
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this.button.set("disabled", this.get("disabled"));
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}
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},
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destroy: function(){
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// summary:
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// Destroy this plugin
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var h;
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while(h = this._connects.pop()){ h.remove(); }
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if(this.dropDown){
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this.dropDown.destroyRecursive();
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}
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},
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connect: function(o, f, tf){
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// summary:
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// Make a connect.connect() that is automatically disconnected when this plugin is destroyed.
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// Similar to `dijit._Widget.connect`.
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// tags:
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// protected
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this._connects.push(connect.connect(o, f, this, tf));
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},
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updateState: function(){
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// summary:
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// Change state of the plugin to respond to events in the editor.
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// description:
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// This is called on meaningful events in the editor, such as change of selection
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// or caret position (but not simple typing of alphanumeric keys). It gives the
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// plugin a chance to update the CSS of its button.
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//
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// For example, the "bold" plugin will highlight/unhighlight the bold button depending on whether the
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// characters next to the caret are bold or not.
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//
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// Only makes sense when `useDefaultCommand` is true, as it calls Editor.queryCommandEnabled(`command`).
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var e = this.editor,
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c = this.command,
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checked, enabled;
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if(!e || !e.isLoaded || !c.length){ return; }
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var disabled = this.get("disabled");
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if(this.button){
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try{
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enabled = !disabled && e.queryCommandEnabled(c);
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if(this.enabled !== enabled){
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this.enabled = enabled;
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this.button.set('disabled', !enabled);
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}
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if(typeof this.button.checked == 'boolean'){
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checked = e.queryCommandState(c);
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if(this.checked !== checked){
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this.checked = checked;
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this.button.set('checked', e.queryCommandState(c));
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}
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}
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}catch(e){
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console.log(e); // FIXME: we shouldn't have debug statements in our code. Log as an error?
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}
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}
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},
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setEditor: function(/*dijit.Editor*/ editor){
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// summary:
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// Tell the plugin which Editor it is associated with.
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// TODO: refactor code to just pass editor to constructor.
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// FIXME: detach from previous editor!!
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this.editor = editor;
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// FIXME: prevent creating this if we don't need to (i.e., editor can't handle our command)
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this._initButton();
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// Processing for buttons that execute by calling editor.execCommand()
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if(this.button && this.useDefaultCommand){
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if(this.editor.queryCommandAvailable(this.command)){
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this.connect(this.button, "onClick",
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lang.hitch(this.editor, "execCommand", this.command, this.commandArg)
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);
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}else{
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// hide button because editor doesn't support command (due to browser limitations)
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this.button.domNode.style.display = "none";
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}
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}
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this.connect(this.editor, "onNormalizedDisplayChanged", "updateState");
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},
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setToolbar: function(/*dijit.Toolbar*/ toolbar){
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// summary:
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// Tell the plugin to add it's controller widget (often a button)
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// to the toolbar. Does nothing if there is no controller widget.
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// TODO: refactor code to just pass toolbar to constructor.
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if(this.button){
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toolbar.addChild(this.button);
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}
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// console.debug("adding", this.button, "to:", toolbar);
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},
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set: function(/* attribute */ name, /* anything */ value){
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// summary:
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// Set a property on a plugin
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// name:
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// The property to set.
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// value:
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// The value to set in the property.
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// description:
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// Sets named properties on a plugin which may potentially be handled by a
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// setter in the plugin.
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// For example, if the plugin has a properties "foo"
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// and "bar" and a method named "_setFooAttr", calling:
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// | plugin.set("foo", "Howdy!");
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// would be equivalent to writing:
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// | plugin._setFooAttr("Howdy!");
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// and:
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// | plugin.set("bar", 3);
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// would be equivalent to writing:
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// | plugin.bar = 3;
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//
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// set() may also be called with a hash of name/value pairs, ex:
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// | plugin.set({
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// | foo: "Howdy",
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// | bar: 3
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// | })
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// This is equivalent to calling set(foo, "Howdy") and set(bar, 3)
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if(typeof name === "object"){
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for(var x in name){
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this.set(x, name[x]);
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}
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return this;
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}
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var names = this._getAttrNames(name);
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if(this[names.s]){
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// use the explicit setter
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var result = this[names.s].apply(this, Array.prototype.slice.call(arguments, 1));
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}else{
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this._set(name, value);
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}
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return result || this;
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},
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get: function(name){
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// summary:
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// Get a property from a plugin.
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// name:
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// The property to get.
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// description:
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// Get a named property from a plugin. The property may
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// potentially be retrieved via a getter method. If no getter is defined, this
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// just retrieves the object's property.
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// For example, if the plugin has a properties "foo"
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// and "bar" and a method named "_getFooAttr", calling:
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// | plugin.get("foo");
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// would be equivalent to writing:
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// | plugin._getFooAttr();
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// and:
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// | plugin.get("bar");
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// would be equivalent to writing:
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// | plugin.bar;
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var names = this._getAttrNames(name);
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return this[names.g] ? this[names.g]() : this[name];
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},
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_setDisabledAttr: function(disabled){
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// summary:
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// Function to set the plugin state and call updateState to make sure the
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// button is updated appropriately.
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this.disabled = disabled;
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this.updateState();
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},
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_getAttrNames: function(name){
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// summary:
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// Helper function for get() and set().
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// Caches attribute name values so we don't do the string ops every time.
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// tags:
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// private
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var apn = this._attrPairNames;
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if(apn[name]){ return apn[name]; }
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var uc = name.charAt(0).toUpperCase() + name.substr(1);
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return (apn[name] = {
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s: "_set"+uc+"Attr",
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g: "_get"+uc+"Attr"
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});
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},
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_set: function(/*String*/ name, /*anything*/ value){
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// summary:
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// Helper function to set new value for specified attribute
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this[name] = value;
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}
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});
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// Hash mapping plugin name to factory, used for registering plugins
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_Plugin.registry = {};
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return _Plugin;
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});
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