boyska
ed985a92e9
The idea is that the UI can run in a separate process, so there is now a way for another process to know the state and to display an interface accordingly
37 Zeilen
1,4 KiB
Go
37 Zeilen
1,4 KiB
Go
/*
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Package uiserver creates a server to share an object (readonly) with clients.
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Background
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We want to deal with a user interface that is output-only: we only care about
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providing a representation of the internal state to users, not getting their
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input (that is, we'll do that part as a separate component).
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We also want the UI to be completely detached from the core, ie running as a
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separate process: to do so, bind a socket and exchange informations over it.
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This is especially reasonable when dealing with "embedded" boards where the
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outputs might be LED or OLED displays and the inputs might be pushbuttons so
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privilege separation is especially needed, but can prove useful in any other
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context.
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It must be easy to write a UI with a different programming language: to do
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so, gob is excluded, JSON is preferred.
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We assume that the "state" is pretty small, so caring about diffs will only
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be a waste of time.
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Protocol
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Bind a socket. Every UI is a client, which connects to our socket.
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Upon connection, send some "hello" just to check versions etcetera. Then
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send a serialization of the complete state. Upon change, just send it all
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again.
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Conversely, the client will read the socket and set the UI according to the
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state that has just been read.
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Usage
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The uiserver package implements a generic server specifically designed to
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send updates upon connection and whenever asked to (with NetUI.Update())
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*/
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package uiserver
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