Closes #96 show users that can see an item
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6 changed files with 88 additions and 19 deletions
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@ -2,18 +2,29 @@ import React, { memo } from "react";
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import { useUsers } from "../../../../components/users";
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import styled from "styled-components";
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const OnlyYouLabel = styled.div`
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import eye from "../../../../images/eye.svg";
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const UnflippedFor = styled.div`
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position: absolute;
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top: -20px;
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top: -34px;
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right: 2px;
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color: #555;
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font-size: 0.6em;
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display: flex;
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justify-content: center;
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align-items: center;
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background-color: #cccccca0;
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pointer-events: none;
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line-height: 1.5em;
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`;
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const UnflippedForUser = styled.img`
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background-color: ${({ color }) => color};
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border-radius: 2px;
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padding: 2px;
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margin: 2px;
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`;
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const Label = styled.div`
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position: absolute;
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top: 1px;
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@ -68,8 +79,10 @@ const Image = ({
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backText,
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overlay,
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}) => {
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const { currentUser } = useUsers();
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const { currentUser, users } = useUsers();
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const size = {};
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if (width) {
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size.width = width;
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}
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@ -77,12 +90,27 @@ const Image = ({
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size.height = height;
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}
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const unflippedForUsers = React.useMemo(() => {
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if (Array.isArray(unflippedFor)) {
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return unflippedFor
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.filter((userId) => users.find(({ id }) => userId === id))
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.map((userId) => users.find(({ id }) => userId === id));
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}
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return [];
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}, [unflippedFor, users]);
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const flippedForMe =
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backContent && flipped && unflippedFor !== currentUser.id;
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backContent &&
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flipped &&
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(!Array.isArray(unflippedFor) || !unflippedFor.includes(currentUser.id));
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return (
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<Wrapper>
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{unflippedFor === currentUser.id && <OnlyYouLabel>Only you</OnlyYouLabel>}
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<UnflippedFor>
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{unflippedForUsers.map(({ color, id }) => {
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return <UnflippedForUser key={id} src={eye} color={color} />;
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})}
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</UnflippedFor>
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{flippedForMe && backText && <Label>{backText}</Label>}
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{(!flippedForMe || !backText) && text && <Label>{text}</Label>}
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<FrontImage
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@ -164,13 +164,41 @@ export const useItemActions = () => {
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);
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// Reveal for player only
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const revealForMe = React.useCallback(() => {
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batchUpdateItems(selectedItems, (item) => ({
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...item,
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flipped: true,
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unflippedFor: currentUser.id,
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}));
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}, [batchUpdateItems, selectedItems, currentUser.id]);
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const toggleFlipSelf = useRecoilCallback(
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async (snapshot) => {
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const selectedItemList = await getSelectedItemList(snapshot);
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const flippedSelfCount = selectedItemList.filter(
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({ unflippedFor }) =>
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Array.isArray(unflippedFor) && unflippedFor.includes(currentUser.id)
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).length;
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let flipSelf = true;
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if (flippedSelfCount > selectedItems.length / 2) {
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flipSelf = false;
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}
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batchUpdateItems(selectedItems, (item) => {
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let unflippedFor;
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if (!Array.isArray(item.unflippedFor)) {
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unflippedFor = [];
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} else {
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unflippedFor = [...item.unflippedFor];
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}
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if (flipSelf && !unflippedFor.includes(currentUser.id)) {
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unflippedFor.push(currentUser.id);
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}
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if (!flipSelf && unflippedFor.includes(currentUser.id)) {
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unflippedFor = unflippedFor.filter((id) => id !== currentUser.id);
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}
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return {
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...item,
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flipped: true,
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unflippedFor,
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};
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});
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},
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[batchUpdateItems, selectedItems, currentUser.id]
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);
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// Remove selected items
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const removeItems = React.useCallback(
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@ -184,8 +212,8 @@ export const useItemActions = () => {
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return {
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align,
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remove: removeItems,
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revealForMe,
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toggleFlip,
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toggleFlipSelf,
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toggleLock,
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toggleTap,
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shuffle: shuffleSelectedItems,
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@ -37,8 +37,8 @@ export const SelectedItems = ({ edit }) => {
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const {
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align,
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remove,
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revealForMe,
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toggleFlip,
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toggleFlipSelf,
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toggleLock,
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toggleTap,
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shuffle,
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@ -58,7 +58,7 @@ export const SelectedItems = ({ edit }) => {
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shortcut: "f",
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},
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flipSelf: {
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action: revealForMe,
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action: toggleFlipSelf,
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label: t("Reveal for me"),
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shortcut: "o",
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},
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@ -109,7 +109,7 @@ export const SelectedItems = ({ edit }) => {
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[
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align,
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remove,
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revealForMe,
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toggleFlipSelf,
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rotate,
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shuffle,
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t,
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@ -73,5 +73,8 @@
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"welcomeText": "<0>Airboardgame is a tabletop simulator to play your favorite board games with your friends online.</0>",
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"InviteFriends": "<0>To invite other players to play with you, share the following links with your friends.</0>",
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"moreInformation": "<0>For more informations, visit <2>github repository</2>.</0>",
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"I want play...": "I want play..."
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"I want play...": "I want play...",
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"Zone": "Zone",
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"Reveal for me": "Reveal for me",
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"Waiting for connection…": "Waiting for connection…"
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}
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@ -73,5 +73,8 @@
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"welcomeText": "<0>Airboardgame est un simulateur de table de jeu qui vous permet de jouer en ligne avec vos amis à vos jeux de société préférés.</0>",
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"InviteFriends": "<0>Pour inviter d'autres joueurs, partagez le lien suivant avec vos amis.</0>",
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"moreInformation": "<0>Pour plus d'informations, visitez le <2>dépôt github</2>.</0>",
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"I want play...": "Je veux jouer..."
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"I want play...": "Je veux jouer...",
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"Zone": "Zone",
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"Reveal for me": "Retourner pour moi",
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"Waiting for connection…": "En attente d'une connection…"
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}
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7
src/images/eye.svg
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7
src/images/eye.svg
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@ -0,0 +1,7 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 20 20">
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<title>
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eye
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</title>
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<path d="M10 7.5a2.5 2.5 0 1 0 2.5 2.5A2.5 2.5 0 0 0 10 7.5zm0 7a4.5 4.5 0 1 1 4.5-4.5 4.5 4.5 0 0 1-4.5 4.5zM10 3C3 3 0 10 0 10s3 7 10 7 10-7 10-7-3-7-10-7z"/>
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<script xmlns=""/></svg>
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After Width: | Height: | Size: 339 B |
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