console.log("Save game"); const throwError = (message, code = 400) => { const errorObject = new Error(message); errorObject.statusCode = code; throw errorObject; }; const main = async ({ store, id, userId, body }) => { let existingGame = null; if (!userId) { throwError("Game creation not allowed for unauthenticated users", 403); } try { existingGame = await store.get("game", id); } catch { console.log("Game not found"); } if (existingGame && existingGame.owner && existingGame.owner !== userId) { console.log("Forbidden"); throwError("Modification allowed only for owner", 403); } let { owner = userId } = body; const result = await store.save("game", id, { ...body, owner }); return result; };