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- console.log("Save game");
- const throwError = (message, code = 400) => {
- const errorObject = new Error(message);
- errorObject.statusCode = code;
- throw errorObject;
- };
- const main = async ({ store, id, userId, body }) => {
- let existingGame = null;
- if (!userId) {
- throwError("Game creation not allowed for unauthenticated users", 403);
- }
- try {
- existingGame = await store.get("game", id);
- } catch {
- console.log("Game not found");
- }
- if (existingGame && existingGame.owner && existingGame.owner !== userId) {
- console.log("Forbidden");
- throwError("Modification allowed only for owner", 403);
- }
- let { owner = userId } = body;
- const result = await store.save("game", id, { ...body, owner });
- return result;
- };
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