""" ServerSession The serversession is the Server-side in-memory representation of a user connecting to the game. Evennia manages one Session per connection to the game. So a user logged into the game with multiple clients (if Evennia is configured to allow that) will have multiple sessions tied to one Account object. All communication between Evennia and the real-world user goes through the Session(s) associated with that user. It should be noted that modifying the Session object is not usually necessary except for the most custom and exotic designs - and even then it might be enough to just add custom session-level commands to the SessionCmdSet instead. This module is not normally called. To tell Evennia to use the class in this module instead of the default one, add the following to your settings file: SERVER_SESSION_CLASS = "server.conf.serversession.ServerSession" """ from evennia.server.serversession import ServerSession as BaseServerSession class ServerSession(BaseServerSession): """ This class represents a player's session and is a template for individual protocols to communicate with Evennia. Each account gets one or more sessions assigned to them whenever they connect to the game server. All communication between game and account goes through their session(s). """ pass