142 lines
2.8 KiB
C
142 lines
2.8 KiB
C
/*
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* Copyright (C) 2023 Daniele Lacamera <root@danielinux.net>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "task.h"
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#include <stdint.h>
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#include <stdlib.h>
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#include "system.h"
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static struct screen *focus = NULL;
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static int refresh = 0, redraw = 0;
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static struct task *tasklist;
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static struct screen *screenlist;
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static uint32_t trigger = 0U;
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static volatile uint32_t pending_events = 0;
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static uint8_t current_screen = 0;
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void screen_set_focus(struct screen *s)
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{
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if (s) {
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focus = s;
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if (s->draw)
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s->draw();
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}
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}
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struct screen *screen_get_focus(void)
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{
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return focus;
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}
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void screen_refresh(void)
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{
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refresh = 1;
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}
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void screen_draw(void)
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{
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redraw = 1;
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}
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struct screen *screens(void)
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{
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return screenlist;
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}
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int screen_n_screens(void)
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{
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int n = 0;
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struct screen *s = screenlist;
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while (s) {
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n++;
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s = s->next;
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}
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return n;
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}
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void register_task(struct task *t)
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{
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t->screen = NULL;
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t->next = tasklist;
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tasklist = t;
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if (t->init)
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t->init();
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}
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static int screen_id = 0;
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void register_screen(struct task *t, struct screen *s)
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{
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t->screen = s;
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s->task = t;
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s->next = screenlist;
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s->id = screen_id++;
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screenlist = s;
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if (!focus) {
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focus = screenlist;
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focus->draw();
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}
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}
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void task_add_events(struct task *t, uint32_t ev)
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{
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t->events |= ev;
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}
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void task_del_events(struct task *t, uint32_t ev)
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{
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t->events &= ~ev;
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}
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void trigger_event(uint32_t ev)
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{
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pending_events |= ev;
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}
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void clear_event(uint32_t ev)
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{
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pending_events &= ~ev;
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}
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void main_loop(void) {
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struct task *t = tasklist;
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struct screen *s;
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int prio;
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uint32_t processing_events;
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while(1) {
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WFI();
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if (!pending_events)
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continue;
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for (prio = 0; prio < 32; prio++) {
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processing_events = pending_events&(1 << prio);
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if (processing_events == 0)
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continue;
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t = tasklist;
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while(t) {
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if (processing_events & t->events)
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t->run(processing_events & t->events, NULL);
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t = t->next;
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}
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}
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clear_event(EV_SYSTICK);
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}
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}
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