AudioVisualGlitches/src/ofApp.h

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#pragma once
#include "ofMain.h"
#include "ofxFft.h"
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#include "mnglitches/glitch.h"
#include "mnglitches/line.h"
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//#include "ofxVoronoi2D.h"
//#include "ofxAudioAnalyzer.h"
class ofApp : public ofBaseApp{
public:
void setup();
void update();
void draw();
void keyPressed(int key);
void keyReleased(int key);
void mouseMoved(int x, int y );
void mouseDragged(int x, int y, int button);
void mousePressed(int x, int y, int button);
void mouseReleased(int x, int y, int button);
void mouseEntered(int x, int y);
void mouseExited(int x, int y);
void windowResized(int w, int h);
void dragEvent(ofDragInfo dragInfo);
void gotMessage(ofMessage msg);
void plot(vector<float>& buffer, float scale, float offset);
void audioReceived(float* input, int bufferSize, int nChannels);
void audioIn(ofSoundBuffer & input);
protected:
float map(float value, float min1, float max1, float min2, float max2);
private:
vector <float> left;
vector <float> right;
vector <float> volHistory;
int bufferCounter;
int drawCounter;
float smoothedVol;
float scaledVol;
ofSoundStream soundStream;
//FFT
ofxFft* fft;
int plotHeight, bufferSize;
ofMutex soundMutex;
vector<float> drawBins, middleBins, audioBins;
// ofxAudioAnalyzer audioAnalyzer;
//glitch
float coinToss;
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vector <Glitch*> glitches;
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};