Per WhisperSystems/TextSecure@8a1428e, bump GIF limit to 5MB, and
audio/video limit to 100MB. Update toast to notify in correct
human-readable units. The only kB size limit is for images, and will
trigger only if after scaling up to 4 times, the rescaled image did not
come in under the size limit without unacceptable quality loss.
Closes#354
Protocol and handling is all analogous to contact sync: Multiple
GroupDetails structs are packed into a single attachment blob and parsed
on our end. We don't display the synced groups in the conversation list
until a new message is sent to one of them.
// FREEBIE
Although I find the previous implementation more elegant, it results in
a deeper nesting of Promises than necessary, which can make debugging
more complicated. The canvas scaling and compression apis are actually
synchronous, so the callback structure isn't really recessary here.
Converting to a loop also makes this process easier to understand at
a glance.
Fixed some bugs along the way:
* accidentally scaling small images up to 1920px
* jpeg compressing gifs and other formats even if unnecessary
Previously we would not scale large resolution images with small file
sizes, but in fact, both resolution and file size constraints should be
enforced.
Add contentType-specific limits, switch to lazy-init iff we encounter an
oversized file, and restyle as a toast, factoring out a generic
ToastView along the way.
Previously, the ugly file input was hidden with opacity, and styled as a
square paperclip icon, but its drop and click zones were not constrained
to the visible square. They remained active across the whole 'Choose
File' button, which overlapped with the textarea. Instead, hide the file
input complete (display: none) and transmit click events from the
paperclip to the input programmatically.
Eventually, we'll need to address drag and drop events, but I want to do
that at the window level. Otherwise dropping a file outside the file
input drop zone causes the browser to navigate to the file://... url.
Render the entire conversation from a template, because some parts of it
must be rendered conditionally if it is a group vs private conversation.
Also apply some style fixes and restore lost functionality:
* Make conversation title bar fixed.
* Widens message bubbles.
* Unhide message list.
* Restore attachment rendering.
* Restore message sending and attachment file selection.
* Style attachments file input as a paperclip.
* Style send button like on Android and make it a submit input.
Move base64 encoding of attachments to an AttachmentView. This makes
image rendering an asynchronous task so we fire an update event to
indicate to the parent MessageListView that its content has changed
height and it is time to scroll down.