Turns out we can get ABNORMAL_CODE (1006) for disconnects where (for
instance) we pause the background page too long. However, in these cases
there is no preceeding ErrorEvent. In contrast, when we have bad
authentication credentials, there is an ErrorEvent. Thus, this change
ensures that we only reconnect if there was no Error.
Templatize the inbox view and use the same pattern for in-window view
switching as is now used with the conversation/message detail views.
This means doing more with markup and less jquery manipulation of
individual subelements of the inbox view.
Closes#173
Previously, in the event of a failed websocket auth, we would attempt to
reconnect once a second ad infinitum. This changeset ensures that we
only reconnect automatically if the socket closed 'normally' as
indicated by the code on the socket's CloseEvent. Otherwise, show a
'Websocket closed' error on the inbox view.
Ideally we would show a more contextual error (ie, 'Unauthorized'), but
unfortunately the actual server response code is not available to our
code. It can be observed in the console output from the background page,
but programmatically, we only receive the WebSocket CloseEvent codes
listed here:
https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent#Status_codes
The websocket error message is displayed by a normally-hidden but ever
present socket status element. Clicking this element will immediately
refresh the background page, which will try again to open the websocket
connection.
When first intalling, users will no longer be presented with the option
to register as a standalone client.
For developer convenience, the standalone form can still be found at
chrome-extension://.../register.html
Closes#159
Only re-render a message if the body changed. Re-render only the
delivery receipt checkmark if the delivered property changes.
Fix a bug where attachments flash in and out of existance when a
delivery receipt arrives.
Define a Whisper.View base class that automatically parses and renders
templates and attributes defined by the subclass. This saves us a good
number of lines of code as well as some marginal memory overhead, since
we are no longer saving per-instance copies of template strings.
Although I find the previous implementation more elegant, it results in
a deeper nesting of Promises than necessary, which can make debugging
more complicated. The canvas scaling and compression apis are actually
synchronous, so the callback structure isn't really recessary here.
Converting to a loop also makes this process easier to understand at
a glance.
Fixed some bugs along the way:
* accidentally scaling small images up to 1920px
* jpeg compressing gifs and other formats even if unnecessary
Previously we would not scale large resolution images with small file
sizes, but in fact, both resolution and file size constraints should be
enforced.
With these changes, message bubbles in the default-sized chat popup are
just wide enough to display the full complement of html5 media player
controls.
Converting attachment data to base64-encoded data uris takes O(n) and
there's no need! URL.createObjectURL returns a magic link that can be
set as the `src` attribute to `img`, `video`, and `audio` tags to load
blob data directly without copying.
https://developer.mozilla.org/en-US/docs/Web/API/URL/createObjectURL
Add contentType-specific limits, switch to lazy-init iff we encounter an
oversized file, and restyle as a toast, factoring out a generic
ToastView along the way.