Cable-Desktop/components/long/dist/Long.js
lilia 508c59e05c Rename bower_components
To components. Because tab-completion works better when there aren't two
things starting with bower, and shorter names are nicer to deal with in
general.
2014-10-30 16:53:08 -07:00

942 lines
30 KiB
JavaScript

/*
Copyright 2013 Daniel Wirtz <dcode@dcode.io>
Copyright 2009 The Closure Library Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
/**
* @license Long.js (c) 2013 Daniel Wirtz <dcode@dcode.io>
* Released under the Apache License, Version 2.0
* see: https://github.com/dcodeIO/Long.js for details
*/
(function(global) {
"use strict";
/**
* Constructs a 64 bit two's-complement integer, given its low and high 32 bit values as *signed* integers.
* See the from* functions below for more convenient ways of constructing Longs.
* @exports Long
* @class A Long class for representing a 64 bit two's-complement integer value.
* @param {number} low The low (signed) 32 bits of the long
* @param {number} high The high (signed) 32 bits of the long
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @constructor
*/
var Long = function(low, high, unsigned) {
/**
* The low 32 bits as a signed value.
* @type {number}
* @expose
*/
this.low = low|0;
/**
* The high 32 bits as a signed value.
* @type {number}
* @expose
*/
this.high = high|0;
/**
* Whether unsigned or not.
* @type {boolean}
* @expose
*/
this.unsigned = !!unsigned;
};
// The internal representation of a long is the two given signed, 32-bit values.
// We use 32-bit pieces because these are the size of integers on which
// Javascript performs bit-operations. For operations like addition and
// multiplication, we split each number into 16 bit pieces, which can easily be
// multiplied within Javascript's floating-point representation without overflow
// or change in sign.
//
// In the algorithms below, we frequently reduce the negative case to the
// positive case by negating the input(s) and then post-processing the result.
// Note that we must ALWAYS check specially whether those values are MIN_VALUE
// (-2^63) because -MIN_VALUE == MIN_VALUE (since 2^63 cannot be represented as
// a positive number, it overflows back into a negative). Not handling this
// case would often result in infinite recursion.
//
// Common constant values ZERO, ONE, NEG_ONE, etc. are defined below the from*
// methods on which they depend.
/**
* Tests if the specified object is a Long.
* @param {*} obj Object
* @returns {boolean}
* @expose
*/
Long.isLong = function(obj) {
return (obj && obj instanceof Long) === true;
};
/**
* A cache of the Long representations of small integer values.
* @type {!Object}
* @inner
*/
var INT_CACHE = {};
/**
* A cache of the Long representations of small unsigned integer values.
* @type {!Object}
* @inner
*/
var UINT_CACHE = {};
/**
* Returns a Long representing the given 32 bit integer value.
* @param {number} value The 32 bit integer in question
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Long} The corresponding Long value
* @expose
*/
Long.fromInt = function(value, unsigned) {
var obj, cachedObj;
if (!unsigned) {
value = value | 0;
if (-128 <= value && value < 128) {
cachedObj = INT_CACHE[value];
if (cachedObj)
return cachedObj;
}
obj = new Long(value, value < 0 ? -1 : 0, false);
if (-128 <= value && value < 128)
INT_CACHE[value] = obj;
return obj;
} else {
value = value >>> 0;
if (0 <= value && value < 256) {
cachedObj = UINT_CACHE[value];
if (cachedObj)
return cachedObj;
}
obj = new Long(value, (value | 0) < 0 ? -1 : 0, true);
if (0 <= value && value < 256)
UINT_CACHE[value] = obj;
return obj;
}
};
/**
* Returns a Long representing the given value, provided that it is a finite number. Otherwise, zero is returned.
* @param {number} value The number in question
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Long} The corresponding Long value
* @expose
*/
Long.fromNumber = function(value, unsigned) {
unsigned = !!unsigned;
if (isNaN(value) || !isFinite(value))
return Long.ZERO;
if (!unsigned && value <= -TWO_PWR_63_DBL)
return Long.MIN_VALUE;
if (!unsigned && value + 1 >= TWO_PWR_63_DBL)
return Long.MAX_VALUE;
if (unsigned && value >= TWO_PWR_64_DBL)
return Long.MAX_UNSIGNED_VALUE;
if (value < 0)
return Long.fromNumber(-value, unsigned).negate();
return new Long((value % TWO_PWR_32_DBL) | 0, (value / TWO_PWR_32_DBL) | 0, unsigned);
};
/**
* Returns a Long representing the 64 bit integer that comes by concatenating the given low and high bits. Each is
* assumed to use 32 bits.
* @param {number} lowBits The low 32 bits
* @param {number} highBits The high 32 bits
* @param {boolean=} unsigned Whether unsigned or not, defaults to `false` for signed
* @returns {!Long} The corresponding Long value
* @expose
*/
Long.fromBits = function(lowBits, highBits, unsigned) {
return new Long(lowBits, highBits, unsigned);
};
/**
* Returns a Long representation of the given string, written using the specified radix.
* @param {string} str The textual representation of the Long
* @param {(boolean|number)=} unsigned Whether unsigned or not, defaults to `false` for signed
* @param {number=} radix The radix in which the text is written (2-36), defaults to 10
* @returns {!Long} The corresponding Long value
* @expose
*/
Long.fromString = function(str, unsigned, radix) {
if (str.length === 0)
throw Error('number format error: empty string');
if (str === "NaN" || str === "Infinity" || str === "+Infinity" || str === "-Infinity")
return Long.ZERO;
if (typeof unsigned === 'number') // For goog.math.long compatibility
radix = unsigned,
unsigned = false;
radix = radix || 10;
if (radix < 2 || 36 < radix)
throw Error('radix out of range: ' + radix);
var p;
if ((p = str.indexOf('-')) > 0)
throw Error('number format error: interior "-" character: ' + str);
else if (p === 0)
return Long.fromString(str.substring(1), unsigned, radix).negate();
// Do several (8) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = Long.fromNumber(Math.pow(radix, 8));
var result = Long.ZERO;
for (var i = 0; i < str.length; i += 8) {
var size = Math.min(8, str.length - i);
var value = parseInt(str.substring(i, i + size), radix);
if (size < 8) {
var power = Long.fromNumber(Math.pow(radix, size));
result = result.multiply(power).add(Long.fromNumber(value));
} else {
result = result.multiply(radixToPower);
result = result.add(Long.fromNumber(value));
}
}
result.unsigned = unsigned;
return result;
};
/**
* Converts the specified value to a Long.
* @param {!Long|number|string|!{low: number, high: number, unsigned: boolean}} val Value
* @returns {!Long}
* @expose
*/
Long.fromValue = function(val) {
if (typeof val === 'number')
return Long.fromNumber(val);
if (typeof val === 'string')
return Long.fromString(val);
if (Long.isLong(val))
return val;
// Throws for not an object (undefined, null):
return new Long(val.low, val.high, val.unsigned);
};
// NOTE: the compiler should inline these constant values below and then remove these variables, so there should be
// no runtime penalty for these.
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_16_DBL = 1 << 16;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_24_DBL = 1 << 24;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_32_DBL = TWO_PWR_16_DBL * TWO_PWR_16_DBL;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_64_DBL = TWO_PWR_32_DBL * TWO_PWR_32_DBL;
/**
* @type {number}
* @const
* @inner
*/
var TWO_PWR_63_DBL = TWO_PWR_64_DBL / 2;
/**
* @type {!Long}
* @const
* @inner
*/
var TWO_PWR_24 = Long.fromInt(TWO_PWR_24_DBL);
/**
* Signed zero.
* @type {!Long}
* @expose
*/
Long.ZERO = Long.fromInt(0);
/**
* Unsigned zero.
* @type {!Long}
* @expose
*/
Long.UZERO = Long.fromInt(0, true);
/**
* Signed one.
* @type {!Long}
* @expose
*/
Long.ONE = Long.fromInt(1);
/**
* Unsigned one.
* @type {!Long}
* @expose
*/
Long.UONE = Long.fromInt(1, true);
/**
* Signed negative one.
* @type {!Long}
* @expose
*/
Long.NEG_ONE = Long.fromInt(-1);
/**
* Maximum signed value.
* @type {!Long}
* @expose
*/
Long.MAX_VALUE = Long.fromBits(0xFFFFFFFF|0, 0x7FFFFFFF|0, false);
/**
* Maximum unsigned value.
* @type {!Long}
* @expose
*/
Long.MAX_UNSIGNED_VALUE = Long.fromBits(0xFFFFFFFF|0, 0xFFFFFFFF|0, true);
/**
* Minimum signed value.
* @type {!Long}
* @expose
*/
Long.MIN_VALUE = Long.fromBits(0, 0x80000000|0, false);
/**
* Converts the Long to a 32 bit integer, assuming it is a 32 bit integer.
* @returns {number}
* @expose
*/
Long.prototype.toInt = function() {
return this.unsigned ? this.low >>> 0 : this.low;
};
/**
* Converts the Long to a the nearest floating-point representation of this value (double, 53 bit mantissa).
* @returns {number}
* @expose
*/
Long.prototype.toNumber = function() {
if (this.unsigned) {
return ((this.high >>> 0) * TWO_PWR_32_DBL) + (this.low >>> 0);
}
return this.high * TWO_PWR_32_DBL + (this.low >>> 0);
};
/**
* Converts the Long to a string written in the specified radix.
* @param {number=} radix Radix (2-36), defaults to 10
* @returns {string}
* @override
* @throws {RangeError} If `radix` is out of range
* @expose
*/
Long.prototype.toString = function(radix) {
radix = radix || 10;
if (radix < 2 || 36 < radix)
throw RangeError('radix out of range: ' + radix);
if (this.isZero())
return '0';
var rem;
if (this.isNegative()) { // Unsigned Longs are never negative
if (this.equals(Long.MIN_VALUE)) {
// We need to change the Long value before it can be negated, so we remove
// the bottom-most digit in this base and then recurse to do the rest.
var radixLong = Long.fromNumber(radix);
var div = this.div(radixLong);
rem = div.multiply(radixLong).subtract(this);
return div.toString(radix) + rem.toInt().toString(radix);
} else
return '-' + this.negate().toString(radix);
}
// Do several (6) digits each time through the loop, so as to
// minimize the calls to the very expensive emulated div.
var radixToPower = Long.fromNumber(Math.pow(radix, 6), this.unsigned);
rem = this;
var result = '';
while (true) {
var remDiv = rem.div(radixToPower),
intval = rem.subtract(remDiv.multiply(radixToPower)).toInt() >>> 0,
digits = intval.toString(radix);
rem = remDiv;
if (rem.isZero())
return digits + result;
else {
while (digits.length < 6)
digits = '0' + digits;
result = '' + digits + result;
}
}
};
/**
* Gets the high 32 bits as a signed integer.
* @returns {number} Signed high bits
* @expose
*/
Long.prototype.getHighBits = function() {
return this.high;
};
/**
* Gets the high 32 bits as an unsigned integer.
* @returns {number} Unsigned high bits
* @expose
*/
Long.prototype.getHighBitsUnsigned = function() {
return this.high >>> 0;
};
/**
* Gets the low 32 bits as a signed integer.
* @returns {number} Signed low bits
* @expose
*/
Long.prototype.getLowBits = function() {
return this.low;
};
/**
* Gets the low 32 bits as an unsigned integer.
* @returns {number} Unsigned low bits
* @expose
*/
Long.prototype.getLowBitsUnsigned = function() {
return this.low >>> 0;
};
/**
* Gets the number of bits needed to represent the absolute value of this Long.
* @returns {number}
* @expose
*/
Long.prototype.getNumBitsAbs = function() {
if (this.isNegative()) // Unsigned Longs are never negative
return this.equals(Long.MIN_VALUE) ? 64 : this.negate().getNumBitsAbs();
var val = this.high != 0 ? this.high : this.low;
for (var bit = 31; bit > 0; bit--)
if ((val & (1 << bit)) != 0)
break;
return this.high != 0 ? bit + 33 : bit + 1;
};
/**
* Tests if this Long's value equals zero.
* @returns {boolean}
* @expose
*/
Long.prototype.isZero = function() {
return this.high === 0 && this.low === 0;
};
/**
* Tests if this Long's value is negative.
* @returns {boolean}
* @expose
*/
Long.prototype.isNegative = function() {
return !this.unsigned && this.high < 0;
};
/**
* Tests if this Long's value is positive.
* @returns {boolean}
* @expose
*/
Long.prototype.isPositive = function() {
return this.unsigned || this.high >= 0;
};
/**
* Tests if this Long's value is odd.
* @returns {boolean}
* @expose
*/
Long.prototype.isOdd = function() {
return (this.low & 1) === 1;
};
/**
* Tests if this Long's value is even.
* @returns {boolean}
* @expose
*/
Long.prototype.isEven = function() {
return (this.low & 1) === 0;
};
/**
* Tests if this Long's value equals the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
* @expose
*/
Long.prototype.equals = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
if (this.unsigned !== other.unsigned && (this.high >>> 31) === 1 && (other.high >>> 31) === 1)
return false;
return this.high === other.high && this.low === other.low;
};
/**
* Tests if this Long's value differs from the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
* @expose
*/
Long.prototype.notEquals = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
return !this.equals(other);
};
/**
* Tests if this Long's value is less than the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
* @expose
*/
Long.prototype.lessThan = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
return this.compare(other) < 0;
};
/**
* Tests if this Long's value is less than or equal the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
* @expose
*/
Long.prototype.lessThanOrEqual = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
return this.compare(other) <= 0;
};
/**
* Tests if this Long's value is greater than the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
* @expose
*/
Long.prototype.greaterThan = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
return this.compare(other) > 0;
};
/**
* Tests if this Long's value is greater than or equal the specified's.
* @param {!Long|number|string} other Other value
* @returns {boolean}
* @expose
*/
Long.prototype.greaterThanOrEqual = function(other) {
return this.compare(other) >= 0;
};
/**
* Compares this Long's value with the specified's.
* @param {!Long|number|string} other Other value
* @returns {number} 0 if they are the same, 1 if the this is greater and -1
* if the given one is greater
* @expose
*/
Long.prototype.compare = function(other) {
if (this.equals(other))
return 0;
var thisNeg = this.isNegative(),
otherNeg = other.isNegative();
if (thisNeg && !otherNeg)
return -1;
if (!thisNeg && otherNeg)
return 1;
// At this point the sign bits are the same
if (!this.unsigned)
return this.subtract(other).isNegative() ? -1 : 1;
// Both are positive if at least one is unsigned
return (other.high >>> 0) > (this.high >>> 0) || (other.high === this.high && (other.low >>> 0) > (this.low >>> 0)) ? -1 : 1;
};
/**
* Negates this Long's value.
* @returns {!Long} Negated Long
* @expose
*/
Long.prototype.negate = function() {
if (!this.unsigned && this.equals(Long.MIN_VALUE))
return Long.MIN_VALUE;
return this.not().add(Long.ONE);
};
/**
* Returns the sum of this and the specified Long.
* @param {!Long|number|string} addend Addend
* @returns {!Long} Sum
* @expose
*/
Long.prototype.add = function(addend) {
if (!Long.isLong(addend))
addend = Long.fromValue(addend);
// Divide each number into 4 chunks of 16 bits, and then sum the chunks.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = addend.high >>> 16;
var b32 = addend.high & 0xFFFF;
var b16 = addend.low >>> 16;
var b00 = addend.low & 0xFFFF;
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
c00 += a00 + b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 + b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 + b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 + b48;
c48 &= 0xFFFF;
return Long.fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned);
};
/**
* Returns the difference of this and the specified Long.
* @param {!Long|number|string} subtrahend Subtrahend
* @returns {!Long} Difference
* @expose
*/
Long.prototype.subtract = function(subtrahend) {
if (!Long.isLong(subtrahend))
subtrahend = Long.fromValue(subtrahend);
return this.add(subtrahend.negate());
};
/**
* Returns the product of this and the specified Long.
* @param {!Long|number|string} multiplier Multiplier
* @returns {!Long} Product
* @expose
*/
Long.prototype.multiply = function(multiplier) {
if (this.isZero())
return Long.ZERO;
if (!Long.isLong(multiplier))
multiplier = Long.fromValue(multiplier);
if (multiplier.isZero())
return Long.ZERO;
if (this.equals(Long.MIN_VALUE))
return multiplier.isOdd() ? Long.MIN_VALUE : Long.ZERO;
if (multiplier.equals(Long.MIN_VALUE))
return this.isOdd() ? Long.MIN_VALUE : Long.ZERO;
if (this.isNegative()) {
if (multiplier.isNegative())
return this.negate().multiply(multiplier.negate());
else
return this.negate().multiply(multiplier).negate();
} else if (multiplier.isNegative())
return this.multiply(multiplier.negate()).negate();
// If both longs are small, use float multiplication
if (this.lessThan(TWO_PWR_24) && multiplier.lessThan(TWO_PWR_24))
return Long.fromNumber(this.toNumber() * multiplier.toNumber(), this.unsigned);
// Divide each long into 4 chunks of 16 bits, and then add up 4x4 products.
// We can skip products that would overflow.
var a48 = this.high >>> 16;
var a32 = this.high & 0xFFFF;
var a16 = this.low >>> 16;
var a00 = this.low & 0xFFFF;
var b48 = multiplier.high >>> 16;
var b32 = multiplier.high & 0xFFFF;
var b16 = multiplier.low >>> 16;
var b00 = multiplier.low & 0xFFFF;
var c48 = 0, c32 = 0, c16 = 0, c00 = 0;
c00 += a00 * b00;
c16 += c00 >>> 16;
c00 &= 0xFFFF;
c16 += a16 * b00;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c16 += a00 * b16;
c32 += c16 >>> 16;
c16 &= 0xFFFF;
c32 += a32 * b00;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a16 * b16;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c32 += a00 * b32;
c48 += c32 >>> 16;
c32 &= 0xFFFF;
c48 += a48 * b00 + a32 * b16 + a16 * b32 + a00 * b48;
c48 &= 0xFFFF;
return Long.fromBits((c16 << 16) | c00, (c48 << 16) | c32, this.unsigned);
};
/**
* Returns this Long divided by the specified.
* @param {!Long|number|string} divisor Divisor
* @returns {!Long} Quotient
* @expose
*/
Long.prototype.div = function(divisor) {
if (!Long.isLong(divisor))
divisor = Long.fromValue(divisor);
if (divisor.isZero())
throw(new Error('division by zero'));
if (this.isZero())
return this.unsigned ? Long.UZERO : Long.ZERO;
var approx, rem, res;
if (this.equals(Long.MIN_VALUE)) {
if (divisor.equals(Long.ONE) || divisor.equals(Long.NEG_ONE))
return Long.MIN_VALUE; // recall that -MIN_VALUE == MIN_VALUE
else if (divisor.equals(Long.MIN_VALUE))
return Long.ONE;
else {
// At this point, we have |other| >= 2, so |this/other| < |MIN_VALUE|.
var halfThis = this.shiftRight(1);
approx = halfThis.div(divisor).shiftLeft(1);
if (approx.equals(Long.ZERO)) {
return divisor.isNegative() ? Long.ONE : Long.NEG_ONE;
} else {
rem = this.subtract(divisor.multiply(approx));
res = approx.add(rem.div(divisor));
return res;
}
}
} else if (divisor.equals(Long.MIN_VALUE))
return this.unsigned ? Long.UZERO : Long.ZERO;
if (this.isNegative()) {
if (divisor.isNegative())
return this.negate().div(divisor.negate());
return this.negate().div(divisor).negate();
} else if (divisor.isNegative())
return this.div(divisor.negate()).negate();
// Repeat the following until the remainder is less than other: find a
// floating-point that approximates remainder / other *from below*, add this
// into the result, and subtract it from the remainder. It is critical that
// the approximate value is less than or equal to the real value so that the
// remainder never becomes negative.
res = Long.ZERO;
rem = this;
while (rem.greaterThanOrEqual(divisor)) {
// Approximate the result of division. This may be a little greater or
// smaller than the actual value.
approx = Math.max(1, Math.floor(rem.toNumber() / divisor.toNumber()));
// We will tweak the approximate result by changing it in the 48-th digit or
// the smallest non-fractional digit, whichever is larger.
var log2 = Math.ceil(Math.log(approx) / Math.LN2),
delta = (log2 <= 48) ? 1 : Math.pow(2, log2 - 48),
// Decrease the approximation until it is smaller than the remainder. Note
// that if it is too large, the product overflows and is negative.
approxRes = Long.fromNumber(approx),
approxRem = approxRes.multiply(divisor);
while (approxRem.isNegative() || approxRem.greaterThan(rem)) {
approx -= delta;
approxRes = Long.fromNumber(approx, this.unsigned);
approxRem = approxRes.multiply(divisor);
}
// We know the answer can't be zero... and actually, zero would cause
// infinite recursion since we would make no progress.
if (approxRes.isZero())
approxRes = Long.ONE;
res = res.add(approxRes);
rem = rem.subtract(approxRem);
}
return res;
};
/**
* Returns this Long modulo the specified.
* @param {!Long|number|string} divisor Divisor
* @returns {!Long} Remainder
* @expose
*/
Long.prototype.modulo = function(divisor) {
if (!Long.isLong(divisor))
divisor = Long.fromValue(divisor);
return this.subtract(this.div(divisor).multiply(divisor));
};
/**
* Returns the bitwise NOT of this Long.
* @returns {!Long}
* @expose
*/
Long.prototype.not = function() {
return Long.fromBits(~this.low, ~this.high, this.unsigned);
};
/**
* Returns the bitwise AND of this Long and the specified.
* @param {!Long|number|string} other Other Long
* @returns {!Long}
* @expose
*/
Long.prototype.and = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
return Long.fromBits(this.low & other.low, this.high & other.high, this.unsigned);
};
/**
* Returns the bitwise OR of this Long and the specified.
* @param {!Long|number|string} other Other Long
* @returns {!Long}
* @expose
*/
Long.prototype.or = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
return Long.fromBits(this.low | other.low, this.high | other.high, this.unsigned);
};
/**
* Returns the bitwise XOR of this Long and the given one.
* @param {!Long|number|string} other Other Long
* @returns {!Long}
* @expose
*/
Long.prototype.xor = function(other) {
if (!Long.isLong(other))
other = Long.fromValue(other);
return Long.fromBits(this.low ^ other.low, this.high ^ other.high, this.unsigned);
};
/**
* Returns this Long with bits shifted to the left by the given amount.
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
* @expose
*/
Long.prototype.shiftLeft = function(numBits) {
if (Long.isLong(numBits))
numBits = numBits.toInt();
if ((numBits &= 63) === 0)
return this;
else if (numBits < 32)
return Long.fromBits(this.low << numBits, (this.high << numBits) | (this.low >>> (32 - numBits)), this.unsigned);
else
return Long.fromBits(0, this.low << (numBits - 32), this.unsigned);
};
/**
* Returns this Long with bits arithmetically shifted to the right by the given amount.
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
* @expose
*/
Long.prototype.shiftRight = function(numBits) {
if (Long.isLong(numBits))
numBits = numBits.toInt();
if ((numBits &= 63) === 0)
return this;
else if (numBits < 32)
return Long.fromBits((this.low >>> numBits) | (this.high << (32 - numBits)), this.high >> numBits, this.unsigned);
else
return Long.fromBits(this.high >> (numBits - 32), this.high >= 0 ? 0 : -1, this.unsigned);
};
/**
* Returns this Long with bits logically shifted to the right by the given amount.
* @param {number|!Long} numBits Number of bits
* @returns {!Long} Shifted Long
* @expose
*/
Long.prototype.shiftRightUnsigned = function(numBits) {
if (Long.isLong(numBits))
numBits = numBits.toInt();
numBits &= 63;
if (numBits === 0)
return this;
else {
var high = this.high;
if (numBits < 32) {
var low = this.low;
return Long.fromBits((low >>> numBits) | (high << (32 - numBits)), high >>> numBits, this.unsigned);
} else if (numBits === 32)
return Long.fromBits(high, 0, this.unsigned);
else
return Long.fromBits(high >>> (numBits - 32), 0, this.unsigned);
}
};
/**
* Converts this Long to signed.
* @returns {!Long} Signed long
* @expose
*/
Long.prototype.toSigned = function() {
if (!this.unsigned)
return this;
return new Long(this.low, this.high, false);
};
/**
* Converts this Long to unsigned.
* @returns {!Long} Unsigned long
* @expose
*/
Long.prototype.toUnsigned = function() {
if (this.unsigned)
return this;
return new Long(this.low, this.high, true);
};
/* CommonJS */ if (typeof require === 'function' && typeof module === 'object' && module && typeof exports === 'object' && exports)
module["exports"] = Long;
/* AMD */ else if (typeof define === 'function' && define["amd"])
define(function() { return Long; });
/* Global */ else
(global["dcodeIO"] = global["dcodeIO"] || {})["Long"] = Long;
})(this);