PMScreen.py 5.7 KB

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  1. '''
  2. Created on 18-04-2013
  3. @author: citan
  4. '''
  5. import pygame
  6. import os.path
  7. import os
  8. import sys
  9. from pimonitor.PM import PM
  10. from pimonitor.PMUtils import PMUtils
  11. class PMScreen(object):
  12. '''
  13. classdocs
  14. '''
  15. LOG_FPS_EVENT = pygame.USEREVENT + 1
  16. LOG_STATS_EVENT = LOG_FPS_EVENT + 1
  17. ONE_SEC_EVENT = LOG_STATS_EVENT + 1
  18. def __init__(self):
  19. '''
  20. Constructor
  21. '''
  22. pygame.init()
  23. pygame.mouse.set_visible(False)
  24. # seems to suit RPi
  25. self._color_depth = 16
  26. pygame.display.set_mode((0, 0), pygame.FULLSCREEN, self._color_depth)
  27. #pygame.display.set_mode((640, 480), 0, self._color_depth)
  28. self._surface = pygame.display.get_surface()
  29. self._clock = pygame.time.Clock()
  30. self._width = self._surface.get_width();
  31. self._height = self._surface.get_height();
  32. self._subwindow_alpha = 200
  33. self._font_size = int(self._height / 14)
  34. self._font = pygame.font.SysFont(pygame.font.get_default_font(), self._font_size)
  35. self._font_aa = 0
  36. self._fg_color = pygame.Color(255, 191, 0)
  37. self._bg_color = pygame.Color(0, 0, 0)
  38. self._dim_color = pygame.Color(200, 140, 0)
  39. self._log_lines = 4
  40. self._log_msg_id = 0
  41. self._log_surface = pygame.Surface((self._width / 2, self._font_size * self._log_lines), 0, self._color_depth)
  42. self._log_surface.set_alpha(self._subwindow_alpha)
  43. self._log_queue = []
  44. logger = PM()
  45. logger.set(self.log)
  46. self._fps_log_id = 0
  47. self._frame_no = 0
  48. self.load_resources()
  49. pygame.time.set_timer(PMScreen.LOG_FPS_EVENT, 10000)
  50. pygame.time.set_timer(PMScreen.LOG_STATS_EVENT, 30000)
  51. pygame.time.set_timer(PMScreen.ONE_SEC_EVENT, 1000)
  52. self._window = None
  53. self._windows = []
  54. self._pos_log_id = 0;
  55. self._mouse_down_pos = (0, 0);
  56. self._mouse_down_mark_timeout = 0
  57. def clear(self):
  58. self._surface.fill(self._bg_color)
  59. def load_resources(self):
  60. self._bg_img = pygame.image.load(os.path.join('res', 'subaru_logo.png')).convert()
  61. self._bg_img_rect = self._bg_img.get_rect()
  62. def render(self):
  63. self._clock.tick()
  64. for event in pygame.event.get():
  65. if event.type == PMScreen.LOG_FPS_EVENT:
  66. self._frame_no += 1
  67. self._fps_log_id = PM.log("FPS %.2f" % self._clock.get_fps(), self._fps_log_id)
  68. elif event.type == PMScreen.LOG_STATS_EVENT:
  69. PMUtils.log_os_stats()
  70. elif event.type == pygame.QUIT:
  71. self.close()
  72. sys.exit()
  73. elif event.type == pygame.MOUSEBUTTONUP:
  74. self._mouse_down_mark_timeout = 0
  75. self._mouse_down_pos = pygame.mouse.get_pos();
  76. self._pos_log_id = PM.log('Mouse up at: %s/%s' % pygame.mouse.get_pos(), self._pos_log_id);
  77. if self._mouse_down_pos[0] < self._width / 2:
  78. self.prev_window()
  79. else:
  80. self.next_window()
  81. elif event.type == PMScreen.ONE_SEC_EVENT:
  82. self._mouse_down_mark_timeout += 1
  83. self.clear()
  84. if self._window == None:
  85. self.render_bg()
  86. if self._window != None:
  87. self._window.render()
  88. self.render_log()
  89. if self._mouse_down_mark_timeout < 2:
  90. pygame.draw.circle(self._surface, self._dim_color, self._mouse_down_pos, 16);
  91. pygame.display.update()
  92. def render_log(self):
  93. self.purge_logs()
  94. if len(self._log_queue) == 0:
  95. return
  96. self._log_surface.fill(self._bg_color)
  97. log_pos = 0
  98. for msg_entry in self._log_queue:
  99. msg_entry[2] = msg_entry[2] + 1
  100. message = msg_entry[1]
  101. message_lbl = self._font.render(message, self._font_aa, self._fg_color, self._bg_color)
  102. self._log_surface.blit(message_lbl, (0, log_pos))
  103. log_pos += self._font_size
  104. self._surface.blit(self._log_surface, (0, self._height - self._log_surface.get_height()))
  105. def render_bg(self):
  106. #self._surface.blit(self._bg_img, self._bg_img_rect)
  107. pass
  108. def purge_oldest_log(self):
  109. oldest = pygame.time.get_ticks()
  110. for log_entry in self._log_queue:
  111. if log_entry[2] < oldest:
  112. oldest = log_entry[2]
  113. to_be_deleted = log_entry
  114. self._log_queue.remove(to_be_deleted)
  115. def purge_logs(self):
  116. to_be_deleted = []
  117. for log_entry in self._log_queue:
  118. if pygame.time.get_ticks() - log_entry[2] > 5000:
  119. to_be_deleted.append(log_entry)
  120. for log_entry in to_be_deleted:
  121. self._log_queue.remove(log_entry)
  122. def add_window(self, window):
  123. self._windows.append(window);
  124. if self._window == None:
  125. self.next_window()
  126. pass
  127. def set_window(self, window):
  128. if self._window != None:
  129. self._window.set_surface(None)
  130. self._window = window
  131. self._window.set_surface(self._surface)
  132. def get_window(self):
  133. return self._window
  134. def next_window(self):
  135. if not self._windows:
  136. return
  137. if self._window != None:
  138. index = self._windows.index(self._window)
  139. else:
  140. index = -1
  141. new_index = (index + 1) % len(self._windows)
  142. self.set_window(self._windows[new_index])
  143. self.log_window(new_index)
  144. def prev_window(self):
  145. if not self._windows:
  146. return
  147. if self._window != None:
  148. index = self._windows.index(self._window)
  149. else:
  150. index = 1
  151. new_index = (index - 1) % len(self._windows)
  152. self.set_window(self._windows[new_index])
  153. self.log_window(new_index)
  154. def log_window(self, index):
  155. if self._window != None:
  156. PM.log(str(index + 1) + '/' + str(len(self._windows)) + ': ' + self._window.get_parameter().get_id(), 0)
  157. def log(self, message, mid):
  158. ticks = pygame.time.get_ticks()
  159. if mid == 0:
  160. self._log_msg_id = (self._log_msg_id % 1000) + 1
  161. mid = self._log_msg_id
  162. found = False
  163. for log_entry in self._log_queue:
  164. if log_entry[0] == mid:
  165. log_entry[1] = message
  166. found = True
  167. log_entry[2] = ticks
  168. self.purge_logs()
  169. # remove old messages if necessary
  170. if not found:
  171. if len(self._log_queue) >= self._log_lines :
  172. self.purge_oldest_log()
  173. self._log_queue.append([mid, message, ticks])
  174. self.render()
  175. return mid
  176. def close(self):
  177. pygame.display.quit()