PMScreen.py 7.0 KB

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  1. """
  2. Created on 18-04-2013
  3. @author: citan
  4. """
  5. import os
  6. import sys
  7. import platform
  8. import pygame
  9. from pimonitor.PM import PM
  10. from pimonitor.PMUtils import PMUtils
  11. class PMScreen(object):
  12. """
  13. classdocs
  14. """
  15. LOG_FPS_EVENT = pygame.USEREVENT + 1
  16. LOG_STATS_EVENT = LOG_FPS_EVENT + 1
  17. ONE_SEC_EVENT = LOG_STATS_EVENT + 1
  18. def __init__(self):
  19. """
  20. Constructor
  21. """
  22. pygame.init()
  23. pygame.mouse.set_visible(False)
  24. # seems to suit RPi
  25. self._color_depth = 16
  26. if platform.system() == "Linux":
  27. pygame.display.set_mode((0, 0), pygame.FULLSCREEN, self._color_depth)
  28. else:
  29. pygame.display.set_mode((640, 480), 0, self._color_depth)
  30. self._surface = pygame.display.get_surface()
  31. self._clock = pygame.time.Clock()
  32. self._width = self._surface.get_width()
  33. self._height = self._surface.get_height()
  34. self._subwindow_alpha = 200
  35. self._font_size = int(self._height / 14)
  36. self._font = pygame.font.SysFont(pygame.font.get_default_font(), self._font_size)
  37. self._font_aa = 0
  38. self._fg_color = pygame.Color(255, 191, 0)
  39. self._bg_color = pygame.Color(0, 0, 0)
  40. self._dim_color = pygame.Color(200, 140, 0)
  41. self._log_lines = 4
  42. self._log_msg_id = 0
  43. self._log_surface = pygame.Surface((self._width / 2, self._font_size * self._log_lines), 0, self._color_depth)
  44. self._log_surface.set_alpha(self._subwindow_alpha)
  45. self._log_queue = []
  46. logger = PM()
  47. logger.set(self.log)
  48. self._fps_log_id = 0
  49. self._frame_no = 0
  50. self.load_resources()
  51. pygame.time.set_timer(PMScreen.LOG_FPS_EVENT, 10000)
  52. pygame.time.set_timer(PMScreen.LOG_STATS_EVENT, 30000)
  53. pygame.time.set_timer(PMScreen.ONE_SEC_EVENT, 1000)
  54. self._window = None
  55. self._windows = []
  56. self._pos_log_id = 0
  57. self._mouse_down_pos = (0, 0)
  58. self._mouse_down_mark_timeout = 0
  59. def clear(self):
  60. self._surface.fill(self._bg_color)
  61. def load_resources(self):
  62. self._bg_img = pygame.image.load(os.path.join('res', 'subaru_logo.png')).convert()
  63. self._bg_img_rect = self._bg_img.get_rect()
  64. def render(self):
  65. self._clock.tick()
  66. for event in pygame.event.get():
  67. if event.type == PMScreen.LOG_FPS_EVENT:
  68. self._frame_no += 1
  69. self._fps_log_id = PM.log("FPS %.2f" % self._clock.get_fps(), self._fps_log_id)
  70. elif event.type == PMScreen.LOG_STATS_EVENT:
  71. #if platform.system() == "Linux":
  72. # PMUtils.log_os_stats()
  73. pass
  74. elif event.type == pygame.QUIT:
  75. self.close()
  76. sys.exit()
  77. elif event.type == pygame.MOUSEBUTTONUP:
  78. self._mouse_down_mark_timeout = 0
  79. self._mouse_down_pos = pygame.mouse.get_pos()
  80. self._pos_log_id = PM.log('Mouse up at: %s/%s' % pygame.mouse.get_pos(), self._pos_log_id)
  81. if self._mouse_down_pos[0] < self._width / 2:
  82. self.prev_window()
  83. else:
  84. self.next_window()
  85. elif event.type == pygame.K_LEFT:
  86. self.prev_window()
  87. elif event.type == pygame.K_RIGHT:
  88. self.next_window()
  89. elif event.type == PMScreen.ONE_SEC_EVENT:
  90. self._mouse_down_mark_timeout += 1
  91. self.clear()
  92. if self._window is None:
  93. self.render_bg()
  94. if self._window is not None:
  95. self._window.render()
  96. self.render_log()
  97. if self._mouse_down_mark_timeout < 2:
  98. pygame.draw.circle(self._surface, self._dim_color, self._mouse_down_pos, 16)
  99. pygame.display.update()
  100. def render_log(self):
  101. self.purge_logs()
  102. if len(self._log_queue) == 0:
  103. return
  104. self._log_surface.fill(self._bg_color)
  105. log_pos = 0
  106. for msg_entry in self._log_queue:
  107. msg_entry[2] += 1
  108. message = msg_entry[1]
  109. message_lbl = self._font.render(message, self._font_aa, self._fg_color, self._bg_color)
  110. self._log_surface.blit(message_lbl, (0, log_pos))
  111. log_pos += self._font_size
  112. self._surface.blit(self._log_surface, (0, self._height - self._log_surface.get_height()))
  113. def render_bg(self):
  114. # self._surface.blit(self._bg_img, self._bg_img_rect)
  115. pass
  116. def purge_oldest_log(self):
  117. to_be_deleted = None
  118. oldest = pygame.time.get_ticks()
  119. for log_entry in self._log_queue:
  120. if log_entry[2] < oldest:
  121. oldest = log_entry[2]
  122. to_be_deleted = log_entry
  123. if to_be_deleted is not None:
  124. self._log_queue.remove(to_be_deleted)
  125. def purge_logs(self):
  126. to_be_deleted = []
  127. for log_entry in self._log_queue:
  128. if pygame.time.get_ticks() - log_entry[2] > 5000:
  129. to_be_deleted.append(log_entry)
  130. for log_entry in to_be_deleted:
  131. self._log_queue.remove(log_entry)
  132. def add_window(self, window):
  133. self._windows.append(window)
  134. def set_window(self, window):
  135. if self._window is not None:
  136. self._window.set_surface(None)
  137. self._window = window
  138. self._window.set_surface(self._surface)
  139. def get_window(self):
  140. return self._window
  141. def next_window(self):
  142. if not self._windows:
  143. return
  144. if self._window is not None:
  145. index = self._windows.index(self._window)
  146. else:
  147. index = -1
  148. new_index = (index + 1) % len(self._windows)
  149. self.set_window(self._windows[new_index])
  150. self.log_window(new_index)
  151. def prev_window(self):
  152. if not self._windows:
  153. return
  154. if self._window is not None:
  155. index = self._windows.index(self._window)
  156. else:
  157. index = 1
  158. new_index = (index - 1) % len(self._windows)
  159. self.set_window(self._windows[new_index])
  160. self.log_window(new_index)
  161. def log_window(self, index):
  162. if self._window is not None:
  163. PM.log(str(index + 1) + '/' + str(len(self._windows)) + ': ' + self._window.get_parameters()[0].get_id(), 0)
  164. def log(self, message, mid):
  165. ticks = pygame.time.get_ticks()
  166. if mid == 0:
  167. self._log_msg_id = (self._log_msg_id % 1000) + 1
  168. mid = self._log_msg_id
  169. found = False
  170. for log_entry in self._log_queue:
  171. if log_entry[0] == mid:
  172. log_entry[1] = message
  173. found = True
  174. log_entry[2] = ticks
  175. self.purge_logs()
  176. # remove old messages if necessary
  177. if not found:
  178. if len(self._log_queue) >= self._log_lines:
  179. self.purge_oldest_log()
  180. self._log_queue.append([mid, message, ticks])
  181. self.render()
  182. return mid
  183. def close(self):
  184. pygame.display.quit()