PMScreen.py 7.0 KB

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  1. """
  2. Created on 18-04-2013
  3. @author: citan
  4. """
  5. import os
  6. import sys
  7. import platform
  8. import pygame
  9. from pimonitor.PM import PM
  10. from pimonitor.PMUtils import PMUtils
  11. class PMScreen(object):
  12. """
  13. classdocs
  14. """
  15. LOG_FPS_EVENT = pygame.USEREVENT + 1
  16. LOG_STATS_EVENT = LOG_FPS_EVENT + 1
  17. ONE_SEC_EVENT = LOG_STATS_EVENT + 1
  18. def __init__(self):
  19. """
  20. Constructor
  21. """
  22. pygame.init()
  23. pygame.mouse.set_visible(False)
  24. # seems to suit RPi
  25. self._color_depth = 16
  26. if platform.system() == "Linux":
  27. pygame.display.set_mode((0, 0), pygame.FULLSCREEN, self._color_depth)
  28. else:
  29. pygame.display.set_mode((640, 480), 0, self._color_depth)
  30. self._surface = pygame.display.get_surface()
  31. self._clock = pygame.time.Clock()
  32. self._width = self._surface.get_width()
  33. self._height = self._surface.get_height()
  34. self._subwindow_alpha = 200
  35. self._font_size = int(self._height / 14)
  36. self._font = pygame.font.SysFont(pygame.font.get_default_font(), self._font_size)
  37. self._font_aa = 0
  38. self._fg_color = pygame.Color(255, 191, 0)
  39. self._bg_color = pygame.Color(0, 0, 0)
  40. self._dim_color = pygame.Color(200, 140, 0)
  41. self._log_lines = 4
  42. self._log_msg_id = 0
  43. self._log_surface = pygame.Surface((self._width / 2, self._font_size * self._log_lines), 0, self._color_depth)
  44. self._log_surface.set_alpha(self._subwindow_alpha)
  45. self._log_queue = []
  46. logger = PM()
  47. logger.set(self.log)
  48. self._fps_log_id = 0
  49. self._frame_no = 0
  50. self.load_resources()
  51. pygame.time.set_timer(PMScreen.LOG_FPS_EVENT, 10000)
  52. pygame.time.set_timer(PMScreen.LOG_STATS_EVENT, 30000)
  53. pygame.time.set_timer(PMScreen.ONE_SEC_EVENT, 1000)
  54. self._window = None
  55. self._windows = []
  56. self._pos_log_id = 0
  57. self._mouse_down_pos = (0, 0)
  58. self._mouse_down_mark_timeout = 0
  59. def clear(self):
  60. self._surface.fill(self._bg_color)
  61. def load_resources(self):
  62. self._bg_img = pygame.image.load(os.path.join('res', 'subaru_logo.png')).convert()
  63. self._bg_img_rect = self._bg_img.get_rect()
  64. def render(self):
  65. self._clock.tick()
  66. for event in pygame.event.get():
  67. if event.type == PMScreen.LOG_FPS_EVENT:
  68. self._frame_no += 1
  69. self._fps_log_id = PM.log("FPS %.2f" % self._clock.get_fps(), self._fps_log_id)
  70. elif event.type == PMScreen.LOG_STATS_EVENT:
  71. if platform.system() == "Linux":
  72. PMUtils.log_os_stats()
  73. elif event.type == pygame.QUIT:
  74. self.close()
  75. sys.exit()
  76. elif event.type == pygame.MOUSEBUTTONUP:
  77. self._mouse_down_mark_timeout = 0
  78. self._mouse_down_pos = pygame.mouse.get_pos()
  79. self._pos_log_id = PM.log('Mouse up at: %s/%s' % pygame.mouse.get_pos(), self._pos_log_id)
  80. if self._mouse_down_pos[0] < self._width / 2:
  81. self.prev_window()
  82. else:
  83. self.next_window()
  84. elif event.type == pygame.K_LEFT:
  85. self.prev_window()
  86. elif event.type == pygame.K_RIGHT:
  87. self.next_window()
  88. elif event.type == PMScreen.ONE_SEC_EVENT:
  89. self._mouse_down_mark_timeout += 1
  90. self.clear()
  91. if self._window is None:
  92. self.render_bg()
  93. if self._window is not None:
  94. self._window.render()
  95. self.render_log()
  96. if self._mouse_down_mark_timeout < 2:
  97. pygame.draw.circle(self._surface, self._dim_color, self._mouse_down_pos, 16)
  98. pygame.display.update()
  99. def render_log(self):
  100. self.purge_logs()
  101. if len(self._log_queue) == 0:
  102. return
  103. self._log_surface.fill(self._bg_color)
  104. log_pos = 0
  105. for msg_entry in self._log_queue:
  106. msg_entry[2] += 1
  107. message = msg_entry[1]
  108. message_lbl = self._font.render(message, self._font_aa, self._fg_color, self._bg_color)
  109. self._log_surface.blit(message_lbl, (0, log_pos))
  110. log_pos += self._font_size
  111. self._surface.blit(self._log_surface, (0, self._height - self._log_surface.get_height()))
  112. def render_bg(self):
  113. # self._surface.blit(self._bg_img, self._bg_img_rect)
  114. pass
  115. def purge_oldest_log(self):
  116. to_be_deleted = None
  117. oldest = pygame.time.get_ticks()
  118. for log_entry in self._log_queue:
  119. if log_entry[2] < oldest:
  120. oldest = log_entry[2]
  121. to_be_deleted = log_entry
  122. if to_be_deleted is not None:
  123. self._log_queue.remove(to_be_deleted)
  124. def purge_logs(self):
  125. to_be_deleted = []
  126. for log_entry in self._log_queue:
  127. if pygame.time.get_ticks() - log_entry[2] > 5000:
  128. to_be_deleted.append(log_entry)
  129. for log_entry in to_be_deleted:
  130. self._log_queue.remove(log_entry)
  131. def add_window(self, window):
  132. self._windows.append(window)
  133. def set_window(self, window):
  134. if self._window is not None:
  135. self._window.set_surface(None)
  136. self._window = window
  137. self._window.set_surface(self._surface)
  138. def get_window(self):
  139. return self._window
  140. def next_window(self):
  141. if not self._windows:
  142. return
  143. if self._window is not None:
  144. index = self._windows.index(self._window)
  145. else:
  146. index = -1
  147. new_index = (index + 1) % len(self._windows)
  148. self.set_window(self._windows[new_index])
  149. self.log_window(new_index)
  150. def prev_window(self):
  151. if not self._windows:
  152. return
  153. if self._window is not None:
  154. index = self._windows.index(self._window)
  155. else:
  156. index = 1
  157. new_index = (index - 1) % len(self._windows)
  158. self.set_window(self._windows[new_index])
  159. self.log_window(new_index)
  160. def log_window(self, index):
  161. if self._window is not None:
  162. PM.log(str(index + 1) + '/' + str(len(self._windows)) + ': ' + self._window.get_parameter().get_id(), 0)
  163. def log(self, message, mid):
  164. ticks = pygame.time.get_ticks()
  165. if mid == 0:
  166. self._log_msg_id = (self._log_msg_id % 1000) + 1
  167. mid = self._log_msg_id
  168. found = False
  169. for log_entry in self._log_queue:
  170. if log_entry[0] == mid:
  171. log_entry[1] = message
  172. found = True
  173. log_entry[2] = ticks
  174. self.purge_logs()
  175. # remove old messages if necessary
  176. if not found:
  177. if len(self._log_queue) >= self._log_lines:
  178. self.purge_oldest_log()
  179. self._log_queue.append([mid, message, ticks])
  180. self.render()
  181. return mid
  182. def close(self):
  183. pygame.display.quit()