169 lines
4.5 KiB
Markdown
169 lines
4.5 KiB
Markdown
# Air board game - the free online tabletop simulator
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If you just want to play, go [here](https://airboardgame.net).
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* **Choose** a game
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* **Share** the link with your friends
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* **Play** together
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Simple, fast and efficient.
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No need to create an account, choose a game from the list ([or create yours](#game-designer-its-also-for-you)) share
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the displayed link with your friends by mail or any channel you have in common
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and wait for your friends to join you.
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## A tabletop simulator ?
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![In action](./public/screen.png)
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Airboardgame is a tabletop simulator to play your favorite board games with your
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friends online. It's not a game engine, it's just a tabletop simulator of what you can
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do with a real table. You share a common space with other players like if you were is the same room.
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If you move something or if you flip a card, other players see
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this action and can respond in real time.
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Hint: you really should use an audio conference application to speak with other players.
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Airboardgame doesn't force you, you make the rules.
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Airboardgame is just a game table simulator : what you would do with a real
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table you can/must do it with Airboargame.
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## Features for players
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Flip card items.
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![Load and save](./public/flip.gif)
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Tap items.
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![Load and save](./public/tap.gif)
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Flip cards only for you, like hand cards.
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![Load and save](./public/flipyou.gif)
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See other players cursor on the shared board and how they move in real time.
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You can show things, see what they are doing, …
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![Load and save](./public/other.gif)
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Save and restore game.
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![Load and save](./public/loadsave.png)
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and more…
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## Game designer, it's also for you
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Airboardgame is not only designed to play games but also to create them.
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In just few minutes you can create simple games without any
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development skills and play with your friends.
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Wants to test a concept? Play a Print & Play game? Use airboardgame without
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the need for more hardware.
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The only limit is your imagination.
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To access this features, login then click on the « create new game » button on home page.
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We want Airboardgame to be simple, intuitive and a consistent web application.
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Just give a try and if you like it share it and contribute.
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You can create a game with simple actions :
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* Create items like
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* Round,
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* Rectangle,
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* Dice,
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* Note,
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* Counter,
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* Image that can represent cards, board, token, perks, …
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* …
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* Choose board size
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* Add available items not on the board but in the "game box" like extension or material for more user.
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You can drag'n'drop image from your desktop to the board to use them in Airboardgame.
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## Technical details
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* Open source web application,
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* Made with React and Socket.io,
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* Use recoiljs as state management,
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* Client to client driven architecture.
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## Installation instructions
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This is the procedure to install Airboargame application from scratch for
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development purpose.
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You need a recent node version. You can (and should) use [nvm](https://github.com/nvm-sh/nvm)
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to initialize your environment.
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### Backend
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First you need to install and start the server part of the application.
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The server code use [ricochetjs](https://github.com/jrmi/ricochetjs). A local
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instance is installed and can be started but you can use your own instance.
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To proceed, execute:
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```sh
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cd backend
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npm ci
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cp site.dist.json site.json
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cp .env.dist .env
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```
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Generate an encrytion key:
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```sh
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npx ricochet --generate-key
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Key: <your key displayed here>
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```
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From here you need to customize `.env` and `site.json` file using this generated
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key.
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Modify the `RICOCHET_SECRET_KEY` in `.env` file and `key` in `site.json`. Both
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must be the same previously generated value.
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Default values should be fine for test but remember that data are only kept in
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memory so you loose all your changes each time you restart the ricochet server
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with this default. See [ricochetjs](https://github.com/jrmi/ricochetjs)
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documentation for more options.
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Now you can start the ricochet server:
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```sh
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npm run start
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```
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And you should also watch for backend code modification to generate
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code executed by ricochetjs in another terminal:
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```sh
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npm run watch
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```
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### Client
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in another terminal, go back to project root and execute:
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```sh
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cd <project_root>/
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npm ci
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cp .env.dist .env
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```
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Edit the `.env` file to fit your needs. Default should be fine if you didn't
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modify server configuration.
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Then you can start the client:
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```sh
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npm start
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```
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Now you should have three terminals:
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* the one with ricochetjs server instance. Backend logs can be found here
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* one terminal with auto build on change for backend files
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* one with React frontend server
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