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- import random
- from evennia import gametime
- from typeclasses.objects import Object
- class Action(Object):
- def at_object_creation(self):
- super().at_object_creation()
- self.db.action_time = 0
- self.db.action_completion_time = 0
- def prepare(self, actor):
- #set duration of action
- self.db.action_completion_time = gametime.gametime() + self.db.action_time
- def update(self, actor):
- pass
- def complete(self, actor):
- pass
- def completion_time(self):
- return self.db.action_completion_time
- class ActionIdle(Action):
- def at_object_creation(self):
- super().at_object_creation()
- self.db.action_time = 10
- def update(self, actor):
- pass
- def complete(self, actor):
- roll = random.randrange(100)
- if roll < 10:
- actor.emote()
- #TEST
- actor.db.energy = 0 if actor.db.energy == 0 else actor.db.energy - 1
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