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- # We start from limbo. Remember that every command in the batchfile
- # -must- be separated by at least one comment-line.
- @tel #2
- #
- @dig/tel ruined room;start_00:typeclasses.rooms.IndoorRoom
- #
- @desc here =
- This room, once royally adorned, now lies in ruins.
- A violent battle must have been fought in this place,
- mixed with the broken wood of the furniture stand out broken weapons
- and bodies devoured by the passage of time.
- The long oak table that once occupied the center of the room
- it is overturned against the wall to create a makeshift barricade.
- #
- @create/drop skeleton of a soldier in armor;skeleton;soldier:typeclasses.objects.Feature
- #
- @desc skeleton =
- The skeleton of a soldier, still locked in their armor now
- rusty. They lie leaning against the barricade where he died, their bony hand
- clutched to the handle of a broken spear.
- #
- @set skeleton/feature_desc = A |wskeleton|n in a broken armor is collapsed on the floor behind the table.
- #
- @lock skeleton = search:all()
- #
- @dig/tel long hall;hall;start_01:typeclasses.rooms.IndoorRoom
- #
- @desc start_01 =
- A long hall paved with large hewn stones, thick oak beams
- still hold up the ceiling frescoed with gilded symbols. Dust corpuscles swirl
- in the light, disturbed by your passage.
- #Una lunga sala mattonata da grosse pietre squadrate, le spesse travi di quercia
- #ancora reggono il soffitto affrescato di simboli dorati. Corpuscoli di polvere vorticano
- #nella stanza illuminata, disturbati dal vostro passaggio.
- #
- @open sculpted archway;archway;start_door_00:typeclasses.exits.BaseDoor = start_00
- #
- @descdoor start_door_00 =
- A beautifully sculpted arched entrance. Two figures are carved into the
- stone on either side of the door, on the right Its, the muse of Deception, on
- right Izzac, the muse of Authority.
- #Un'entrata ad arco meravigliosamente scolpita. Due figure sono intagliate nella
- #pietra ai lati della porta, alla destra Its, la musa della manipolazione, alla
- #destra Izzac, la musa dell'autorità.
- #
- @create/drop pile of stones;pile;rubble_01:typeclasses.objects.Feature
- #
- @set rubble_01/feature_desc =
- A |wpile of stones|n and a collapsed beam from the ceiling make it difficult to cross
- this area.
- #Un cumulo di pietre e travi crollate dal soffitto rendono difficoltoso attraversare
- #questa zona.
- #
- @desc rubble_01 =
- A large root system pierced the ceiling of this room, shattering one
- of the load-bearing boards. Some of the covering stones now lie damaged on the ground,
- filling the floor with debris.
- #Un grosso sistema di radici ha perforato il soffitto di questa sala, spezzando una
- #delle assi portanti. Una parte delle pietre di copertura sono rovinate al suolo,
- #riempiendo il pavimento di detriti.
- #
- @dig/tel old guardhouse;guardhouse;start_02:typeclasses.rooms.IndoorRoom
- #
- @desc start_02 =
- An old guardhouse devastated by the fighting that took place in these halls.
- The only part that has been spared is the ceiling, completely covered with
- peeling frescoes depicting scenes of martial life.
- #Una vecchia guardiola devastata dal combattimento avvenuto in queste sale.
- #L'unica parte che è stata risparmiata è il soffitto, completamente ricoperto da
- #affreschi scrostati rappresentati scene di vita marziale.
- #
- @open open doorway;doorway;start_door_01:typeclasses.exits.BaseDoor = start_01
- #
- @descdoor start_door_01 =
- A large doorway, with no door. The rune '|y◧|n' is engraved on the granite jamb.
- #
- @dig/tel empty corridor;corridor;start_03:typeclasses.rooms.IndoorRoom
- #
- @desc start_03 =
- The sides of the corridor are lined with stone archways, each adorned by a
- stone statue. All the statues have been broken behind recognition.
- #
- @open small doorway;start_door_03:typeclasses.exits.BaseDoor = start_01
- #
- @descdoor start_door_03 =
- A small doorway, with no door. The rune '|y◓|n' is engraved on the granite jamb.
- #
- @dig/tel ruined temple;temple;start_04:typeclasses.rooms.IndoorRoom
- #
- @desc start_04 =
- This building seems to have survived the ravages of time better than
- most of the others. Its arched roof and wide spaces suggests that
- this is a temple or church of some kind.
- #
- @open large reinforced door;reinforced door;door;start_door_02:typeclasses.exits.BaseDoor = start_03
- #
- @descdoor start_door_02 =
- A big oak door, reinforced with iron bars across its frame.
- It bears marks and burns all over its surface but hasn't been breached during the
- siege.
- #
- zone tutorial_zone
- #
- zone/addroom tutorial_zone = start_door_00
- #
- zone/addroom tutorial_zone = start_door_01
- #
- zone/addroom tutorial_zone = start_door_02
- #
- zone/addroom tutorial_zone = start_door_03
- #
- zone/addroom tutorial_zone = start_door_04
- #
- @tel start_00
- #
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