30 lines
1 KiB
Python
30 lines
1 KiB
Python
"""
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Lockfuncs
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Lock functions are functions available when defining lock strings,
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which in turn limits access to various game systems.
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All functions defined globally in this module are assumed to be
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available for use in lockstrings to determine access. See the
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Evennia documentation for more info on locks.
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A lock function is always called with two arguments, accessing_obj and
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accessed_obj, followed by any number of arguments. All possible
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arguments should be handled with *args, **kwargs. The lock function
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should handle all eventual tracebacks by logging the error and
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returning False.
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Lock functions in this module extend (and will overload same-named)
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lock functions from evennia.locks.lockfuncs.
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"""
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# def myfalse(accessing_obj, accessed_obj, *args, **kwargs):
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# """
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# called in lockstring with myfalse().
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# A simple logger that always returns false. Prints to stdout
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# for simplicity, should use utils.logger for real operation.
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# """
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# print "%s tried to access %s. Access denied." % (accessing_obj, accessed_obj)
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# return False
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