dkmud/typeclasses/mob_actions.py
Francesco Cappelli 043cdfc230 commit iniziale.
2022-01-10 14:42:13 +01:00

41 lines
949 B
Python

import random
from evennia import gametime
from typeclasses.objects import Object
class Action(Object):
def at_object_creation(self):
super().at_object_creation()
self.db.action_time = 0
self.db.action_completion_time = 0
def prepare(self, actor):
#set duration of action
self.db.action_completion_time = gametime.gametime() + self.db.action_time
def update(self, actor):
pass
def complete(self, actor):
pass
def completion_time(self):
return self.db.action_completion_time
class ActionIdle(Action):
def at_object_creation(self):
super().at_object_creation()
self.db.action_time = 10
def update(self, actor):
pass
def complete(self, actor):
roll = random.randrange(100)
if roll < 10:
actor.emote()
#TEST
actor.db.energy = 0 if actor.db.energy == 0 else actor.db.energy - 1