init.ev 4.5 KB

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  1. # We start from limbo. Remember that every command in the batchfile
  2. # -must- be separated by at least one comment-line.
  3. @tel #2
  4. #
  5. @dig/tel ruined room;start_00:typeclasses.rooms.IndoorRoom
  6. #
  7. @desc here =
  8. This room, once royally adorned, now lies in ruins.
  9. A violent battle must have been fought in this place,
  10. mixed with the broken wood of the furniture stand out broken weapons
  11. and bodies devoured by the passage of time.
  12. The long oak table that once occupied the center of the room
  13. it is overturned against the wall to create a makeshift barricade.
  14. #
  15. @create/drop skeleton of a soldier in armor;skeleton;soldier:typeclasses.objects.Feature
  16. #
  17. @desc skeleton =
  18. The skeleton of a soldier, still locked in their armor now
  19. rusty. They lie leaning against the barricade where he died, their bony hand
  20. clutched to the handle of a broken spear.
  21. #
  22. @set skeleton/feature_desc = A |wskeleton|n in a broken armor is collapsed on the floor behind the table.
  23. #
  24. @lock skeleton = search:all()
  25. #
  26. @dig/tel long hall;hall;start_01:typeclasses.rooms.IndoorRoom
  27. #
  28. @desc start_01 =
  29. A long hall paved with large hewn stones, thick oak beams
  30. still hold up the ceiling frescoed with gilded symbols. Dust corpuscles swirl
  31. in the light, disturbed by your passage.
  32. #Una lunga sala mattonata da grosse pietre squadrate, le spesse travi di quercia
  33. #ancora reggono il soffitto affrescato di simboli dorati. Corpuscoli di polvere vorticano
  34. #nella stanza illuminata, disturbati dal vostro passaggio.
  35. #
  36. @open sculpted archway;archway;start_door_00:typeclasses.exits.BaseDoor = start_00
  37. #
  38. @descdoor start_door_00 =
  39. A beautifully sculpted arched entrance. Two figures are carved into the
  40. stone on either side of the door, on the right Its, the muse of Deception, on
  41. right Izzac, the muse of Authority.
  42. #Un'entrata ad arco meravigliosamente scolpita. Due figure sono intagliate nella
  43. #pietra ai lati della porta, alla destra Its, la musa della manipolazione, alla
  44. #destra Izzac, la musa dell'autorità.
  45. #
  46. @create/drop pile of stones;pile;rubble_01:typeclasses.objects.Feature
  47. #
  48. @set rubble_01/feature_desc =
  49. A |wpile of stones|n and a collapsed beam from the ceiling make it difficult to cross
  50. this area.
  51. #Un cumulo di pietre e travi crollate dal soffitto rendono difficoltoso attraversare
  52. #questa zona.
  53. #
  54. @desc rubble_01 =
  55. A large root system pierced the ceiling of this room, shattering one
  56. of the load-bearing boards. Some of the covering stones now lie damaged on the ground,
  57. filling the floor with debris.
  58. #Un grosso sistema di radici ha perforato il soffitto di questa sala, spezzando una
  59. #delle assi portanti. Una parte delle pietre di copertura sono rovinate al suolo,
  60. #riempiendo il pavimento di detriti.
  61. #
  62. @dig/tel old guardhouse;guardhouse;start_02:typeclasses.rooms.IndoorRoom
  63. #
  64. @desc start_02 =
  65. An old guardhouse devastated by the fighting that took place in these halls.
  66. The only part that has been spared is the ceiling, completely covered with
  67. peeling frescoes depicting scenes of martial life.
  68. #Una vecchia guardiola devastata dal combattimento avvenuto in queste sale.
  69. #L'unica parte che è stata risparmiata è il soffitto, completamente ricoperto da
  70. #affreschi scrostati rappresentati scene di vita marziale.
  71. #
  72. @open open doorway;doorway;start_door_01:typeclasses.exits.BaseDoor = start_01
  73. #
  74. @descdoor start_door_01 =
  75. A large doorway, with no door. The rune '|y◧|n' is engraved on the granite jamb.
  76. #
  77. @dig/tel empty corridor;corridor;start_03:typeclasses.rooms.IndoorRoom
  78. #
  79. @desc start_03 =
  80. The sides of the corridor are lined with stone archways, each adorned by a
  81. stone statue. All the statues have been broken behind recognition.
  82. #
  83. @open small doorway;start_door_03:typeclasses.exits.BaseDoor = start_01
  84. #
  85. @descdoor start_door_03 =
  86. A small doorway, with no door. The rune '|y◓|n' is engraved on the granite jamb.
  87. #
  88. @dig/tel ruined temple;temple;start_04:typeclasses.rooms.IndoorRoom
  89. #
  90. @desc start_04 =
  91. This building seems to have survived the ravages of time better than
  92. most of the others. Its arched roof and wide spaces suggests that
  93. this is a temple or church of some kind.
  94. #
  95. @open large reinforced door;reinforced door;door;start_door_02:typeclasses.exits.BaseDoor = start_03
  96. #
  97. @descdoor start_door_02 =
  98. A big oak door, reinforced with iron bars across its frame.
  99. It bears marks and burns all over its surface but hasn't been breached during the
  100. siege.
  101. #
  102. zone tutorial_zone
  103. #
  104. zone/addroom tutorial_zone = start_door_00
  105. #
  106. zone/addroom tutorial_zone = start_door_01
  107. #
  108. zone/addroom tutorial_zone = start_door_02
  109. #
  110. zone/addroom tutorial_zone = start_door_03
  111. #
  112. zone/addroom tutorial_zone = start_door_04
  113. #
  114. @tel start_00
  115. #